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  1. Debatemaster1
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    Damn, wolves don't fucking play in this mod! I like it! It reminds me of older RPG's like Realms Of Arkania, where if you didn't prepare well enough for a journey and were low level, you would get your s#*! kicked in by the local wildlife, lol. 

    edit: so fucking is perfectly fine to say, but not s#*!, even though the former is an objectively worse term... Sure thing there, Nexus.
  2. shadowdragon409
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    As much as I like the idea of this mod, the fact that the carry weight of people has been reduced to 100 means that any follower you might have is immediately over encumbered just by wearing armor you've given them. I can't even give lydia an entire set of heavy armor. I was quite disappointed when I found this out :(
    1. FR158
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      This is addressed in the SSE version, where the playable races are not affected by the changes made by the mod.
    2. Axland
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      I think no one can, realistically speaking, transport a dozen of swords plus some armors. In my point of view 100 is very realistic, and I can concede 150 but 200 maximum. Normally my chars have 150, but always I felt a bit cheater because my followers can carry 300 plus backpack, etc.

      On the other hand I have to mention that I'm tinkering with my load order because something goes wrong with this mod. In my first try was unable to go outside Riverwood because me and my follower get killed every time, no matter if 1, 2 or 3 wolves, they knocked us and that was the end. That means wolves may be too dangerous for a game that goes beyond vanilla system.

      For the confort of players, I don't know if it is possible, placing an MCM menu to select, let's say, three levels of difficulty would be savior. I say that because I find your mods interesting, but ruins my immersive load, where experience points are halved to 5 and each level of stamina adds 1 point to carry (using Skytweak) and on top of that I penalize exhaustion with Fighting Fatigue halving combat damage, ah, I forgot to mention that there are no tempering, (as a family of smiths I think is an horrendous mechanic, tempering always is done when forging, you can retemper, but only if something happened to that piece and hoping to achieve the original strength)...

      Thank You
  3. Keepersoheart
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    the ragdoll on every hit feels awful.
    skyrim's ragdoll system is broken both for and against the player. as soon as you can ragdoll enemies, they're helpless, and as soon as you're ragdolled you're helpless. every fight with a troll is an absolute slog since every hit re-ragdolls. i'm not sure if it's a conflict with another mod, but if i get ragdolled again while i'm already down i can't get up. i get stuck in the ragdoll state and have to 'pushactoraway <playerID> 1' to reset it, or save and reload.

    it seems like your main goal is realism, and like, fair, a troll could probably toss me like a football, but it's irritating to play against.
    it could be fixed either by changing the full ragdoll to a stagger, or by more mods like get up stand up faster animations and something to show the hp bar while i'm ragdolling, but it would be better if something was just in mod to fix this
    1. FR158
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      If you get ragdolled in the first place, you're already dead. If you manage to get up, that's only a bonus, not something you should expect.

      The thing is, you're not really supposed to win (or even engage in a close-up fight) with a troll in the first place. It will of course remain possible for the sake of realism, but if you think about it, would you actually want to do something like it in real life if presented with the situation?

      The mod is not mandatory, and I wouldn't suggest anyone to download this if they want to play the game and be a "powerful" hero, as the vanilla game made them. This mod (combined with others) is made to bring the game closer to a situation where the player truly is a weak, insignificant character who really needs to be careful with every single step they take, in a world that is genuinely dangerous. Not just "a bit harder than the vanilla game".
    2. Aethelay
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      Yeah, I see it the same way as @Keepersoheart 
      I really like the mod, but it makes me feel like it is now a game where the wildlife is fighting everything else.

      I mean, if you are a capable fighter you should at least stand a chance against a wolf. Now you get ragdolled and die. That is probably it. You can only try to cheese on a stone or somewhere he can't follow you and then you kill it with arrows or magic.

      I took me to level 8 to be actually able to fight a sole wolf. For 2 wolves it feels like I need to be on an invincible spot or be a master mage that can oneshot them.

      I don't see anyone kill a bear anytime in the game with far over 1k life and 300-400 dmg on hit on an armored warrior. So if you are a skilled archer you probably need 10-12 arrows to kill a bear.

      So I thougt there maybe should be a light version of this mod where there are cooldowns on knockdowns or where you can toggle the dmg and life of the wildlife. At the moment it feels a bit ridiculus.

