389 comments

  1. venjhammet
    venjhammet
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    Hi Everyone. After a long period of making the expansion of Vominheim which it wasn't that easy for me. Finally I give you the expanded Land of Vominheim. It has twelve (12) new locations to explore . Hope you will enjoy exploring this new land. World map is not really that good, still working. Hope it won't be that game breaking. As for SE version it's gonna take a while. Still trying to figure out how to make that World Map. Should there be some issues or bugs please let me know. Will try to fix things right away asap.

    -File has been re-uploaded because of the rar file issue.

    -Please be considerate and courteous in reporting things if you do find bugs or issues. It's easy to criticize things . It took me months to finish this and this is for free.
    Thank you.
  2. venjhammet
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    This is just an iteration from my previous post. Do please note the following important things so that you will not be confuse about compatibility issue between my mod and other mods out there.

    1. My dungeon packs uses vanilla assets only so no need to worry about textures, meshes and other object or NPC changing enhancement.

    2. All of my dungeons uses default difficulty; meaning you will have the option to use other mods that makes Skyrim more or insanely difficult. The only thing is you are required to bring multiple followers to help you push through my dungeons otherwise you will die constantly.

    3. Some of my dungeons are puzzle driven, hard and can sometimes be a bit confusing. Sorry but that's how I made it. Yet they are Lore-Friendly and Radiant quest enabled especially if you are using the Notice Board Mod. (That is a very nice mod just like that of the Witcher 3)

    4. All of my dungeons are uniquely designed and made from scratch and diverse.

    5. The only issue that you will have with my mod or conflict/incompatibilities will be "LOCATION". Though I cannot say which mod will conflict but Forgotten Dungeons, Skyrim Underground and Skyrim Sewer 4 are compatible.

    6. Lastly the most important of all my mod is cleaned with TES5edit.... So I hope you all enjoy and don't forget to endorsed.
  3. MiGJaell
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    This mod have ~83487 references, so its better to pick ESM version, correct?
  4. clauDA
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    Thanks for the update. I am looking forward to: Vominheim
    1. venjhammet
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      Took me a while to finish this. Making new land is quite a challenge especially the LOD and World Map. But it here now, just let me know if you encounter weird stuff, issues or bugs. Will try to fix things right away asap. Anyways thanks and enjoy exploring Vominheim.
    2. clauDA
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      Wow ... very hard, but finally arrived. What I have seen so far from the island is beautiful.
      "Lore Friendly" that is very good.

      -A bit more grass/snow grass than replacement for the many small stones would be good. (the stones are not beautiful. Sorry)
      -Vulontoor refused to land and attack me ?!
      -A dragon would suffice.

      Since I do not cheat, the degree of hardness and the progress is very frustrating and forces me to give up soon despite the high level.
      How can I get back to Skyrim?

      Very good work so far. Many thanks
  5. Eddirukidding
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    First, thanks for all your hard work. I've had this mod installed on at least 2 play throughs now and am still enjoying it.

    I've downloaded the newest .esp based version 1.90 just posted but when I try to install it through Mod Organizer, I get an error message saying "None of the available installer plugins were able to handle that archive". I've never gotten that error before.

    Anyone else having problems installing this update? Thanks...
    1. StilwaterSaint
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      I have had this problem a few times, lately.
      Sometimes MO won't recognize a WinRAR file, so you need to convert it to a 7zip.
      Hope this helps !
    2. venjhammet
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      Ok I will reupload those files again. Just found out even me myself I cannot extract the rar file. Apologies for the inconvenience.
    3. StilwaterSaint
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      I have tried the new esp upload and it works perfectly with MO now !!
      Thought it would be good to let you know.
      First of all, many thanks for the great mod. !
      It wasn't much of an inconvenience to me, I just extracted it out of WinRAR and repacked it as 7z, and MO was happy with it. No need to apologise in my case, I'm just grateful for your work on this mod
  6. jalingon3011
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    I have encountered a strange bug in Darkmire Cyrpt - Velroor's Burial Chamber. At the start of the area you can see a lantern hanging in the ceiling with some oil on the ground. If you lit the oil by any way such as shout, spell or arrow, the game will immediate crash to desktop.

