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underthesky

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underthesky

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344 comments

  1. underthesky
    underthesky
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    A big thanks to everybody who has left nice or helpful comments! I usually only respond if there is a question or a problem but I read and appreciate all of them. That is what gives me the motivation to polish and release my mods.
  2. satax300
    satax300
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    would this mod make a dungeon go past it's maximum level? or would something like Bleak Falls Barrow remain at lvl 20 even if I was something like lvl 80?
    1. Madrias
      Madrias
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      In the .ini file, you can set it to ignore the max level of a dungeon.  By default, it won't, but you can certainly make things harder for yourself if you'd like.
  3. Kuraxen
    Kuraxen
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    ?
    Now all are OP i cant kill with stealth, please help me setting this mod.
    1. JoeGonzales66
      JoeGonzales66
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      get good
      lmao
    2. turtlegodking
      turtlegodking
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      All this mod does is stop locations from being stuck at the level you first went there at so you have some other mods that edit NPCs that make them harder.
  4. buhawi42
    buhawi42
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    I noticed a change in the fauna but the bandits' levels stay the same I think, no matter which bandit camp I go to. I use Wildcat along with this. 
  5. tifung
    tifung
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    Hello !!!

    Thanks for this mod, I have a question :

    I use Wildcat, Vigor and Ultimate combat. I had installed High level enemies, but can it be replaced by this one? It avoids the use of patches :) Thank you !!
  6. GetSirius
    GetSirius
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    Does this mod work in skyrim SE?
    1. Illius
      Illius
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      No, this is a 32 bits SKSE mod, SSE is 64 bit.
    2. deleted53120
      deleted53120
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      Too bad the SSE port doesn't work anymore . Frequent CTD
    3. accretia00
      accretia00
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      you can use Zone Magic SE instead.
  7. jspee1965
    jspee1965
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    Pretty sure this won't play nice with SOT.
    1. Vladimir369
      Vladimir369
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      I'm actually curious about this too.
  8. Mookeylama
    Mookeylama
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    been using this and really like it. thank you! but i've amassed sooo many dlls. didn't realize how many. like 50. and i'm trying to thin some out. are there any mods w/ esps that work as well as this dll?
    1. ShawnDriscoll
      ShawnDriscoll
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      DLLs are good though. Much better than Papyrus scripts any day.
    2. vlaka
      vlaka
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      i'd rather 50 dll's ;D
    3. Mookeylama
      Mookeylama
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      https://www.loverslab.com/topic/105958-skse-plugin-limit-failed-to-initialize-renderer-error/page/2/?tab=comments#comment-2613506

      a discussion in that thread states how too many dlls can be detrimental to the game. each dll running uses a specific amount of memory that is not shared. many dlls end up using a lot of memory, according to that discussion. i've removed about 10 of my dlls, that i either didn't care much about, or that i could merge an esp into something and replicate the effect of the removed dlls. i gotta say...my game runs much smoother. no placebo. been testing a long time now
    4. ShawnDriscoll
      ShawnDriscoll
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      I have 500+ mods installed. 19 of them have dlls. And most of those are just GUI enhancements. I have thousands of scripts though. I'll blame one of them if my Skyrim clogs.
    5. Mookeylama
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      yep, and you're probably right to do so. but i have 600+ mods and had about 47-49 dlls. i removed about 10 dlls (ones that weren't attached to active plugins) and there was a noticeable difference. that's all i'm saying. wish there was a way to merge dlls like plugins lol. i removed a few dlls i'd like back
  9. JohnBroSS
    JohnBroSS
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    bless you and all of your mods
  10. vintagelf
    vintagelf
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    I have to say that I have several of your mods and none of them perform less than exemplary. I thank you and my game thanks you.
  11. rex10125
    rex10125
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    Your mod fucking raped me. I like it. Haven't run into any problems so far, and works as intended as far as I can see.