Skyrim Cannabis crafted bongs and pipes
Some 3d models I made for Skyrim,cannabis mod, I'm almost done building a head shop to house them (pics coming soon) I need help in a few areas
if anyone wants to jump on board, this mod started as a personal project
because I was just getting into 3d software and decided I was gonna
practice by making better bongs and pipes for the cannabis mod... then i
made them and realized they needed to be shared. So I decided to try to
make this mod and its become more than I realized i was taking on... We
could prolly argue for days whether or not cannabis could be lore friendly,
but I'd like to make this mod as lore friendly as possible and so the
headshop which is called "The D.U.E Drop" is part of a bigger structure
called "The D.U.E) or Dwemer Underground Ecosystem which is basically
just an underground grow facility (which may or may not have
connections to Blackreach... so thats one of the main things I need help
with is someone that knows the lore well and is interested in creating a
good fairly deep backstory for the D.U.E.... another thing i need help
with is i dont know fully how animations work... what gives animations
there objects such as the bongs and pipes or better example would be
"What gives the lute animation the lute or the drum...??? when i open
the animaion file in blender or hkxposer i see the animation but not the
object...???
The bongs/Pipes are set up as rings, and while wearing the ring you can
go to a special crafting table I made to pack each bong or (create the
packed bong which is essentially just a potion with animations of smoking a bong or longpipe)
At the moment all of the pipe and bong models are in game correctly in all
places except the animation, when you select any of my new bongs or
pipes, the glass bong for example, the animation shows the original
dragon bong being smoked, and the pipes show only the original longpipe
and bone longpipe animations...
need to either create a new animation for each new bong/pipe or if its
done through script i really need help because I'm clueless with
scripting...
if anyone thinks they can add these new pieces to the functionality of
the script already used by the cannabis mod which allows each bong to be
packed via "weed satchel" please let me know...
The D.U.E. will come complete with its own house strain of cannabis called Morning DUE
each of my new pipes and bongs will only be usable with three of the original cannabis strains DP, AZ, SD and the new MD
unless someone else wants to take some sweet tedious time to set up each of
the 70+ bongs&pipes to each of the 8 strains of cannabis...
I had plans to make a glass blowing kiln out of a smelter to forge the bongs
and pipes. and even planned to make a standalone glass blowing mod, but i
have a lot of work ahead of me for this whole thing... if someone else
wants to make that and use some of my models hmu.
music by
Free Bones X $uicideboys x oblivion x skyrim type beat
https://www.youtube.com/watch?v=uR7eNu04LA0
Diceman
https://www.youtube.com/watch?v=cPQYj_tzlew
Prod. by Scythe
https://www.youtube.com/watch?v=SZ_FGCe0khs