I liked the idea without the collars, tried it, but there is a problem when they look up, a transparent seam appears in the neck, very noticeable. So, sadly, it didn't work.
I have putting cats without collar in my mod "Pets Patrols" (version 1.2), but effectively "there is a problem when they look up, a transparent seam appears in the neck, very noticeable" ... if we do not look too much, it's not a big problem ...
Disabling head track animations from the house cat race record in xEdit kind of solves this. They won't look up anymore so the seam isn't visible anymore unless you crouch next to them. Remove collar with Nifskope, uncheck "Uses Head Track Anims" in race record = cats minding their own business without collars and no visible seam. And to remove the annoying skeever walk sound you need to remove the footstep sounds from Armor Addon records.
The collars (in lots of cat mods) are also bugging me. I s'pect they might be editable to be smaller in a tool like Outfit Studio (which can work on more than clothing/armor), not to mention a full-on mesh editor like Blender of course. I'll post back if/when I get around to attempting this.
Any forceable issue with me trying to run this in SSE even though it's made for Oldrim? (Mihail has ported his cats at this point and I have them installed.)
The textures are good to go. The meshes you'll need to port them with Cathedral Assets Optimizer for example. And the ESP needs conversion too, this is with CK, google for instructions. And that is it, I hope this helps.
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...or is it a different one ? (standalone)
Any possibility the cats will run and maybe even jump in future updates?
Remove collar with Nifskope, uncheck "Uses Head Track Anims" in race record = cats minding their own business without collars and no visible seam.
And to remove the annoying skeever walk sound you need to remove the footstep sounds from Armor Addon records.
Thank you for sharing your creative workaround Wiked! I'm excited to give it a shot!!
If you want to port it, be my guess.
The meshes you'll need to port them with Cathedral Assets Optimizer for example.
And the ESP needs conversion too, this is with CK, google for instructions.
And that is it, I hope this helps.