This will most likely be the final update to TOK as no more issues can be found, and I am quite happy with the state of the mod. It is entirely safe to update from V1.60a to V1.61. As nothing major was changed.
The V1.61 update pushed a few minor improvements and fixes. I recommend upgrading to V1.61 ONLY for a character that is using V1.50+. Otherwise, stick with your current version of the mod.
Thank you for downloading, and be sure to endorse if you enjoyed the mod! I highly recommended my other mod Reliquary of Myth if you want lore-friendly and unique enchantments for artifacts.
Thanks for this mod, Endorsed! It was fun, confusing at times (which makes it even better when you solve the confusion), I got lost in a few mazes for a while, and needed a few of the hints on your description page to get past one early part... but I did get through it all, and I got all the good stuff, I think. As I approach the end of the 4th year of my massive playthrough, this was a perfect mod to finish up with just before Christmas. I just need to visit the Dragonborn Museum to see if it can display the loot. And then the 5th year of my playthrough will begin on 1/1/2025! Thanks, and I hope you have a great Christmas (or whatever you celebrate) and a fantastic 2025!
I have this for LE, along with the ICOW and its patch, but I can't find the ring in the Arcanaeum. I looked in Urag's desk, and I tried to find the other four locations, which aren't there anymore. Do the locations change with the patch or is the Ring in a set place with ICOW?
I noticed this thing has a patch for Atherium Armors and Weapons. LotD has a patch for the displays from that mod. I wonder if it would be possible to use the patch from this page with LotD? Yeah, I disliked the quest requirements for this mod, and I found that one dungeon early on annoying, but I still find it preferable to just finding wraithguard and sunder in a generic chest somewhere.
Maybe you should be more clear about the requirements? Yeah, you can start the mod after Way of the Voice, but the questline eventually requires you to access a location that's normally not available until you're fairly deep into one of the major questlines! Now, I'm having to rush to meet this npc, but I can't access the location he told me to go to. I'm having to delay that now, with a bunch of quest items in my inventory, until I do a bunch of vanilla quests I've been putting off.
: Liked it because this mod finally gives a final destination for Keening in a lore friendly way and finds a route to explain the whereabouts of Sunder and Wraithguard without ruining anything else. It's like if Bethesda did this mod. But like all good works, I like to suggest.
The dungeons could have been better explored and longer, apart from Oio-Lalor, the only dungeon I found worth it playing and I cleared it more than once due to its stunning environment and balance.
Malatar in the other hand I found quite short, even setting the character to just walk, I was in big hopes of being something similar to Oio-Lalor.
The Dwemer ruin, which resides Sunder, could also, at least, have housed some guardian boss, enemies or something but instead was just a silly puzzle, not by its difficult but by its design. It was just another type of combination puzzle which players are exhausted to see in the Nordic dungeons with the pillars, and the trap triggered by failing the combinations many times just don't get it. A character with good HP (800 ~ 1200) and full Fire Resistance can survive the lava trap, like my case, and I took 5 min to realise that the player was supposed to be killed. No one really enjoys reloading saves.
The quest to retrieve Wraithguard was heartbreaking, would have been better retrieving it in a hard dungeon guarded by 1000 Centurions rather than from the hands of a thief and ending up killing a lunatic latter.
The last dungeon, to awaken the tools, although good for a replay, it can only be visited once, and even with a reminder when almost finishing the quest, someone could still forget something even after looking at each corner several repeatedly times. The levitation spell you acquire from the Aetherium Set could have been better explored and used in this dungeon, expanding exploration possibilities. The aetherium ores also are found once, although it was for lore purposes, the aetherium set and wraithguard literally can only be tempered once, so the tempering must be wise.
My only true complaint and criticism is about the shapeshift spells, I was quite disappointed when I discovered that they do not work for beast races. Being always an Argonian player, when I saw those spells I was curious to see the other NPCs dialogues based on the player's race. At first I though it was a bug but latter I found that they were programmed to not work for beast races anyway. I just hope there's a good reason for this choice, otherwise those spells are just garbage.
Aside from those things, this mod is worth playing.
splendid! Thank you for the wonderful mod! I was very excited. I just didn't know the password to get Thunder. Maybe it's because I translated it into my native language, but what's the answer?
361 comments
The V1.61 update pushed a few minor improvements and fixes. I recommend upgrading to V1.61 ONLY for a character that is using V1.50+. Otherwise, stick with your current version of the mod.
Thank you for downloading, and be sure to endorse if you enjoyed the mod! I highly recommended my other mod Reliquary of Myth if you want lore-friendly and unique enchantments for artifacts.
I never do a playthrough without it. It's a must have for me.
The dungeons could have been better explored and longer, apart from Oio-Lalor, the only dungeon I found worth it playing and I cleared it more than once due to its stunning environment and balance.
Malatar in the other hand I found quite short, even setting the character to just walk, I was in big hopes of being something similar to Oio-Lalor.
The Dwemer ruin, which resides Sunder, could also, at least, have housed some guardian boss, enemies or something but instead was just a silly puzzle, not by its difficult but by its design. It was just another type of combination puzzle which players are exhausted to see in the Nordic dungeons with the pillars, and the trap triggered by failing the combinations many times just don't get it. A character with good HP (800 ~ 1200) and full Fire Resistance can survive the lava trap, like my case, and I took 5 min to realise that the player was supposed to be killed. No one really enjoys reloading saves.
The quest to retrieve Wraithguard was heartbreaking, would have been better retrieving it in a hard dungeon guarded by 1000 Centurions rather than from the hands of a thief and ending up killing a lunatic latter.
The last dungeon, to awaken the tools, although good for a replay, it can only be visited once, and even with a reminder when almost finishing the quest, someone could still forget something even after looking at each corner several repeatedly times. The levitation spell you acquire from the Aetherium Set could have been better explored and used in this dungeon, expanding exploration possibilities. The aetherium ores also are found once, although it was for lore purposes, the aetherium set and wraithguard literally can only be tempered once, so the tempering must be wise.
My only true complaint and criticism is about the shapeshift spells, I was quite disappointed when I discovered that they do not work for beast races. Being always an Argonian player, when I saw those spells I was curious to see the other NPCs dialogues based on the player's race. At first I though it was a bug but latter I found that they were programmed to not work for beast races anyway. I just hope there's a good reason for this choice, otherwise those spells are just garbage.
Aside from those things, this mod is worth playing.
Thank you for the wonderful mod!
I was very excited.
I just didn't know the password to get Thunder.
Maybe it's because I translated it into my native language, but what's the answer?