430 comments

  1. venjhammet
    venjhammet
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    Hi Everyone. After a long period of making the expansion of Vominheim which it wasn't that easy for me. Finally I give you the expanded Land of Vominheim. It has twelve (12) new locations to explore . Hope you will enjoy exploring this new land. World map is not really that good, still working. Hope it won't be that game breaking. As for SE version it's gonna take a while. Still trying to figure out how to make that World Map. Should there be some issues or bugs please let me know. Will try to fix things right away asap.

    -File has been re-uploaded because of the rar file issue.

    -Please be considerate and courteous in reporting things if you do find bugs or issues. It's easy to criticize things . It took me months to finish this and this is for free.
    Thank you.
  2. venjhammet
    venjhammet
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    This is just an iteration from my previous post. Do please note the following important things so that you will not be confuse about compatibility issue between my mod and other mods out there.

    1. My dungeon packs uses vanilla assets only so no need to worry about textures, meshes and other object or NPC changing enhancement.

    2. All of my dungeons uses default difficulty; meaning you will have the option to use other mods that makes Skyrim more or insanely difficult. The only thing is you are required to bring multiple followers to help you push through my dungeons otherwise you will die constantly.

    3. Some of my dungeons are puzzle driven, hard and can sometimes be a bit confusing. Sorry but that's how I made it. Yet they are Lore-Friendly and Radiant quest enabled especially if you are using the Notice Board Mod. (That is a very nice mod just like that of the Witcher 3)

    4. All of my dungeons are uniquely designed and made from scratch and diverse.

    5. The only issue that you will have with my mod or conflict/incompatibilities will be "LOCATION". Though I cannot say which mod will conflict but Forgotten Dungeons, Skyrim Underground and Skyrim Sewer 4 are compatible.

    6. Lastly the most important of all my mod is cleaned with TES5edit.... So I hope you all enjoy and don't forget to endorsed.
  3. bravestandard
    bravestandard
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    It is hard for me to find crows... :) but I think this mod is good.
  4. Homercide
    Homercide
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    Thank you for the continuing updates. I'm sure I am not the only one who appreciate and enjoy all the work you have put into this mod. Your mod has more than earned its permanent spot in my load order.
    1. venjhammet
      venjhammet
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      Thank you for the appreciation.
  5. roblcecil
    roblcecil
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    Hi @venjhammet, I've been playing your mod now for over two years (I think)! These recent changes are fantastic. It's nice to have some variation and not just another Nordic/Draugr grind. Well done on the island.

    More Troll, Riekling, Falmer, Werewolf, etc. pls
    1. venjhammet
      venjhammet
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      Well thank you for continued support on my mod. Just recently a new island has been created. I tried my best to keep everything well diverse and of good quality. I was considering in putting up Riekling. Maybe I will in the next update.
  6. SaulieSaul
    SaulieSaul
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    You do such a great job! There is no such thing as getting modding right first time, it's always up hill. And if it does not work correctly in earlier versions, it's always well worth waiting for an update. Thank you for your hard work. you make REAL mods!
    1. venjhammet
      venjhammet
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      Thank you for taking the time in playing my mod.
  7. Esotek
    Esotek
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    Wow. I just wanted to post and say how great this mod is. It looks and feels as if it was part of the original game but in many ways better. I don’t think this is ever going to leave my load order. A++!
    1. venjhammet
      venjhammet
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      Thank you for appreciating my mod.
  8. inowa54
    inowa54
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    Bosses did appear in twin sonaak and verdant vile grotto.
    1. venjhammet
      venjhammet
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      You mean the Bosses on both dungeons did not come out? I just went and check them out recently and everything is doing fine. For Twin Sonaak, you have to grab the helmet on the altar so that it will trigger the Bosses to come out, same thing with Verdant Vile Grotto too. Hope this helps out. Happy gaming and thank you for taking the time in checking out my mod.
  9. venjhammet
    venjhammet
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    Greetings to all, I hope everyone is having a great day. A new update is coming with a new land just west of Vominheim with a few interesting places to explore and boat travel between island is now available but no fast travel yet to Skyrim or Solstheim. Have fun
  10. DeathLoop36
    DeathLoop36
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    Question;
    I found the entrance in Skyrim, fought many hard battles and solved all puzzles to get to Vominhein and then encountered, (yeah, you know) I am fully loaded with treasure. Is it possible to fast travel back to Skyrim at some point? Or do I just need to trek back through the massive dungeon? I have not been to Solstheim yet.
    BTW Love the mod!
    1. venjhammet
      venjhammet
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      Thank you. There is no fast travel yet to Skyrim but you can use the portal. I assumed Coldfear Cavern is the one you just finished and you've just reach Temple of Vuldur. You can go back to the portal - once inside that fancy room (Portal Room) with waterfalls go straight and turn left which there is an exit back to Coldfear Cavern. Other portal is West of the Island of Vominheim which takes u back to Solstheim but the puzzle door is lock from the other side because it was intended from Solstheim to Vominheim travel only until the door gets unlock.
    2. DeathLoop36
      DeathLoop36
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      Thank you for the reply!
      I am sure I will unlock the other door someday. Just haven't done the Solstheim thing yet.
  11. DatKoolKid
    DatKoolKid
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    Anyone can help me with this?

    From Arthmoor's Skyrim Villages - All In One:
    "Not compatible with "Hammet's Dungeon Packs for SE" due to location data conflicts with the Fahlmzund dungeon."

    Is this still a problem? I want to add Arthmoor's mod but I'm afraid it will not play well.
    1. sa547
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      It depends on the navmesh. Try loading this mod after that village mod. So far I haven't run into problems since ETAC has the same footprint as the village mod.
    2. DatKoolKid
      DatKoolKid
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      Cool, thanks
  12. venjhammet
    venjhammet
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    Hello everyone. Finally I was able to fix the world map of Vominheim and I just added a new abandon mine too on that isle. Enjoy.....
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