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101 comments

  1. AlduinKriid
    AlduinKriid
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    It's hard to believe no-one else has asked but how do you get this to only apply to guns? ATM it applies to all weapons that use the staff keyword and I don't really know how to make it only apply to guns as I'm sort of an amateur modder. I am trying to get it to work with Flintlock Pistols for Adventurers (travelling in hostile environments) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). Any help would be much appreciated!
  2. LordSyarif
    LordSyarif
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    Don't use this mod use this https://www.nexusmods.com/skyrim/mods/106165
  3. Garzward
    Garzward
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    - Avada Kedavra ....!) )
  4. al10jake
    al10jake
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    Is it possible to have a different Mesh for 1st person and 3rd person weapon? Im using this mod for my 3rd person shooting animation so i had to readjust the positioning of the mesh to fit this animation, but that messes up my 1st person animation since the weapon is bent forward in a weird way. I've tried using creation kit to get a different file path for the 3rd person mesh and the 1st person mesh but somehow the game uses the 1st person mesh for both point of view.
    1. Slithea
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      It's a very late reply, but it's not possible. 1st person meshes serve as both inventory objects and actual objects in hand. The 3rd person meshes are more like GND meshes. The only solution is to somehow use this mod's 3rd-person animation on your 1st-person view. No one has made a mod like that, so I have to try to do it myself and put it in a new custom condition folder in DAR's 1st-person animation folder. 
  5. onestrongbow
    onestrongbow
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    anyone have a conversion for SSE willing to share ?
    1. VoidenIrritus
      VoidenIrritus
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      +1
    2. ViceN53X
      ViceN53X
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      Here, let's give this one a shot:
      https://www.youtube.com/watch?v=rA_ps87kRQc
  6. Christopher6897
    Christopher6897
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    Bonjour je viens donc pour l’aide une animation. J’aimerais avoir ce poste pour mon arme
  7. al10jake
    al10jake
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    does anyone of you manage to fix glenmoril's pistols? they stand upright
    1. shizam12
      shizam12
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      +1 lol yeah thats the only reason i came here because Inpa Skyrim had a video show casing the animations for the witch hunter pistol but no one is telling us whats the nifSkope coordinates to make it look like this in the video:
      https://www.youtube.com/watch?v=ed9zdIsY1Bk&t=127s
    2. ptowndrew21
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      i did an easy to follow tutorial on how to fix that problem lower down the comment page. i repost it hear, but just know the process takes some time.

      Tutorial for dummies for setting up Flintlockpistals (or any for that matter)
      Note: This Tutorial assumes you already have flintlockpistals installed.
      https://www.nexusmods.com/skyrim/mods/8533
      (SSE User use https://bethesda.net/community/topic/164350/converting-mods-from-oldrim-to-sse/2 for learning how to port mods)
      Positioning the weapon nif:
      Step 1.
      Download and install nifscope
      https://github.com/niftools/nifskope/releases

      Step 2: Navigate to the gun folder following this path: Data/mesh/weapons/gun

      Step 3: Right click the nif file "FireGun.nif" and select open with nifscope. (notes if its your first time opening a nif file you will have to select nifscope from the "choose another app" option).
      https://ibb.co/m6y1wd Image of folder path

      Step 4: on the nifscope window you will see a tab called "0 BSFadeNode" under the heading Name in the top left corner under file and block list. click the drop down triangle so that it is facing down.

      Step 5: navigate to the heading "7 BSTrishape" and click so that it is selected

      Step 6: Navigate to the heading "Translation". you will see Under the tab name Value X Y Z.
      Step 7: Double click on the X value and change the numbers to -3.000000

      Step 8: Double click the Y value and change the numbers to -1.000000

      Step 9. Double click the Z value and change the numbers to 2.000000

      Step 10: Click on the heading "scale" under the tab "Name". Double Click on the value and change it to 0.700000
      Should look like this when your done https://ibb.co/h3WPhJ

      (Side note: make sure after you change the value of xyz that you click outside of were you place the numbers)

      Step 11: Repeat steps 7-10 for the heading "10 BSTrishape"
      Should look like this when your done https://ibb.co/dwgUGd

      Step 12: Right click the heading "0 BSFadeNode" and navigate to the transform and click on apply.

