I know it's been a while (like, an age!) since I've worked on this, so it's long overdue a bit of attention!
This new release should update the on-screen widgets whenever you equip/unequip weapons, so they'll work with Sky UI hotkeys (or, hopefully, anything else that causes you to change weapon - as long as it fires an Equip or an UnEquip event)
I've also removed the often-annoying on-screen warning about 'Can't resolve target', which can appear when you open containers (and definitely when you search Ash Piles). Now, you should still be able to view/use poisons on your own (ie the player's) weapons, even if you can't see details on the person/ghost/smoking pile of ash that you're searching.
Finally, I've made the permissions on this much more open - you're now free to fiddle around with it, re-upload it etc - just credit me with the original idea ;) I was originally going to add some more features into this, but I've found I'm not playing/modding Skyrim so much these days (and when I am, it tends to be Special Edition), so I think it's very fair to let people build on what Iv'e started.
Many thanks to everyone who has downloaded/endorsed/used/enjoyed/etc this mod - I'm very glad it's been useful to you all! :D
I have Smart NPC Potions installed and when I install this mod Nexus Manager says skse/plugins/plugin_inventory_functions.dll has already been installed by Smart NPC Potions.
Getting a similar overwrite issue playing with Follower Potions and Poisons. All I really want is to see my own poisons on weapons. Might risk playing without everything properly installed and see if it Just Werks TM.
Edit: just skipping/refusing to overwrite .dll from the other mod and the functions of this mod I wanted (seeing what's on a weapon, stacking so you don't have to reapply every swing) are working just fine. Won't be getting all of this mod but it works for me. :)
Because they don't have any patches for other mods. If you ask them, maybe they will make one. It would help if you posted a link to the mod/s you have installed.
However. In this case, it may not do you any good as this mod has not been updated since 2018. Worth a shot though.
Unless you are talking about potions you have made in game?
Well I'd say, look at the stickied comment by the mod author at the top of the comments, NexTextGorilla. But I think siki77 may have been referring to it not working with custom made poisons like the ones you'd make at an alchemy station (that can often have like 3 or 4 different effects, whose potency is affected by your perks), as opposed to the standard run of the mill "Frostbite Venom", "Weak Magicka Poison", "Virulent Fear Poison", "Potent Paralysis Poison", you know the drill. I'm not sure though. I'm still trying to play around with it and find my way around this mod's functionality. But what I was originally going to mention was that, as per the mod author's allowed permissions (see sticky^), anyone in the community can build on, tweak, patch, etc. and upload their changes to the Nexus as long as the mod author, Kalivore, is duly credited. So if we were to understand what exact issue you're having @siki77, we can probably help fix it :D
Go in your inventory and add the poison with "b" or "n" (or go look in the mod menu in-game there you can see with keys you have to press and you can change that too.)
Great mod, I never ever used poisons before. However, for some reason, when I apply poison to a weapon, only the poison icon appears above its name. It doesn't tell me the type of poison or how many doses have been applied. The widget on the bottom of the screen works, but I'd prefer to have that off because it's so bright green I find it distracting. If it was black and white and had a transparency option, that'd be great.
63 comments
I know it's been a while (like, an age!) since I've worked on this, so it's long overdue a bit of attention!
This new release should update the on-screen widgets whenever you equip/unequip weapons, so they'll work with Sky UI hotkeys (or, hopefully, anything else that causes you to change weapon - as long as it fires an Equip or an UnEquip event)
I've also removed the often-annoying on-screen warning about 'Can't resolve target', which can appear when you open containers (and definitely when you search Ash Piles). Now, you should still be able to view/use poisons on your own (ie the player's) weapons, even if you can't see details on the person/ghost/smoking pile of ash that you're searching.
Finally, I've made the permissions on this much more open - you're now free to fiddle around with it, re-upload it etc - just credit me with the original idea ;) I was originally going to add some more features into this, but I've found I'm not playing/modding Skyrim so much these days (and when I am, it tends to be Special Edition), so I think it's very fair to let people build on what Iv'e started.
Many thanks to everyone who has downloaded/endorsed/used/enjoyed/etc this mod - I'm very glad it's been useful to you all! :D
This is great, really great, Love it, Thank you !!
Endorsed Kudo'd Tracking!!
Any chans of a version with only the "See current poison" and "apply poison on left weapon" feature?
Is this mod compatible with Smart NPC Potions?
Edit: just skipping/refusing to overwrite .dll from the other mod and the functions of this mod I wanted (seeing what's on a weapon, stacking so you don't have to reapply every swing) are working just fine. Won't be getting all of this mod but it works for me. :)
If you ask them, maybe they will make one.
It would help if you posted a link to the mod/s you have installed.
However.
In this case, it may not do you any good as this mod has not been updated since 2018.
Worth a shot though.
Unless you are talking about potions you have made in game?
I'm not sure though. I'm still trying to play around with it and find my way around this mod's functionality.
But what I was originally going to mention was that, as per the mod author's allowed permissions (see sticky^), anyone in the community can build on, tweak, patch, etc. and upload their changes to the Nexus as long as the mod author, Kalivore, is duly credited. So if we were to understand what exact issue you're having @siki77, we can probably help fix it :D
https://www.nexusmods.com/skyrim/mods/69306/?