      I like the idea of having a challenging wildlife, but I don't really like the idea of clearing out spots with bow and arrows as a main thing. Because it leads to situations where wildlife blocks the way to quest and then I am sitting on a stone and shooting arrows for 5 minutes straight. That feels a bit dumb.

      Is there a possibility to change the values of the beasts to fit more my playstyle?
    3. jaderiver
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      Hello 
      I love this mod, and yes I agree with keepers, but also agree with  the MA , while the ragdoll is frustratingly annoying, with the mod active you need to learn to run away more, as in real life you also run away, ...
      Or find a different way to take them out of off a ledge or just out of their or covertly take them out ? 
      But what annoys a little more than rag dolling, is stupid npc's that get killed and I might need to talk to some of for a quest or to get info,  and with this mod active , does anyone know anything or a mod that might help with that ?? 
      On another side I find it entertainingly amusing, to see hunters being ragolled xD and thinking , ohhhh  they're gotta be getting ticked off now xD
      I was thinking, if a touch percentage of fear might be added to creatures this mod touches, ( 2% perhaps ?  ) so that npc's might actually run away from the touch of fear generating from the creatures ?
      THanks !!

      RE Edit -- While googling a little n nexus searching, I found an npc mod PyP protect your people , so I'm hoping it'll work fine with this ..
      https://www.nexusmods.com/skyrim/mods/84394?tab=files&file_id=1000263918&nmm=1  -- Protect your People - PyP - Better NPC Protection
    4. FR158
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      You should be able to change these values yourself by editing the race asset for the affected creatures (for example "WolfRace" and "BearBrownRace"). From what I understand, you probably want to lower their Starting Health under General Data and their Unarmed Damage under Combat Data. Under Attack Data, you can choose which attacks should have a knockdown effect.

      As far as the mod and its combat goes, I will have to agree that some changes could be necessary in order to increase realism. While not being keen on reducing the offensive power for the animals, some might need to be less sturdy, or perhaps become much more susceptible to arrows. However, as with the rest of the mods, any such changes would be part of the SSE version, seeing how these mods for the Legendary Edition aren't intended to receive any further updates.
    5. jaderiver
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      Thank you ..
    6. Aethelay
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      I indeed changed the animals overall a bit with the TES5Edit Mod (https://www.nexusmods.com/skyrim/mods/25859).

      I did not change every beast drastically, but I made some serious changes to change difficulty from total doom to a more challenging level with more counterplay without beeing forced into specific playstyles. For example the knockdown chance on wolves was on 100% on all attacks (maybe a mess-up with other wildlife-specific mods that added different animations). I changed it to 0,3 what is still strong and reduced the wolves life to 75 and reduced the on-hit dmg from 35 to 25. So now there is a chance to fight a lone wolf 1v1 in melee or to burst it if you are going as a mage. Still 0,3 Knockdown ist strong because with a mod to get up faster you still need 2 seconds to get up on your feet. A wolf can do around 2-3 attacks during this and standing up sheathes a weapon what takes you another second to draw. So it is still wise to not go into melee against a wolf, but now it doesn't immediately means your certain death.

      I lowered the life of bears a bit (like from 1300 starting to like 800 or something). Those beasts were able to take whole cities down before the change lol.

      I only lowered sabrecats stats slightly, I quite liked it already.

      Horses and dogs lost a lot of knowckdown chance and a bit of dmg. I was thinking about making goats attacking, when beeing attacked. I mean mountain goats can be dangerous in real life too.

      It took some time to adjust tho. Propably a new game would have been better with the changes i made mid-game.

      Ah and one more thing: the frost and storm atronach are a bit overpowered as well, need to weaken them some more I guess. Even the weakened ones were like one-man-armies that you literally cannot defeat unless you kill the summoner.

      In the end I have to thank for Skywild. It is a great mod without a doubt, it just was a bit too tough for me ^^
  4. mateusgc
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    Hey man, love your mods!

    While looking at this mod on xEdit I've noticed that you included "Mount Data" to the creatures (image at link below).

    Screen Capture for Fire Atronach Mount Data added

    I've also noticed that this "Mount Data" values where blank in vanilla and you've added exactly the same values for all the creatures / animals you've edited.

    Now try as I might searching google for the term "Mount Data" I could not find any answer to what this field changes.
    Could you please explain what "Mount Data" is changing?

