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51 comments

  1. SlashRaptor
    SlashRaptor
    • supporter
    • 0 kudos
    You can already sort by type with Sky UI.
    1. Gavin47
      Gavin47
      • supporter
      • 2 kudos
      that's not the point of this mod, numbnuts
  2. robrober2
    robrober2
    • member
    • 0 kudos
    Does this work with SkyUI 5.2?
  3. JayDog96
    JayDog96
    • member
    • 0 kudos
    Great mod, worked right away, but I'd like to change it a little, what would it take to sort it by "Type" (not the icon type) the actual Taype tab?
    1. Frankenchokey
      Frankenchokey
      • member
      • 2 kudos
      Same. I'd change it myself if I knew what to change.

      Edit: after looking around at it for a while, I managed to create it myself! Check it out: https://www.nexusmods.com/skyrim/mods/108452/
  4. rastamanhg
    rastamanhg
    • member
    • 0 kudos
    Would love this mod in Special Edition
    1. OlivierDoorenbos
      OlivierDoorenbos
      • member
      • 571 kudos
      Seems to work fine in Special Edition for me as is.
      (will update this post if I encounter any bugs in SSE)

      Excellent mod. Endorsed! With this there is no need for bloated item sorting mods
    2. deleted76093143
      deleted76093143
      • account closed
      • 1 kudos
      im using Dear Diary with SkyUI for SE. it does not seem to work.
    3. OlivierDoorenbos
      OlivierDoorenbos
      • member
      • 571 kudos
      I have now been using this oldrim mod bug-free in Skyrim SE for one year now and love it.

      But someone has recently made a very similar mod for SE:
      Better SkyUI Config - Smart sorting by type
    4. OlivierDoorenbos
      OlivierDoorenbos
      • member
      • 571 kudos
      I have tried the new SE mod for a bit, and realise I actually like this oldrim mod more so am back to using this for my SE setup.
      Reason: The SE mod makes the columns smaller which I feel makes them harder to read, and it sorts primarily by equipped/unequipped, while this oldrim mod sorts primarily by item type which I personally find more logical.
      The only clear advantage of the SE mod is that it sorts active effects by "time left" which this oldrim mod does not.

      So use whichever you prefer, but I continue to recommend this oldrim mod, even for Skyrim SE.
    5. TrevvSparXx
      TrevvSparXx
      • premium
      • 4 kudos
      Thanks for the detailed explanation 
  5. barame3526
    barame3526
    • member
    • 5 kudos

    For those who want sorting by Value/weight by default:


    Create empty "config.txt" inside "Data/interface/skyui/"

    Put this text file inside:
    https://pastebin.com/ZV9e9qZt

    or (the same LONG text under spoiler)

    Spoiler:  
    Show

    ; =====================================================================================================================
    [Input]
    ; =====================================================================================================================
    controls.pc.search = 57 ; SPACE
    controls.pc.switchTab = 56 ; ALT
    controls.pc.equipMode = 42 ; LSHIFT

    controls.gamepad.switchTab = 271 ; BACK
    controls.gamepad.prevColumn = 274 ; LEFT_SHOULDER
    controls.gamepad.nextColumn = 275 ; RIGHT_SHOULDER
    controls.gamepad.sortOrder = 272 ; LEFT_THUMB


    ; =====================================================================================================================
    [SearchBox]
    ; =====================================================================================================================
    autoupdate.enable = true
    autoupdate.delay = 0


    ; =====================================================================================================================
    [ItemInfo]
    ; =====================================================================================================================
    itemcard.align = center
    itemcard.xOffset = 0
    itemcard.yOffset = 0


    ; =====================================================================================================================
    [ItemList]
    ; =====================================================================================================================
    quantityMenu.minCount = 6 ; Number of items required to trigger quantity dialog. 0 is disabled


    ; =====================================================================================================================
    [Appearance]
    ; =====================================================================================================================
    icons.category.source = 'skyui/icons_category_psychosteve.swf'

    icons.item.source = 'skyui/icons_item_psychosteve.swf'
    icons.item.noColor = false
    icons.item.showStolen = true

    colors.text.enabled = 0xffffff
    colors.stolen.enabled = 0xffffff
    colors.negative.enabled = 0xff0000
    colors.text.disabled = 0x4c4c4c
    colors.stolen.disabled = 0x4c4c4c
    colors.negative.disabled = 0x800000


