26 comments

  1. yzerman19
    yzerman19
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    • 29 kudos
    This sounded like a good mod, but after reading some of the comments...it scared me away! BUH BYE
  2. LordWar777
    LordWar777
    • member
    • 1 kudos
    Is the author still around or is this mod dead?

    This mod could work perfectly for what I need because I prefer using "non-scripted" mods as far as possible. TES5EDIT also shows dirty edits - 52 identical to master records & 4 deleted references.

    Before I use it I would like to know -
    1. Is it compatible with Dawnguard & Hearthfire?
    2. Can this be cleaned with TES5EDIT without breaking something else?

    Thank you.
  3. SydneyB
    SydneyB
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    Thanks Logan! Endorsed
  4. Cetacean1
    Cetacean1
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    @LoganZezima2:

    The dragon mound next to Evergreen Grove has an invisible marker. Once discovered "Dragon Mound" will show up if you move the cursor to the correct spot on the map, but there is no icon on the map or on the compass.

    There is also one that is invisible West of Meeko's Shack.
  5. thepitchforkoffate
    thepitchforkoffate
    • BANNED
    • 0 kudos
    Hey, good. But it still didn't fix finding them
  6. WizardOfAtlantis
    WizardOfAtlantis
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    @WizardOfAtlantis
    Thanks for that. I like to approve them first so that someone won't add a totally random or stupid pic. <img class=">

    Okay, cool! I'm glad it worked, then. This is going to be a must-have collection.
  7. LoganZezima2
    LoganZezima2
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    @WizardOfAtlantis
    Thanks for that. I like to approve them first so that someone won't add a totally random or stupid pic.
  8. WizardOfAtlantis
    WizardOfAtlantis
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    Tried to upload a pic of a dragon mound on the game map but failed. It said it worked but I don't see it. Do you have to okay them first or should I just try again?
  9. WizardOfAtlantis
    WizardOfAtlantis
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    [quote name='LoganZezima2' timestamp='1328881913' post='4537418']
    The reason that I do them separately at first is so that people can pick and choose which ones they want. Ex: someone might like the player home and dragon mound mods, but not the shrines. If they're put up as separate files then there is a lot more freedom in which mods you can choose.
    [/quote]
    And that, I would say, is where an automated fomod installation script comes onto the stage....


  10. LoganZezima2
    LoganZezima2
    • member
    • 14 kudos
    The reason that I do them separately at first is so that people can pick and choose which ones they want. Ex: someone might like the player home and dragon mound mods, but not the shrines. If they're put up as separate files then there is a lot more freedom in which mods you can choose.