    Thanks a lot!
    1. FR158
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      I am actually not sure what Mount Data is, or what it does. It is not something I have edited manually, so I assume it's a "change" made by the Creation Kit automatically upon editing a race. When opening the vanilla game in the Creation Kit and looking at the races however, the values for Mount Data seem to be the same as they are when loading in the mod. Aside from that though, I am afraid I don't know enough about this topic to give a better answer.
  5. ReoYumachi
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    Quick Question, (may be a dumb one) Does this work with immersive creatures?
    1. FR158
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      I cannot say exactly what will work and what won't, but as a (hopefully qualified) guess, I would say that many things are likely to end up not working as intended if those two mods were used alongside each other. Putting it simply, I would not recommend it.
    2. mateusgc
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      Yes, it does.

      Amazing creatures only adds new creatures. It doesn't change the ones already in the game.
  6. MetZwerg
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    wow what a crapload.....
    the main thing of this mod is to give everything from the size of a skeever upward the possibility to make you fall over at every hit,

    this mod is only playable for people who use nothing else than a bow...

    because even then, it´s unlikely, that even the best equipped heavy armor juggernaut playercharacter would stand a chance against two trolls....
    because he would be beaten to death while laying on the ground until dead....



    if you want a total unbalanced mod that only archers can use half reasonably download this XXXX........
    1. FR158
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      What you describe here is exactly what the mod is supposed to do. Even the strongest of players is not supposed to win melee confrontations against big creatures, such as trolls.

      Again, the mod is not intended for players who want to be a powerful guy in a fantasy land – it's made for those who want to be genuinely scared of the challenges they can face.
    2. MetZwerg
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      i don´t talk of trolls...
      even an average deer familiy is almost unbeatable for even a high level character, because almost everything in this mod just gets to spam you with throw-downs.......

      again most unrealistic approach to pretend a "realistic" mod......

    3. FR158
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      Of course an "average deer family" is almost unbeatable for a strong man. These are big, defensive animals. There is a reason for why hunting during the ice ages primarily was done with bow and throwing spears. Skyrim didn't do these animals any justice at all by making them background characters who die from everything.

      If a human in real life would attempt to engage in a physical confrontation with an animal of this size, then the human would quickly realize that this isn't an animal to be trifled with. With a body weight of half a ton, strong musculature, sharp hooves, and a pair of giant, sharp horns, a human wouldn't stand a chance.

    4. jebjebfuk
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      Sure a fully armoured and well armed human has no chance against a fucking deer, rat, cat, dog, bear and any number of other large terrestrial mamals.
      Said noone ever.
      Humans drove most large land dwelling species into extinction or close to extinction while they just started using spears.

      Watching you trying to justify your Stealth Archer autism is just hillarious.
    5. FR158
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      Yes of course. With the proper training, weapons and strategy, it would be relatively easy. Humans hunting together in groups also helped. However, a complete novice who never wore armour or used a weapon before would have a much harder time. Imagine right here and now, wearing a clunky medieval armour, picking up a heavy medieval weapon, and going into a room with an angry elk, bear or tiger. Try not to picture it as a an action movie with everyone being strong and cool. Imagine actually doing it in real life. Imagine the tremendous weight of the weapon and armour, the restricted ability to move, the loud noises, and the stress.

      Would it be possible to inflict injuries to the animal? Yes of course.
      Would it be as easy to actually win the battle and then walk away unharmed 30 seconds later? Presumably not.

      It's easy to sit and say it would be easy from the comfort of a desk. Actually ending up in the situation would be something else. I certainly wouldn't stand a chance, and that goes for almost everyone. And all that is what I want the mod to represent to a player at level one. From there, it's a question of progressing levels and perks.