    ; =====================================================================================================================
    [ListLayout]
    ; =====================================================================================================================
    vars.a_textBorder.value = <0, 0, 1.1, 0> ; left right top bottom
    vars.n_iconSize.value = 18

    defaults.entryWidth = 530

    ; Default text format defaults -------------------------------------------------------
    defaults.entry.textFormat.font = '$EverywhereMediumFont'
    defaults.entry.textFormat.align = right
    defaults.entry.textFormat.bold = false
    defaults.entry.textFormat.italic = false
    defaults.entry.textFormat.underline = false
    defaults.entry.textFormat.size = 14
    defaults.entry.textFormat.letterSpacing = 0.8
    defaults.entry.textFormat.kerning = false
    defaults.entry.textFormat.leftMargin = 0
    defaults.entry.textFormat.rightMargin = 0
    defaults.entry.textFormat.indent = 0
    defaults.entry.textFormat.leading = 0

    defaults.label.textFormat.font = '$EverywhereMediumFont'
    defaults.label.textFormat.align = right
    defaults.label.textFormat.bold = false
    defaults.label.textFormat.italic = false
    defaults.label.textFormat.underline = false
    defaults.label.textFormat.size = 12
    defaults.label.textFormat.letterSpacing = 0.8
    defaults.label.textFormat.kerning = false
    defaults.label.textFormat.leftMargin = 0
    defaults.label.textFormat.rightMargin = 0
    defaults.label.textFormat.indent = 0
    defaults.label.textFormat.leading = 0


    ; ICONS -------------------------------------------------------
    columns.equipColumn.type = EQUIP_ICON
    columns.equipColumn.passive = true
    columns.equipColumn.states = 1
    columns.equipColumn.indent = -28
    columns.equipColumn.icon.size = n_iconSize
    columns.equipColumn.border = <0, 10, 3, 3> ; left right top bottom
    columns.equipColumn.state1.label.text = ' '

    columns.iconColumn.type = ITEM_ICON
    columns.iconColumn.states = 2
    columns.iconColumn.icon.size = n_iconSize
    columns.iconColumn.border = <0, 3, 3, 3> ; left right top bottom

    columns.iconColumn.state1.label.text = ' '
    columns.iconColumn.state1.sortAttributes = <type, formType, subType, weightClass, material, infoDamage, infoArmor, infoSchoolName, actorValue, resistance, skillLevel, magnitude, duration, isRead, text>
    columns.iconColumn.state1.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.iconColumn.state2.label.text = ' '
    columns.iconColumn.state2.label.arrowDown = true
    columns.iconColumn.state2.sortAttributes = <type, formType, subType, weightClass, material, infoDamage, infoArmor, infoSchoolName, actorValue, resistance, skillLevel, magnitude, duration, isRead, text>
    columns.iconColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | CASEINSENSITIVE}>

    ; ITEM NAME COLUMN -------------------------------------------------------
    columns.itemNameColumn.type = NAME
    columns.itemNameColumn.name = '$NAME'
    columns.itemNameColumn.states = 4
    columns.itemNameColumn.weight = 1.0
    columns.itemNameColumn.border = a_textBorder
    columns.itemNameColumn.label.textFormat.align = left

    columns.itemNameColumn.state1.label.text = '$NAME'
    columns.itemNameColumn.state1.entry.text = @text
    columns.itemNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

    columns.itemNameColumn.state2.label.text = '$EQUIPPED'
    columns.itemNameColumn.state2.entry.text = @text
    columns.itemNameColumn.state2.sortAttributes = <isEquipped, equipState, text>
    columns.itemNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.itemNameColumn.state2.playerOnly = true

    columns.itemNameColumn.state3.label.text = '$STOLEN'
    columns.itemNameColumn.state3.entry.text = @text
    columns.itemNameColumn.state3.sortAttributes = <isStolen, text>
    columns.itemNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.itemNameColumn.state3.playerOnly = true

