Ok you can use my assets and scripts for your mods dont forget to give credit
BUT There is one important thing some assets/scripts belong to other Mod authors resource packs
in those situation you must give credit to those autors those assets have their own folder with the mod authors name, so it would be easier for anyone else to pick up and give credit afterwords scripts have credit in the second lines (if there are some scripts i forgot to add, forgive me just pop a message in and let me know and I will update immediately )
hope you all understand BlackKnight
File credits
Credits
Elianora for Pottery and dwemer Resources And tutorials
InsanitySorrow for Towels, soap and cloth files
Nostromo79 for Dwemer Shelves Resources
Tonynarko67 for the Dwemer Planters
DaedricSaber1701 For the Dwemer Display And Dagger cases
DarkFox127 for his Brilliant scripting tutorials and also Project Modularity
Oaristys for The Mirror, Plates & cutlery
elinen for the Sand Textures
Sjogga For the Autosorting system
WilliamSea For the MineOrescript
Mirrou4ka for the Great bed meshes
MihailMods for his Masterful recreation of the Dwarven Colossus
Arisen1 for their great Dwarven textures
Vicn & ECE Team dimon99 Radioragae REN Peggy NewSea SKS for the automatons from Vicn Creature Pack resource, http://www.nexusmods.com/skyrim/mods/65134/?
Donation Points system
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Modified the mods quest to add more options of completing it
Version 1.3Extra01
Added extra options to the multiforge (sharpening and tempering weapons and armor
added a tanning rack in the master bedroom
Version 1.3.6
Cleaned everything in tes5edit
Version 1.3.5
Fixed everything mentioned in the Misc 3 bug reports
Fixed all Dwarven Tyrants Issues where they would disappear at the beginging of combat
Version 1.3
Fixed everything mentioned in the bug reports
Automaton cubes have animation and will not disappear randomly
added the option to hide nirn, (See the master control pannel)
Spiders will attack enemies properly
Version 1.2
Fixed automaton Spiders
Added new way to craft Change Automaton Spell
(Possibly fixed elevators not working)
Version 1.1.1
Fixed bad mesh in tower that caused CTD
added proper inventory spell icon for the teleport spells
Version 1.1
Added Automaton Teleport to Master. This will teleport all visable automatons to the player
Added Automaton Change Ammo This will alow the player to change automatons (Ballistas & Spheres for example) ammo out for elemental ones
hopefully fixed the issue of automatons pushing against the player
Renamed all automaton related spells to start with the word Automaton, so it will be easier to find
Automatons will not automaticly teleport to the player, you will have to use teleport to master to maually teleport them to your player
DESCRIPTION
Aetherial Palace is a Dwemer styled player home that is made for the end-game players and can be assessed at any level (if you have Dwarven smithing perk of course.)
To start this mod you will need to find a "Mysterious Dwarven Artifact" in Sinderion's house in Blackreach and have the Dwarven smithing perk. alternatively if you have the perk Ancient knowledge and have the Dwarven smithing perk then you can craft the spell. then you will need to craft the teleport spell at the Forge, then use the teleport spell to get to the Place to start the mini quest.
MOD FEATURES
AUTOSORT|| AUTOMATIC DOORS||AUTOMATON CRAFTING||AN ALCHEMY GARDEN WITH INSTANT REGROWABLE FOOD||A DYNAMIC EXPANSIVE LIBRARY|| HEARTHFIRE MULTIPLE CHILDREN SUPPORT||INSTANT RESPAWNABLE ORE ||CHANGEABLE WEATHER|| FOLLOWERS ROOM || 62 CUSTOMISABLE PAINTINGS WITH 108 OPTIONAL PAINTINGS|| AN OK MINI IMMERSIVE QUEST WITH TERRIBLE VOICE ACTING|| COMBAT ARENA|| TELEPORTER TO QUICKLY GET TO THE QUICKEST PARTS OF SKYRIM AND THE TOWER| ATRONACH FORGES|| SOUL GEM CRAFTING STATION|| AETHERIUM FORGE|| EVERY OTHER CRAFTING STATION|| HEALING FOUNTAINS|ARMOURY AND ARTIFACT ROOM||FROSTFALL SUPPORT||HEARTHFIRE MULTIPLE ADOPTION SUPPORT|| SWAPPABLE RUGS, DRAPES, BEDSHEETS, BANNERS AND THE ABILITY TO CHANGE THE MODS ENTIRE COLOUR SCHEME.
MINOR BUGS So far the only minor bug on this mod is the
Colour scheme of the whole mod switching back to its original state temporarily until you enter a different cell of the mod.
Lift not working? Then I would HIGHLY recommend cleaning your DLC's with TES5EDIT not only will it fix your lifts it will also make your skyrim more stable.
Incompatibilites Not many mods are incompatible but for mods like Worlds Dawn where it forces items into containers then there would be an issue as it will slow down my mod and cause stutters while in the mods rooms
So I would Recommend Turning Off Containers until you leave my mods rooms
Credits
Elianora for Pottery and dwemer Resources And tutorials. InsanitySorrow for Towels, soap and cloth files. Nostromo79 for Dwemer Shelves Resources. Tonynarko67 for the Dwemer Planters.
DaedricSaber1701 For the Dwemer Display And Dagger cases DarkFox127 for his Brilliant scripting tutorials and also Project Modularity. Oaristys for The Mirror, Plates & cutlery. elinen for the Sand Textures. Sjogga For the Autosorting system. WilliamSea For the MineOrescript. Mirrou4ka for the Great bed meshes. MihailMods for his Masterful recreation of the Dwarven Colossus. Arisen1 for their great Dwarven textures.
Vicn & ECE Team dimon99 Radioragae REN Peggy NewSea SKS for the automatons from Vicn Creature Pack resource, http://www.nexusmods.com/skyrim/mods/65134/?