      Skyrim as a game is really easy, and in a sense, I feel it has spoiled many players with the sensation that everything can be bested without too much effort. I am fully aware that a mod like Skywild isn't made for everyone. It's made to resemble more of a normal survival game, where some challenges simply are too hard to be defeated.
    6. FR158
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      As an additional point, I'm not necessarily trying to suggest everyone becoming stealth archers. I'm suggesting that one simply shouldn't run around and pick a fight with every animal in sight. The wilderness should be scary and actually dangerous, not a place for the player to easily conquer.
    7. CactusSpl
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      Armor is NOT heavy (full plate weight about 50-65 pounds, and wasn't very restrictive, and weapons are very light, as a two-handed great-sword [roughly the height of the wielder], weight about 6-8 pounds), but your logic is sound, these people don't quite understand how dangerous animals are. Deer are strong. And I don't care how strong your armor and weapons are, enough of any creature is deadly. skeevers in skyrim are huge, and would weigh about 30 pounds, doesn't sound heavy, but imagine that flying at your face. And also, think about it, what madman would willingly engage something as large as a troll in melee, wait, I know, an actual madman. There is a reason hunters and such used longer ranged weapons, such as spears. bows, and javelins. You don't want to engage an elk in melee combat. And also the dogs in skyrim are roughly the same size of wolves, and wolves are also very, very big. I wouldn't want to be one of these people in the untamed wilderness.
    8. FR158
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      I am glad that you understand the sense of my argument regarding the danger of the animals. I would like to disagree on the topic of the armour weight though. At 50 pounds, the armour would in fact be really heavy, although feel lighter when evenly distributed over the body. Still however, it would play a significant difference compared to moving around in comfortable clothes. The weapon you describe at 6-8 pounds is also heavy. Or rather, I should put it this way; all those things are heavy in comparison to what they appear like when watching movies or playing games. They are obviously not so heavy that a fit person using them properly wouldn't be able to gain the intended benefits in combat, but I think you understand my point.

      Another point I wish I had made in the earlier posts, is the fact that an large animal, such as an elk, would employ exactly the type of weapons used to attack armoured opponents: blunt force. Massive blunt force. In fact, I would like to argue that full plate armour would do virtually nothing to reduce the damage from a charging elk, aside from perhaps making you slower and less flexible when trying to escape.
    9. Onions92
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      All I want to know is, can I parry and block with heavy armor and ridiculous clunks of iron and steel? Yes I want that troll to turn me into human wine, but I want to dodge, duck, dive and dodge before I'm pulp :) -Would a block / parry / roll / (relax body) mod be a good work around or no?
      Otherwise, this madman rates this mod a 10+ oh yeah I'm hunting with swords. I don't care.

      P.S. I mean historically, before agriculture, hunters would hunt big game with spears and traps. One example is the wholly mammoth / mastodon and ice age bears the size of school buses. Who doesn't dream about cornering a big bear and impale his heart with large sticks and pointy objects?
    10. FR158
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      I would assume so, yes, considering that all that new strength given to the creatures still only applies if they actually manage to hit you.
  7. Doistsugo01
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    I really like this MOD, I have no reason to devalue your work, although now I hate wolves terribly :P
  8. beaverfeaver12
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    Love this mod, make's encounters with powerful wild animals intimidating just like they are in real life. This mod also goes really well with the mod Pit Fighter, from the steam workshop. It is essentially the arena system Bethesda intended for Skyrim, including the Windhelm Arena, which is a small arena that has you pit against the wild animals of Skyrim. Thanks again for making these mods and keeping them up!
  9. SolidWolfMods
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    I cant play without this mod, this is amazing i needed something like this, thanks!!!.

    By the way, i made an edit to this mod, will upload and credit you, i just made slaughterfish like 2,5 bigger, bears quite bigger and wolves too, and giants doble size.
    1. FR158
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      I am glad that you are enjoying the mod.

      I should probably mention however, that if you alter the size too much of an NPC, their movement speed might be affected enough to make animations lose sync, and thus sometimes appear somewhat strange. I am particularly referring to what you mention here about doubling the size of giants. I cannot say exactly if and how there could be any solution to this problem, but I would assume that it's related to how the engine handles animations, and not something that could be easily fixed using the Creation Kit alone. I am not saying any of this would be game-breaking, nor that I am certain that the issues are caused the same way as I have understood it based on my testing, but I am still pointing it out here, to mention that the issue might occur, and you should be aware of the potential problem.
  10. Nivathrin
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    Im not one for animale mods but dam dude this is a badass mod add it with whildcard and you will have a bad day lvl one fighting a dear and i keep getting killed and thats all on noves so give you the feel that you really have too be a hunter planing above and beyond your skill too run back and get too a safe spot i hope too god you come up with some traps or somthing too go with this too make it more rl but all out best dam mod i have found i will gladly tell my friends too instale this one and all of your mods