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Activity logs
This page was last updated on 19 January 2021, 7:45PM
- Changelogs
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Version 9
- -Redesigned some boss stages/fights
- -Redesigned swamp area
- -Renamed some alchemy ingredients
- -New alchemy ingredients
- -Misc. structures added to the island
- -Edited some areas in/near Jianyushu
- -Bug fixes regarding crashes/quests etc.
- -Misc. texture changes for mountains/grass/ some buildings
- -Demonic weapons given visual weapon effect
- -Can no longer disenchant demonic weapons/Naraku
- -Changed some fire seal spells.
- -Added new armors for Tsaesci
- -High level npcs given new ability
- -Naraku given fire dmg enchantment
- -Regular Tei weapons no longer ignore defence
- -Optimized texture folder
- -Removed some extra files from the mod folder
- -Voice acting added for Ouk Sen.
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Version 7.6
- - Rebuilt 1st part of the Tsacei questline
- - Adjusted stats of Corrupt Tsukomogami/Bound Tsukomogami
- - Bug fixes for some quests/landscapes
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Version 7
- -Added option to skip most of Bera's dialogue.
- -Lighting changes for some areas
- -Retouched some interiors in Umibei, Aie and some exteriors near Ribouh.
- -Misc bug fixes
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Version 6
- -Extended starting quest.
- -Extended the Demon, Tang Mo and Tsacei questlines.
- -Rebuilt Jingshien and Fort Chobi.
- -Added a collision mesh for wood camp barriers.
- -Fixed invisible meshes in some settlements.
- -Minor bug fixes/polish for older quests.
- -Reduced volume on some lesser demon's sound effects.
- -Slightly increased the attack speed of the Tei Nodachi, Bow, Spear, Kanabou, Petrified Bow and Nagamaki
- -Naraku given a description for it's special effect.
- -Reduced amount of Sages on the island, should help with stability.
- -The Tsacei questline should now be playable.
- -Ouk Sen now keeps a spare key for the mountain house.
- -Ancient demons have been given unique names
- -Implemented new voice acting (Thanks Kcra and Vynterchild)
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Version 5.2
- Mod now comes with a fomod installer.
- Removed full lod flag from buildings in Biei. (LE)
- Improved clarity on some quest requirements.
- Bug fixes for some quest markers.
- Certain quest npcs set as protected.
- Npcs given new random dialogue.
- Misc clutter additions.
- Third round of voice acting implemented. (Thanks Vladimirius)
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Version 5
- - The mod has been converted to an ESM for performance improvements regarding the reference handle cap.
- - The island now uses default skyrim weathers for compatibility.
- - Tei katanas given new mesh.
- - Fixed green door mesh in Ribouh (SSE)
- - Redesigned Biei and Niedong with new building meshes
- - Redid Biei's spirit scripts
- - Simplified some of the logic in the scripts
- - Biei ghosts should now properly disappear during the daytime.
- - Reduced maximum ghost count from 46 to 30
- - Retouched some interior imagespaces
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Version 4
- -Further bug fixes for quest markers and teleport markers.
-Text fixes for certain quests.
-'Proof' quest re-enabled.
-Increased health regeneration rate for all demons from 0.05 to 0.20
-Increased minimum level of Giant Greater Demons from 30 to 45.
-Tsacei given a 10% weakness to fire and shock. 80% resistance to frost.
-Enemies now spawn closer to the Mountain Camp in the Jingshien second memory.
-Added more enemies in the forest of the Spirit Garden.
-Reduced aggro of certain Bogan npcs in Biei.
-Reduced number of guard npcs in the first event in Biei.
-Biei Guards given a new passive damage resist ability.
-Edited Aie Inn's interior to match the exterior.
-Tsacei ships near the southern coast should now be visible from afar.
-Enabled the shops for the new merchants in Biei (Weapons/Armors, Apothecary, Innkeeper) along with their new items/ingredients.
-Tang Mo given new body textures
-Integrated new weathers from the Origin Weather mod. - -Demonic Tei weapons. Can be crafted at any of the Smithys on Phoe once you have the related perk.
- -Each weapon is enchanted.
- -Each elemental type comes with 4 new powers that use health and stamina instead of magicka. (unlocked at level 0, 15, 20 and 25)
- -Some of the abilities increase in power as you level up.
- -Improved general Ai packages of npcs.
- -Added varius containers/clutter to some of the settlements.
- -You can now purchase the Mountain House in Aie. Comes with a teleport spell and varius other amneties
- -Rebuilt various buildings/structures with new meshes.
- -Enabled Bo Joh's Store in Aie.
- -Cleaned up a few unused records.
- -Fixed a mesh hole in the Komen Hive.
- -Fixed unequiped armor on guard npcs.
- -Tang Mo/Ka Po Tun will now directly engage the Tsacei in small battles if the quest Clearing a Path is completed.
- -Expanded Ribouh to accomodate the boss fight.
- -Removed floating wall in Niedong.
- -Rebuilt/Regenerated navmeshes for certain interiors and exteriors
- -Enabled Nok Taan's dialogue regarding the abandoned house in Umibei.
- -Ka po Tun npcs given higher stats.
- -You now earn a weekly commision based on your military rank if you join the Tsacei. (Only two can be obtained on Phoe.)
- -The Mark of Heiniel given a description on the boosts.
- -Automatically gain new powers based on your level at 10, 15 and 20
- -Implemented lightweight compatibility for survival mods and Navies of Skyrim.