    Once I noticed that I went to other dungeons and knocked off lanterns / lit up oil on ground there but no crash happened. Only this lantern in this dungeon for some reason. Does anyone else also encounter this issue?
  7. Dosbilliam
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    First, I'm surprised this is still being worked on consider a lot of the major and well-known mods stopped years ago. This is not considered a bad thing. :D

    Second, when I read "followers are a must," I read it as "this might actually be the challenge my level 90 character has been looking for." XD
    1. Dosbilliam
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      After playing through a few, this is actually fairly well-designed, especially compared to the older single-dungeon mods that claim to be difficult but equate that with "pile of Draugr Deathlords in a beyond-pitch-black dungeon with zero story anywhere." It also beats out Milan's dungeon packs simply by level design, since these actually look like professionally-made dungeons instead of blocky mazes that make an arrow look like a spring. :P
  8. zenturio333
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    i cant find The Lost Sanctum of Vuldur. - cant find Vominheim
    can someone help me ?
    1. venjhammet
      venjhammet
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      Find Cold Fear Cavern (near Avanchzel). There"s a portal at the end of that cave that will take u to Vominheim where the Temple of Vuldur is located. Better yet wait next month for v1.90 for more additional playthrough at Vominheim
    2. zenturio333
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      Thanks for the hint
    3. indola
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      Zitat:
      venjhammet
      "wait next month for v1.90"

      cool
    4. venjhammet
      venjhammet
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      Due to busy schedule at work v1.90 will be a bit late.
  9. venjhammet
    venjhammet
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    Hello everyone v1.90 will be running a bit late. But it will have tons of additional content. Stay tune and happy gaming.
  10. DerPidder
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    Since adding these dungeons, I left "Forgotten Dungeons" right out my load order. Your dungeons just seem so much more ... organic and integrated into the game world. Also, they look lovingly designed (and I have only so far scratched the surface!) and reward curiosity with interesting new loot! :)
    1. dimkart1
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      Hi, do you know if there any conflicts between Forgotten Dungeons and this mod? Can I have them both enabled? Thank you very much.
    2. DerPidder
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      There seem to be no conflicts as far as I can tell - though it can sometimes be problematic if two dungeons share a nearby world space.
      I once alerted draugr in a totally different dungeon than the one I currently was in because they seemed to be placed "nearby" each other in the dungeons' separate world space. Go figure. ^^
    3. dimkart1
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      Thanks for the reply. For the moment I keep them both enabled without any noticeable problems, let's see.
  11. NotACaptain
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    Venj, thank you very much for this excellent mod. These MANY new locations and features have breathed a whole new life into my ongoing Skyrim play.
    1. venjhammet
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      Thank you very much for the appreciation of my work. Though I will not add anymore dungeons but will continue on improving and enhancing my mod.
    2. doublewww
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      I'd like to second this comment. This is easily the best dungeons create by anyone (Bethesda and modders alike). Beats the dungeons on Wyrmstooth and Falskaar, and anything I did on any other DLC expansion or dungeon pack out there. Everything is created in such a brilliant way that it is challenging, aesthetically pleasing, fun layout, and makes you slow down to meet each new experience head on. Can't speak highly enough of this entire set (at least the 20-25 I've completed so far). Hard to describe, but know this is HIGHLY appreciated by us. If a gaming company were smart and paying attention, they should snatch you up immediately.
  12. KainThePheonix
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    How is the overall compatibility of this mod? Is it compatible with Skyrim Sewers or Enhanced Landscapes? Or are the entrances "off the beaten path" so to speak?

    I really like the look and overall idea behind this mod. I might add it in. Excellent work!
    1. venjhammet
      venjhammet
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      Skyrim Sewers will not conflict my mod because it simply adds sewers on Cities and Fort. I haven't touch or alter any Fort or Cities on Skyrim and Solstheim. All of my dungeons location are far away from these Cities and Fort. As for Enhanced Landscape I am not really sure because this mods adds objects all over Skyrim. It might by any chance can conflict some of my dungeons location. I cannot really say because I haven't tested it. The only issue you will have between my Mod and all other Mods out there will be "LOCATION" that's it. No need to worry about other things like textures or meshes because I haven't added any and I am only using vanilla asset. Hope this helps and thank you for appreciating my work. Have fun
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