      Step 13: Navigate to the heading "File" in the top left corner of the nifscope window. Click on save (to save changes we have made)

      Congrats you have Successful fixed flintlockpistols so that they work with these animations.
      Hope that helps you guys understand better :)
    3. shizam12
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      @ptowndrew21 we saw that tutorial already and already know what to do its just those coordinates dont work for the glenmoril pistol. Their are people that have the actual coordinates needed to fix the glenmoril pistol but they refuse to share their coordinates like in the other post where someone showed a picture of a finished product but didnt care to show how they did it.
    4. ptowndrew21
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      Here is an update for people trying to fix glenmoril witchpistol
      https://ibb.co/jfwR0rq Here is an update. Step 5: navigate to the heading "7 BSTrishape" and click so that it is selected

      Step 6: Navigate to the heading "Translation". you will see Under the tab name Value X Y Z.
      Step 7: Double click on the X value and change the numbers to -3.000000

      Step 8: Double click the Y value and change the numbers to 1.000000

      Step 9: Double click the Z value and change the numbers to 2.000000

      New Step 10: Look under the Rotation heading you will see Under the tab name Value YPR
      Step 11: Y -0.00
      Step 12: P 0.00
      Step 13: R -90.00
      Step 14: Proceed to right click the heading "0 BSFadeNode" and navigate to transform and click on apply.
      FYI you the link will delete its self a month from now. Its okay though the coordinators are in this post
      These coordiants are for the witchhunter pistol, im still trying to figure out the elven pistols, will post when i figure it out.
    5. Ralphu
      Ralphu
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      Hi. I might be late at the party, but I just wanna ask if are you modding the latest version of the flintlock pistol? The insides of the firegun nif I have is missing some data like the 7BsTrishape found in one your screenshots. I updated my nifskope as well.

      Edit: nvm, I fixed it.
      I'm fine with what I have now.
      I only edited the rotation of 7NiTriShape and 11NiTriShape (R -58. 00) of the flintlock. I'm using the left hand only animations. Using it in the right hand with default animations kinda looks off. It doesn't matter to me as much since I'm planning to use it on the off hand. Gun aims downward when used at the right hand, also in 1st person view
  8. powmam
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    For those looking for the glenmoril pistol someone has made it here, hope it helps: https://www.nexusmods.com/skyrim/mods/103463
  9. hellmut9
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    Could anybody give me the vaule for Glenmoril's witch hunter pistol ?? :(
    1. shizam12
      shizam12
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      +1
    2. xfinalabyss
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      I managed to set up the coordinates of the Witch Hunter pistol from the Glenmoril mod, but the real issue is that the bullet does not fire correctly. It's off center from the cross-hair, and when aiming in third person, it appears that the bullet fires from behind hitting the player character instead.

      Screenshot
      https://imgur.com/jey3gTy

    3. shizam12
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      can you share your coordinates please thats the whole reason for this post.......like you gave a image of what the gun should look like but you didn't care enough to give us anything relevant to the discussion. It would've been nice to include the coordinates with your image....
  10. BOTuser998
    BOTuser998
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    I was hoping to edit the witch hunter pistol from glenmoril but the mesh is in a bsa, can I still use nifskope for bsa or does it hav
    e to be extracted
    1. timmy6100
      timmy6100
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      You'll need to extract it first, but it's super simple and nothing to worry about. I would recommend using this: https://www.nexusmods.com/skyrimspecialedition/mods/974?tab=files (It works for Oldrim as well as Special Edition.)
    2. shizam12
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      Hey did you possibly get the witch hunter pistol to look like this- https://youtu.be/6g0bTZq3HJ4. I have spent a long time trying to get it some what similiar to that but the pistol keeps positioning towards my character when i run around or sprint in game, its straight when my character idles though.
    3. theoldn
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      did you ever mange to do it
    4. shizam12
      shizam12
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      +1