- -Survival: Placed more food, drinks and fires in some settlements.
- -Navies of Skyrim: Moved the akaviri shipwreck out of the stormcloak camp.
- -Enabled fast travel in the spirit garden.
- -New music around the island.
- -More weather and lighting changes for Phoe and the Spirit Garden. New mountain texture. Darkened some of the grass and tree textures.
- Added more spawn checks to the enemy script
- -Second round of voice acting implemented. (Thanks Leonidas-Nerevar)
- -Further bug fixes for quest markers and teleport markers.
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Version 3
- -Rebuilt some of the navmeshes in Jingshien, Biei, Umibei and Aie.
-Bug fixes for some quest markers, AI, and landscape holes.
-Added a bandit camp in the mountains near Umibei.
-Added a komen hive in the swamps.
-Certain npcs given random dialogue relating to Phoe/Akavir.
-Rebuilt some of the architechure in Umibei, Aie, and Niedong.
-Placed more creatures in key areas.
-Port Biei expanded with new buildings and npcs.
-The island population will become more active after the Tsacei and Demons have been wiped out.
-New enemy spawning script for more encounters on the island.
-4 new quests added. Spread throughout Biei, Umibei, and Aie.
Hunter(Repeatable) - Ja Ni in Biei near the market.
Ward(Repeatable) - Bih Gu in Biei near the Inn.
Training (Repeatable) - Bih Gu in Biei near the Inn.
Route - Hi Ji in Biei near the market.
-First round of voice acting implemented. (Thanks Grungehog, Foul Fowl and Dark Water.)
As of version 3 this mod has entered the final stages of development: There will be no more major changes to existing quests,landscape, content. Future updates will be focused on minor content additions (voice acting, meshes, textures, etc.) as they become available.
- -Rebuilt some of the navmeshes in Jingshien, Biei, Umibei and Aie.
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Version 2.5
- -Removed leftover weapon records
-Reduced damage output for lesser demons
-Darker textures for grass/landscape
-Improved quality of the tree lod textures
-Removed 'Full LOD' flag from some of the city objects. Should fix invisible blocks in Umibei.
-Edited the custom weather/imagespaces on the island
-Replaced the white lesser demon model and changed the textures
-Changed the file path for regular Komen. Should fix invisibility
-Added a new Tsacei fort. Related quest can be started at Bai Dojo. The fort can be found in the mountains near Umibei.
-New enemy type that spawns during the night (7pm-6am).
- -Removed leftover weapon records
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Version 2.02
- Changes to enemy factions
- Optimized Tang Mo textures
- Fixes for certain npcs not attacking
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Version 2.01
- Removed extra animation file. May solve crashes for fnis etc.
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Version 2
- Redesigned some interiors/exteriors
- Added plants along with new ingredients
- Bai and Yan dojos implemented
- Few merchants/ambient npcs spread around the island
- Increased enemy spawns/density around the island
- Major story change from Version 1
- New weathers
- Demonic weapon crafting implemented. Currently only available for the Katana
- Bug fixes
- Optimized island objects/placement - potential fps increase
- New worldspace/dungeons
- Cleaned up some navmeshes
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Version 1.1
- Added some checks to begin the initial quest. Should fix Frozen Hearth issue for some users.
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Version 1
- Initial release
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- Author's activity
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January 2021
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19 Jan 2021, 7:45PM | Action by: Sengetsu
Attribute change
Description changed.
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19 Jan 2021, 7:45PM | Action by: Sengetsu
Attribute change
Description changed.
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08 Jan 2021, 9:13AM | Action by: Sengetsu
Changelog added
Change log added for version 9
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03 Jan 2021, 11:21AM | Action by: Sengetsu
File added
Curse Of Akavir Phoe [version 9]
September 2020
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27 Sep 2020, 11:28AM | Action by: Sengetsu
Attribute change
Description changed.
May 2020
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08 May 2020, 9:50PM | Action by: Sengetsu
Attribute change
Description changed.
April 2020
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29 Apr 2020, 2:18AM | Action by: Sengetsu
Changelog added
Change log added for version 7.6
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29 Apr 2020, 2:17AM | Action by: Sengetsu
File added
Curse of Akavir Phoe [version 7.6]
November 2019
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28 Nov 2019, 11:34PM | Action by: Sengetsu
Changelog added
Change log added for version 7
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28 Nov 2019, 9:33PM | Action by: Sengetsu
File added
Curse Of Akavir Phoe [version 7]
October 2019
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13 Oct 2019, 7:58AM | Action by: Sengetsu
Attribute change
Description changed.
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13 Oct 2019, 7:57AM | Action by: Sengetsu
Attribute change
Description changed.
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02 Oct 2019, 5:10PM | Action by: Sengetsu
Attribute change
Category changed to New Lands.
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02 Oct 2019, 5:08PM | Action by: Sengetsu
Mod image added
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02 Oct 2019, 5:08PM | Action by: Sengetsu
Mod image added
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02 Oct 2019, 5:08PM | Action by: Sengetsu
Mod image added
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02 Oct 2019, 5:08PM | Action by: Sengetsu
Mod image added
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02 Oct 2019, 5:08PM | Action by: Sengetsu
Mod image added
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02 Oct 2019, 5:08PM | Action by: Sengetsu
Mod image added
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02 Oct 2019, 5:08PM | Action by: Sengetsu
Mod image added
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- Mod page activity
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April 2024
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25 Apr 2024, 12:31AM | Action by: daywalker3000
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November 2023
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