Since I've decided not to mod games anymore, I have released this under the Creative Commons v4 license. You can download the script sources at Github.
READ the license if you plan to modify and release. Many thanks!
Yeah, that strain's name wasn't the best decision but here we are and the mod is like what it is.
Thank you all for this journey over all those 10+ years. It took so many efforts and even more time for Virakotxa and me having this mod that far. Virakotxa delivered plain .obj files with plain textures to me, the rest was literally all done by myself. From scripting to modelling, texturing in Photoshop, fiddeling the .nif's together in Nifskope, animating all the things in Blender and 3ds Max and fighting with the Creation Kit. My learning curve was high like the Mount Everest that time and I still benefit from my experiences until today.
Thanks to @Virakotxa. Without your work, the mod wouldn't be looking THAT awesome.
Thanks to @fattyzhouse for what they're doing still.
I've uploaded the complete mod to my Github, please mind the license. I'm not abandoning this and I will check back occationally. I'm still amazed seeimg what you have made out of it!
Fix for followers appearing up near the entrance to Whiterun when exiting Your Highness:
Open the Cannabis.esp in the Skyrim Creation Kit Then load the cell exterior to Your Highness Then click "Navmesh Mode" or hold Control + E Then click the check-mark icon (or hold Control + F1). Then save and exit the creation kit, and re-deploy your mods.
That should Finalize the NavMeshes, and allow your followers to properly exit the building.
love this mod, now when im smoking in real life sitting next to my campfire in game, my dragonborn can smoke with me... great mod! I have one suggestion... make the people of skyrim potheads too... I want to walk into the bannered mare and see hulda or maybe Mikael smoking
edit: just noticed he open sourced it, maybe i can figure out how to do that? i know how to code, anyone have ideas if that can be done... can i write a script that grabs all npcs and gives them joints, etc to then use?
"now when im smoking in real life sitting next to my campfire in game, my dragonborn can smoke with me" hehe exactly. perfect at irl night, maybe with some rain or snow if it's winter. and smoke some with your favorite dragonborn :)
So all you'd have to do is add one of the "CannabisJointWearableExpertNPC" items to them in the Creation Kit, then save. They would always be smoking it, like the Vendor, but it's a very easy way to make this happen. Don't forget to re-deploy your mods after you save the changes, otherwise you will not see the changes in game. - I've actually began customizing this mod to my liking recently. A Green Sigil Stone is what I am about to start working on now. It will have a leaf-pattern on it, and I may make it into a key to travel to a psychedelic realm, in time. There's so much potential in this mod.
oh wow this is an old comment and didn't realize people were replying but got the notification now... i probably will jump back to modding this game and i will definitely try that. :D
this is a fantasic addition to the original (Legendary) version of skyrim and like the FNV version is a much needed mod my only question is how long does it take for planted seeds to grow and become harvestable?
the visuals of each "strain" are nicely different and most animations work for the player i say most because the pipe and bong smoking dosnt show, the crafting bag dosnt show when equpied (worn) and cant hold anything (be given gifts), the robes and clothing are a nice touch although i had to rename them using the Creation Kit as the name of them didnt suit skyrim
once i work out how long it takes for seeds to grow and if they regorw after harvesting is the only thing currently stopping this from getting a score of 7 out of 10 but once i know those things that will change accordingly
Great mod, but it's pretty complicated for my main loadorder. Anyone know of a simplified version for pipe smoking? I love hardcore immersion, so would love a way to use in game ingredients to pack pipe for use with Campfire and Frostfall. Always need a pipe for my adventurer's gear. Off to hike up a mountain for loot in a ruin fully prepared.
So, as a woman, I obviously have a problem with "Dragonborn's Ballsack" being the name of one of the plants, because I feel it implies the Dragonborn can't be anything but male. I brought up the mod in the Creation Kit so I could change the name, but I can't find DB anywhere. Am I crazy? Can something like that just be hidden? Where is it?
In the Object Window, type CannabisDB in the filter and you will get both the plant (CannabisDBPickableTree) and the bud (CannabisDBBud). Should be easy from there to change it to whatever you like. Those two items should be all you need to change since the DB was never fully integrated into the game. Hope that helps !
O.k. so I've spent the past week and a half working out several issues with this mod that I missed way back when I uploaded a version for Special Edition but I got a bit ahead of myself and I only have the updated plugin for Skyrim Special Edition.. Once I upload a new version over on SE, I'll make my way back here and I'll do the same for this version. Removing the Dragonborn's B'sack and the Dovahrii plant because you are absolutely right ! Gender matters NOT to the Dragonblood ! :) Neither of those plants are fully implemented in game so I'm going to drop them both for now. I'll see about hitting up MadNuttah and see if he wants to upload the fixed version here. If not, I'll upload the fixed plugin myself and drop a comment here for everyone to see. It may take me a week or two but I'll be back as soon as humanly possible ! Cheers, DragonWolf !
it's obviously not named after your dragonborn since people literally just found she is one; so lore-wise if there's a plant with that name it will be named after the previous dragonborns like tiber septim or martin septim, who were male
2362 comments
READ the license if you plan to modify and release. Many thanks!
Thank you all for this journey over all those 10+ years. It took so many efforts and even more time for Virakotxa and me having this mod that far. Virakotxa delivered plain .obj files with plain textures to me, the rest was literally all done by myself. From scripting to modelling, texturing in Photoshop, fiddeling the .nif's together in Nifskope, animating all the things in Blender and 3ds Max and fighting with the Creation Kit. My learning curve was high like the Mount Everest that time and I still benefit from my experiences until today.
Thanks to @Virakotxa. Without your work, the mod wouldn't be looking THAT awesome.
Thanks to @fattyzhouse for what they're doing still.
I've uploaded the complete mod to my Github, please mind the license. I'm not abandoning this and I will check back occationally. I'm still amazed seeimg what you have made out of it!
Love, madnuttah
Open the Cannabis.esp in the Skyrim Creation Kit
Then load the cell exterior to Your Highness
Then click "Navmesh Mode" or hold Control + E
Then click the check-mark icon (or hold Control + F1).
Then save and exit the creation kit, and re-deploy your mods.
That should Finalize the NavMeshes, and allow your followers to properly exit the building.
edit: just noticed he open sourced it, maybe i can figure out how to do that? i know how to code, anyone have ideas if that can be done... can i write a script that grabs all npcs and gives them joints, etc to then use?
hehe exactly. perfect at irl night, maybe with some rain or snow if it's winter. and smoke some with your favorite dragonborn :)
-
I've actually began customizing this mod to my liking recently. A Green Sigil Stone is what I am about to start working on now. It will have a leaf-pattern on it, and I may make it into a key to travel to a psychedelic realm, in time. There's so much potential in this mod.
the visuals of each "strain" are nicely different and most animations work for the player i say most because the pipe and bong smoking dosnt show, the crafting bag dosnt show when equpied (worn) and cant hold anything (be given gifts), the robes and clothing are a nice touch although i had to rename them using the Creation Kit as the name of them didnt suit skyrim
once i work out how long it takes for seeds to grow and if they regorw after harvesting is the only thing currently stopping this from getting a score of 7 out of 10 but once i know those things that will change accordingly
Neither of those plants are fully implemented in game so I'm going to drop them both for now.
I'll see about hitting up MadNuttah and see if he wants to upload the fixed version here. If not, I'll upload the fixed plugin myself and drop a comment here for everyone to see. It may take me a week or two but I'll be back as soon as humanly possible ! Cheers, DragonWolf !