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Titansbane and PrivateEye

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PrivateEye

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About this mod

Go on a quest to recover the legendary Tools of Kagrenac. Encounter new allies and enemies, explore sprawling dungeons and add powerful new artifacts and spells to your arsenal in this fully voiced quest mod!

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
  • Polish
Mirrors
Donations




Also available for SSE


“Determined to use the divine powers of the Heart of Lorkhan to create a new god for the exclusive benefit of the Dwemer, Lord Kagrenac forged three great enchanted artifacts, which are called "Kagrenac's Tools." Wraithguard is an enchanted gauntlet to protect its wearer from destruction when tapping the heart's power. Sunder is a enchanted hammer to strike the heart and produce the exact volume and quality of power desired. Keening is an enchanted blade that is used to flay and focus the power that rises from the heart. When Kagrenac used these tools on the heart in the Battle of Red Mountain, no one knows what happened, but the Dwemer race disappeared entirely from the mortal world..”
- Kagrenac's Tools by Gilvas Barelo




If you ever played Morrowind then you know Keening, Sunder and Wraithguard and how incredibly powerful these artifacts were.
If in Skyrim you joined the Mage’s Guild, you probably were overjoyed to see Keening make a return at the end of the Arniel’s Endeavor questline.
But why is Keening so weak compared to its version in Morrowind? And where are Sunder and Wraithguard and what happened to them?
This mod reintroduces the rest of Kagrenac’s Tools to Skyrim and unlocks their full potential!

Go on a quest to obtain these incredibly powerful artifacts in Skyrim!



- Embark on a quest to unearth the legendary Tools of Kagrenac!
- Fully voiced with 300+ lines of dialogue!
-  Enjoy hours of new gameplay with sprawling new dungeons to explore and new challenging enemies to overcome.
- Discover what happened to Kagrenac's Tools after the events of Morrowind and help restore them to their former glory.
- Get your hands on many new items, spells and other treasures.

Your quest won’t be easy but the rewards and fame will be unmeasurable!

Get a full overview of content items and spells added to this mod right here!




You start this quest by first obtaining Keening. To do this you’ll have to join the Mage’s Guild and finish the side questline Arniel’s Endeavor. You’ll also need to have finished Dragon Rising in the main questline.
A couple of days after you completed Arniel’s Endeavor and claimed Keening you will receive a letter from the courier and the quest will kick off.

Make sure you have Keening in your inventory, it will turn into a quest item when the mod starts! If this doesn't happen, try dropping Keening in an interior cell, leaving that location, then returning and picking Keening up again. When Keening becomes a quest object and can't be dropped you know the quest has started properly!




All DLC / Legacy edition is required. We won’t make a version that does not require DLC!

The easiest way to install (and this is recommended) is to download using the NMM or a similar mod manager. It can do the downloading and activating for you.
If for some reason you want or need to do a manual install just download and extract the content of the .7zip to your Skyrim/Data folder (choose overwrite if asked).
All that's left to do is activate the .esp and start the game!





The courier doesn't appear!
Make sure you meet all the quest requirements as detailed above in the Quest Start section!
Also be very sure that you have Keening in your inventory, it will turn into a quest item when the mod starts!
If this doesn't happen, try dropping Keening in an interior cell, leaving that location, then returning and picking
Keening up again. When Keening becomes a quest object and can't be dropped you know the quest has started properly!


Where is the ring in the Arcanaeum?
Answer: It's in Urag gro-Shub's desk
If you don't find the ring there, see if you have any mods that modify the Arcanaeum and in particular that area.
Try moving ToK down your load order or deactivating the other mods.


How do I solve the Sunder Vault puzzle?
Here's a few hints to help you. Try using only 1 or 2 hints and see if that gets you on the right path. Hint 5 contains the full answer.
Hint #1
: Find the book at the end of the walkway by the three buttons. There's a note inside. First read the note, then the book. What are the similarities?
Hint #2: The titles in the note correspond with the numbers 1, 13 and 29. These are not the numbers needed to unlock Sunder, but what do they mean? And what do the numbers behind each title mean?
Hint #3: At the entrance to the Vault you'll find multiple volumes of the Sermons of Vivec. What are the numbers of these volumes?
Hint #4Find number 1, 13 and 29 of the Sermons. Then look for the 349th word in the 1st Sermon, the 129th word in the 13th Sermon and the 56th Word in the 29th Sermon.
Hint #5: You can obtain Sunder with the following combination: 348


Does (Mod X) conflict with ToK?
ToK should only have conflict with mods that edit Keening and the same locations.


Will you create a patch for (Mod X)?
Depends how complex that patch would be. So.. maybe?


Can I translate ToK to another language?
Sure! Please share your translation with us so we add it to the page and more people can find it.


Can I use assets from your mod for my own mod project?
Depends on the asset, since not everything in this mod was made by us.




TitansBane: Game design / Level design
PrivateEye: Art assets / Level Design / Story
Ben Britton: Voice Acting

Many thanks to the following modders who’s assets we’ve used:

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