Skyrim

676 comments

  1. venjhammet
    venjhammet
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    New changes for update v2.40. I have reorganize the difficulty level according to the final boss type. Please refer to the list below for each dungeon that belongs to what category:

    Standard Dungeon w radiant quest (Normal)
    Bashskull Retreat
    Bellowing Pit
    Bonemist Crypt
    Fahl Mzund
    Frostgrim Hollow
    Gierhall Barrow
    Konahl's Burrow
    Lochgar's Tomb
    Rheogur's Tower
    Sirgkar's Rest
    Vulhule
    White Frigid Cave

    Non-radiant (Semi Hard)
    Creshaw Hollow
    Bereshal Grove
    Desolate Crypt
    Direfang Cave
    Dreadmere Crypt
    Fangmere Cave
    Gloomfall Refuge
    Darkmire Crypt
    Silvergloom Mine
    Shadowgrim Burrow
    Steep Chill Mine
    Ulfgrim's Vault
    Verdant Vile Grotto

    Non-radiant (Very Hard)
    Inkhaznd
    Coldfear Cavern (Questline)
    Temple of Vuldur (Questline)

    Non-radiant (Extremely Hard)
    Rootmire Grotto (Questline)
    Nzundgar (Questline)
  2. venjhammet
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    If you find it confusing as to what to download from my mod. Here is the list below that will help you get the correct dungeons installed:

    1. Hammet Dungeon Pack 1
    2. Hammet Dungeon Pack 2
    3. New Vominheim
    4. Realm of Merentif (requires New Vominheim)
    5. Isle of Valefrost
    6. Standalone Dungeons:
    -Hammet's Folly (Requires AE atleast v1.6.353)
    -Helm of Btharznd
    -Bane of Yngemar
    -New Pinehelm Grotto
    -Tomb of Vasik
    
    -Grey Bane Hollow
    
    -Heart of Aknznd
    
    -Vault of Maraf
    
    -Ruins of Mharzurk
    
    -Temple of Agmer

    Hope this helps. Have a nice day.
  3. Xtudo
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    Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers.
    Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
    
  4. L00king4M0DstoReq
    L00king4M0DstoReq
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    Why did you delete your mods off Xbox? Are you merging the mods into the Hammet Dungeon pack gor Xbox?
  5. lefttounge
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    Hey bud. Listen man, can your mods be like merged?
    If I were to like merge them, would it cause conflicts or problems? Or would it be a simple merge?
    1. venjhammet
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      There will be no conflict since all of them are compatible but do take note of the 9 dungeons that are standalone which were compiled into Hammet Dungeon Pack 2. Also there is a sticky note above which will serve as a guide as to what to get.
    2. lefttounge
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      Would merge handle all of that, or would i have to make edits? 
      If they are standalone they should juat easily get combined into the single merged file, correct?
  6. RenattoOBom
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    the follower Arani, I can't find her anywhere in Markath, I've waited in the tavern for days, I've walked all over the city, houses and everything and nothing about her ,When I updated it disappeared :(
    1. venjhammet
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      Okay I will recheck this again. See if I missed something.
    2. RenattoOBom
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      Now yes, with this update everything is in order my friend, she appears again :D
  7. havbuu
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    Let me assume:Your mod doesn,t break vanilla game.How about merge them all in one,I easily don,t know which includ in which.
    1. venjhammet
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      Hello there, my mod doesn't break any vanilla game because all my mods uses only vanilla assets and I didn't touch any of the game's quests or vanilla dungeons. I will not be merging them all into one giant file due to modding issues such as very slow loading and saving time. I have a very limited modding schedule due to my work. 

      If you wish to check out my mods, these are the things you need to get if you find it confusing which to include in the mod list:
      1. Hammet Dungeon Pack 1
      2. Hammet Dungeon Pack 2
      3. New Vominheim
      4. Realm of Merentif (requires New Vominheim)
      5. Isle of Valefrost
      6. Standalone Dungeons:
      -Hammet's Folly (Requires AE atleast v1.6.353)
      -Helm of Btharznd
      -Bane of Yngemar
      -New Pinehelm Grotto
      -Tomb of Vasik
      
      -Grey Bane Hollow
      
      -Heart of Aknznd
      
      -Vault of Maraf
      
      -Ruins of Mharzurk
      
      -Temple of Agmer

      Hope this helps. Have a nice day.
    2. havbuu
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      Oh ,I see .Belated thanks .Have a nice day.
  8. warnth
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    Hi, can i update mid game? i explore some dungeons already
    1. venjhammet
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      Yes, you can, just make sure you are not inside any of my dungeons and you don't have any active quests on my dungeons. Also, do make a backup saved just to be sure. Hope this helps, have a nice day.
  9. bubbafordpeapicker
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    I'm a little behind on updating this but I'd like to make this up to date.  I'm not sure which version I have but my Mod Organizer shows Hammet Dungeon Packs - LE - esm version-86630-2-08-1669717287(not shown anymore/archived).  Do I need to step through updates or can I just update to the latest version?  Thanks.
    1. venjhammet
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      Just update the latest version. Make sure you are not inside any of my dungeons and have an active quest on my dungeons. Also, make a saved backup just to be safe and sure.
    2. bubbafordpeapicker
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      Thanks for the swift reply.  I really appreciate your artistry and effort.
  10. Fulcrum2
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    Fangmere Cave, back cliff entrance (After the Trolls) puts me in a very blurred state (Almost Magical type effect) where I'm unable to even call up the map and teleport away. If I walk backwards back into the cave, everything is normal. But everytime I use that exit it's impossible to see/navigate. Had to use TCL to track back through the entire dungeon to the Mine, as you've placed a steep jump to get into the exit cave.
    1. venjhammet
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      I never understood why autoload door would simply bugged. I will make a change on this by replacing a Mining Door to address this issue. Wait for the next update and I will fix this.

      Also for the steep jump at the end of that cave was intentional as it wasn't intended to go through there but serve as an exit point. It has no lever to be able to open too. 
    2. Fulcrum2
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      Thank you, appreciated.
  11. inowa54
    inowa54
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    There are no followers at the inn. I am not sure what is causing this as I have not used any mods to make changes to the innkeeper.
    1. venjhammet
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      Latest update v2.13 will make them to go to their respective Inn or Taverns for good.
  12. Kinkycollars
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    this ... HammetDungeon01 same as .. HammetDungeon? Or something else?
    1. venjhammet
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      You mean the file name? - It's hammetdungeon01. I also have another dungeon pack recently released Hammet Dungeon Pack 2 - Both of them are different and yet they are compatible with each other.
  13. andresvallejos
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    ALL YOUR DUNGEON MODS ARE PERFECTiON. Thank you. You're such a blessing for LE players