New changes for update v2.40. I have reorganize the difficulty level according to the final boss type. Please refer to the list below for each dungeon that belongs to what category:
Standard Dungeon w radiant quest (Normal) Bashskull Retreat Bellowing Pit Bonemist Crypt Fahl Mzund Frostgrim Hollow Gierhall Barrow Konahl's Burrow Lochgar's Tomb Rheogur's Tower Sirgkar's Rest Vulhule White Frigid Cave
Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers. Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
There will be no conflict since all of them are compatible but do take note of the 9 dungeons that are standalone which were compiled into Hammet Dungeon Pack 2. Also there is a sticky note above which will serve as a guide as to what to get.
Would merge handle all of that, or would i have to make edits? If they are standalone they should juat easily get combined into the single merged file, correct?
the follower Arani, I can't find her anywhere in Markath, I've waited in the tavern for days, I've walked all over the city, houses and everything and nothing about her ,When I updated it disappeared :(
Hello there, my mod doesn't break any vanilla game because all my mods uses only vanilla assets and I didn't touch any of the game's quests or vanilla dungeons. I will not be merging them all into one giant file due to modding issues such as very slow loading and saving time. I have a very limited modding schedule due to my work.
Yes, you can, just make sure you are not inside any of my dungeons and you don't have any active quests on my dungeons. Also, do make a backup saved just to be sure. Hope this helps, have a nice day.
I'm a little behind on updating this but I'd like to make this up to date. I'm not sure which version I have but my Mod Organizer shows Hammet Dungeon Packs - LE - esm version-86630-2-08-1669717287(not shown anymore/archived). Do I need to step through updates or can I just update to the latest version? Thanks.
Just update the latest version. Make sure you are not inside any of my dungeons and have an active quest on my dungeons. Also, make a saved backup just to be safe and sure.
Fangmere Cave, back cliff entrance (After the Trolls) puts me in a very blurred state (Almost Magical type effect) where I'm unable to even call up the map and teleport away. If I walk backwards back into the cave, everything is normal. But everytime I use that exit it's impossible to see/navigate. Had to use TCL to track back through the entire dungeon to the Mine, as you've placed a steep jump to get into the exit cave.
I never understood why autoload door would simply bugged. I will make a change on this by replacing a Mining Door to address this issue. Wait for the next update and I will fix this.
Also for the steep jump at the end of that cave was intentional as it wasn't intended to go through there but serve as an exit point. It has no lever to be able to open too.
You mean the file name? - It's hammetdungeon01. I also have another dungeon pack recently released Hammet Dungeon Pack 2 - Both of them are different and yet they are compatible with each other.
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Standard Dungeon w radiant quest (Normal)
Bashskull Retreat
Bellowing Pit
Bonemist Crypt
Fahl Mzund
Frostgrim Hollow
Gierhall Barrow
Konahl's Burrow
Lochgar's Tomb
Rheogur's Tower
Sirgkar's Rest
Vulhule
White Frigid Cave
Non-radiant (Semi Hard)
Creshaw Hollow
Bereshal Grove
Desolate Crypt
Direfang Cave
Dreadmere Crypt
Fangmere Cave
Gloomfall Refuge
Darkmire Crypt
Silvergloom Mine
Shadowgrim Burrow
Steep Chill Mine
Ulfgrim's Vault
Verdant Vile Grotto
Non-radiant (Very Hard)
Inkhaznd
Coldfear Cavern (Questline)
Temple of Vuldur (Questline)
Non-radiant (Extremely Hard)
Rootmire Grotto (Questline)
Nzundgar (Questline)
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. New Vominheim
4. Realm of Merentif (requires New Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Hammet's Folly (Requires AE atleast v1.6.353)
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
Hope this helps. Have a nice day.
Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
If I were to like merge them, would it cause conflicts or problems? Or would it be a simple merge?
If they are standalone they should juat easily get combined into the single merged file, correct?
If you wish to check out my mods, these are the things you need to get if you find it confusing which to include in the mod list:
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. New Vominheim
4. Realm of Merentif (requires New Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Hammet's Folly (Requires AE atleast v1.6.353)
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
Hope this helps. Have a nice day.
Also for the steep jump at the end of that cave was intentional as it wasn't intended to go through there but serve as an exit point. It has no lever to be able to open too.