    columns.itemNameColumn.state4.label.text = '$ENCHANTED'
    columns.itemNameColumn.state4.entry.text = @text
    columns.itemNameColumn.state4.sortAttributes = <isEnchanted, text>
    columns.itemNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; ARMOR RATING COLUMN -------------------------------------------------------
    columns.arColumn.type = TEXT
    columns.arColumn.name = '$ARMOR'
    columns.arColumn.states = 2
    columns.arColumn.width = 0.09
    columns.arColumn.border = a_textBorder

    columns.arColumn.state1.label.text = '$ARM'
    columns.arColumn.state1.label.arrowDown = true
    columns.arColumn.state1.entry.text = @infoArmor
    columns.arColumn.state1.sortAttributes = <infoArmor, text>
    columns.arColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.arColumn.state2.label.text = '$ARM'
    columns.arColumn.state2.entry.text = @infoArmor
    columns.arColumn.state2.sortAttributes = <infoArmor, text>
    columns.arColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; SUBTYPE COLUMN -------------------------------------------------------
    columns.subTypeColumn.type = TEXT
    columns.subTypeColumn.name = '$TYPE'
    columns.subTypeColumn.states = 2
    columns.subTypeColumn.width = 0.15
    columns.subTypeColumn.border = a_textBorder

    columns.subTypeColumn.state1.label.text = '$TYPE'
    columns.subTypeColumn.state1.entry.text = @subTypeDisplay
    columns.subTypeColumn.state1.sortAttributes = <subTypeDisplay, text>
    columns.subTypeColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    columns.subTypeColumn.state2.label.text = '$TYPE'
    columns.subTypeColumn.state2.entry.text = @subTypeDisplay
    columns.subTypeColumn.state2.label.arrowDown = true
    columns.subTypeColumn.state2.sortAttributes = <subTypeDisplay, text>
    columns.subTypeColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>


    ; MATERIAL COLUMN -------------------------------------------------------
    columns.materialColumn.type = TEXT
    columns.materialColumn.name = '$MATERIAL'
    columns.materialColumn.states = 2
    columns.materialColumn.width = 0.10
    columns.materialColumn.border = a_textBorder
    columns.materialColumn.hidden = true

    columns.materialColumn.state1.label.text = '$MAT'
    columns.materialColumn.state1.entry.text = @materialDisplay
    columns.materialColumn.state1.sortAttributes = <materialDisplay, text>
    columns.materialColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    columns.materialColumn.state2.label.text = '$MAT'
    columns.materialColumn.state2.entry.text = @materialDisplay
    columns.materialColumn.state2.label.arrowDown = true
    columns.materialColumn.state2.sortAttributes = <materialDisplay, text>
    columns.materialColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>


    ; CLASS COLUMN -------------------------------------------------------
    columns.classColumn.type = TEXT
    columns.classColumn.name = '$CLASS'
    columns.classColumn.states = 2
    columns.classColumn.width = 0.10
    columns.classColumn.border = a_textBorder

    columns.classColumn.state1.label.text = '$CLASS'
    columns.classColumn.state1.entry.text = @weightClassDisplay
    columns.classColumn.state1.sortAttributes = <weightClassDisplay, text>
    columns.classColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    columns.classColumn.state2.label.text = '$CLASS'
    columns.classColumn.state2.entry.text = @weightClassDisplay
    columns.classColumn.state2.label.arrowDown = true
    columns.classColumn.state2.sortAttributes = <weightClassDisplay, text>
    columns.classColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>


    ; MAGNITUDE COLUMN -------------------------------------------------------
    columns.magnitudeColumn.type = TEXT
    columns.magnitudeColumn.name = '$MAGNITUDE'
    columns.magnitudeColumn.states = 2
    columns.magnitudeColumn.width = 0.09
    columns.magnitudeColumn.border = a_textBorder

    columns.magnitudeColumn.state1.label.text = '$MAG'
    columns.magnitudeColumn.state1.label.arrowDown = true
    columns.magnitudeColumn.state1.entry.text = @magnitude
    columns.magnitudeColumn.state1.sortAttributes = <magnitude, text>
    columns.magnitudeColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.magnitudeColumn.state2.label.text = '$MAG'
    columns.magnitudeColumn.state2.entry.text = @magnitude
    columns.magnitudeColumn.state2.sortAttributes = <magnitude, text>
    columns.magnitudeColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; DURATION COLUMN -------------------------------------------------------
    columns.durationColumn.type = TEXT
    columns.durationColumn.name = '$TIME'
    columns.durationColumn.states = 2
    columns.durationColumn.width = 0.09
    columns.durationColumn.border = a_textBorder

