321 comments

  1. TheBlackKnight3000
    TheBlackKnight3000
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    I have changed permissions to my mod so you can use my assets, as long as you give credit.

    For modders resources that I have used/modified you would have to give them credit as well.
  2. TheBlackKnight3000
    TheBlackKnight3000
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    Frequently Asked Questions

    Q: I’ve done the quest for the guy, how do I get the house?
    A: Talk to him again and choose “I need to ask you something”. You should see a dialog option to ask permission to build the house. A Carpenter’s Workbench should appear outside, near where you first entered the area. You’ll need lots of Dwarven Metal Ingots and Quarried stone, so keep your eyes out while journeying through Skyrim. Or you could just buy them from Dathas or his servants in his Tower.

    Q: Control Weather doesn’t work!
    A: You need to change cells (go through a loading screen) before it takes effect. If you want it to take effect immediately, you’ll want to change the weather from inside, like the Master Bedroom.

    Q: I was given a Change Paintings spell, but there are no paintings. What gives?
    A: Go to a Master Control panel, near the elevator on most floors, or behind the bed in the Master Bedroom, and go to Palace, Molten Forge or Tower Options and choose Paintings. If you don’t have a Master Control Panel, you haven’t built enough.

    Q: it only changes to one image.
    A: You need to set the images yourself. You’ll need a 2048x2048.dds file. Go to the Textures \ DACUSTOMPAINTINGS folder which will have 12 Set folders, each with 9 .dds files named Picture01 to Picture09. Overwrite one with your chosen file. You should now be able to see your painting by choosing the file you replaced.

    Q: What does Swap Library actually do?
    A: Changes the bookshelves to allow books placed in them to be visible. Not recommended unless you have a beefy rig, or can tolerate a performance hit.

    Q: What's up with Color Scheme?
    A: Like Control Weather, you need to load into a different area before you'll see the effect.

    Q: What rooms are where?
    Palace – Entrance, Throne, Lounge/Library, Bathing Room, Dining\Kitchen.
    Molten Forge – Molten Forge, Mine, Automaton Crafting/Library, Alchemy Garden.
    Tower – Armory, Artifact Chamber, Follower’s Chambers, Child’s Quarters, Master Bedroom.
    The Arena can be accessed via elevator, and an entrance can be built in the back of the Mine.
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    So I've gone and harvested all the elven blood, but the quest is stuck at "( ) Collect elven blood", even though the rest is completed (the harvesting ones). Can you help me?
    1. military1428
      military1428
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      I'm having the same issue too.
    2. TheBlackKnight3000
      TheBlackKnight3000
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      My apologies for the goof up guys this is a real bug so I would recommend going into the console commands and type in
      setstage dacmainquest01 50
      --------------EDIT----------
      I've uploaded a bugfix for this issue.
  4. TheBlackKnight3000
    TheBlackKnight3000
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    if anyone has a bug with the elven blood quest in my mod
    type this in console
    setstage dacmainquest01 50

    the newer version of the mod will not use that stupid buggy quest anymore
  5. TheBlackKnight3000
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    Ok Working on special edition version, this version as most of you already know has been unsupported for the last few years as I've been too busy with real life. so for that I'm terribly sorry about that. though If I find a way of back porting to the Legendary edition from special edition then that make things much easier to manage. so instead of promising a release date I'll just announce when its done.
  6. Dismissedlemon
    Dismissedlemon
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    Hey there. I actually like this house mod by the look of it. I'm wondering if there is a way of porting it on to consoles. Ps. Would it work on Anniversary edition along with special edition?
    1. TheBlackKnight3000
      TheBlackKnight3000
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      consoles is a no-go as it requires skse, though it needs a lot of work to convert to ae
  7. trevorbelmontz
    trevorbelmontz
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    Is there something special I need to unlock the centurians and the special automatons? I've 100% finished the palace, all 5 tiers of the lexicon knowledge, The Ancient Knowledge perk, Lost to the Ages (vanilla aetheium quest), and level 95 smithing with dwarven, arcane, and exotic/advanced smithing. Still only able to craft spheres, spiders, ballistae, and the dogs. I can still grab centurions and craft all the required items, just none of the automatons show up in automaton crafting.
  8. guala91
    guala91
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    is this mod compatible with ordinator? or where i can find update for have both? :)
    1. TheBlackKnight3000
      TheBlackKnight3000
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      ?? this mod doesnt require a perk patch lol it should be fine as is.
  9. ZerosSoma
    ZerosSoma
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    Question. I had the idea of building the second floor first and then the master room second but a few things are blocked until i build others first, exactly what is the road map to build which things?
    1. TheBlackKnight3000
      TheBlackKnight3000
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      Honestly its been ages since i looked at the conditions for crafting most of the stuff 
      (most ingredients were just quarried stone and dwaven metal ingots) 

      theres no real order to it, just keep spamming the craft objects till its done
      its sadly strict in that way.
  10. Regret88
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    I'm having some weird model issue where the ghost automatons aren't showing up, instead its these red/white triangles, any solution would be
    appreciated or at least an explanation on why that's happening
    1. TheBlackKnight3000
      TheBlackKnight3000
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      if your porting the mod to special edition you might need to convert it using a nif optimizer (cathedral asset optimizer) 

      or if youre still playing on regular edition it might have been an issue downloading it, you could try redownloading it or just reinstalling it.
  11. Regret88
    Regret88
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    I'm having some weird model issue where the ghost automatons aren't showing up, instead its these red/white triangles, any solution would be
    appreciated
  12. Regret88
    Regret88
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    I'm having some weird model issue where the ghost automatons aren't showing up, instead its these red/white triangles, any solution would be
    appreciated
  13. Vexare293
    Vexare293
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    For anyone wanting to update this to sse its pretty easy to do on your own, just run the mod through SSE NIF optimizer, and Cathedral Assets Optimizer and it fixes the texture issues. Im running this mod with the NOLVUS mod pack so it seems to work fine when in conjunction with other mods. This is one of my favorite mods on this site both because of the automaton crafting as well as the house its self being incredibly beautiful, normally I like smaller house mods because they are easier to live in but for whatever reason this one scratches an itch not many other dwemer theme houses can, I'm really excited to see what the actually updated sse version has to offer.
  14. karcen
    karcen
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    can anyone port this to SSE i don't think the author is working on it anymore and i tried the normal port via cathedral and just can't make it work
  15. HellPaul
    HellPaul
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    have you ever thought about the possibility to modify an automaton adding certain parts to it through the forge or a brand new kind of crafting station?

    Imagine this: adding an automatic crossbow-arm to a dwarven sphere or to a dwarven centurion. Adding a dwemer sword/axe-arm/fist to an automaton. Changing a dwarven spider's arm with a flamethrower and so on. Modular stuff.

    Of course it needs to be balanced in some way, but it would be amazing.