    columns.durationColumn.state1.label.text = '$TIME'
    columns.durationColumn.state1.label.arrowDown = true
    columns.durationColumn.state1.entry.text = @duration
    columns.durationColumn.state1.sortAttributes = <duration, text>
    columns.durationColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.durationColumn.state2.label.text = '$TIME'
    columns.durationColumn.state2.entry.text = @duration
    columns.durationColumn.state2.sortAttributes = <duration, text>
    columns.durationColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; MAGIC MAGNITUDE COLUMN -------------------------------------------------------
    columns.magicMagnitudeColumn.type = TEXT
    columns.magicMagnitudeColumn.name = '$MAGNITUDE'
    columns.magicMagnitudeColumn.states = 2
    columns.magicMagnitudeColumn.width = 0.15
    columns.magicMagnitudeColumn.border = a_textBorder

    columns.magicMagnitudeColumn.state1.label.text = '$MAG'
    columns.magicMagnitudeColumn.state1.label.arrowDown = true
    columns.magicMagnitudeColumn.state1.entry.text = @magnitude
    columns.magicMagnitudeColumn.state1.sortAttributes = <magnitude, text>
    columns.magicMagnitudeColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.magicMagnitudeColumn.state2.label.text = '$MAG'
    columns.magicMagnitudeColumn.state2.entry.text = @magnitude
    columns.magicMagnitudeColumn.state2.sortAttributes = <magnitude, text>
    columns.magicMagnitudeColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; MAGIC DURATION COLUMN -------------------------------------------------------
    columns.magicDurationColumn.type = TEXT
    columns.magicDurationColumn.name = '$TIME'
    columns.magicDurationColumn.states = 2
    columns.magicDurationColumn.width = 0.15
    columns.magicDurationColumn.border = a_textBorder

    columns.magicDurationColumn.state1.label.text = '$TIME'
    columns.magicDurationColumn.state1.label.arrowDown = true
    columns.magicDurationColumn.state1.entry.text = @duration
    columns.magicDurationColumn.state1.sortAttributes = <duration, text>
    columns.magicDurationColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.magicDurationColumn.state2.label.text = '$TIME'
    columns.magicDurationColumn.state2.entry.text = @duration
    columns.magicDurationColumn.state2.sortAttributes = <duration, text>
    columns.magicDurationColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; DAMAGE COLUMN -------------------------------------------------------
    columns.damageColumn.type = TEXT
    columns.damageColumn.name = '$DAMAGE'
    columns.damageColumn.states = 2
    columns.damageColumn.width = 0.09
    columns.damageColumn.border = a_textBorder

    columns.damageColumn.state1.label.text = '$DAM'
    columns.damageColumn.state1.label.arrowDown = true
    columns.damageColumn.state1.entry.text = @infoDamage
    columns.damageColumn.state1.sortAttributes = <infoDamage, text>
    columns.damageColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.damageColumn.state2.label.text = '$DAM'
    columns.damageColumn.state2.entry.text = @infoDamage
    columns.damageColumn.state2.sortAttributes = <infoDamage, text>
    columns.damageColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; WEIGHT COLUMN -------------------------------------------------------
    columns.weightColumn.type = TEXT
    columns.weightColumn.name = '$WEIGHT'
    columns.weightColumn.states = 2
    columns.weightColumn.width = 0.09
    columns.weightColumn.border = a_textBorder

    columns.weightColumn.state1.label.text = '$WGT'
    columns.weightColumn.state1.label.arrowDown = true
    columns.weightColumn.state1.entry.text = @infoWeight
    columns.weightColumn.state1.sortAttributes = <infoWeight, text>
    columns.weightColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.weightColumn.state2.label.text = '$WGT'
    columns.weightColumn.state2.entry.text = @infoWeight
    columns.weightColumn.state2.sortAttributes = <infoWeight, text>
    columns.weightColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; VALUE COLUMN -------------------------------------------------------
    columns.valueColumn.type = TEXT
    columns.valueColumn.name = '$VALUE'
    columns.valueColumn.states = 2
    columns.valueColumn.width = 0.09
    columns.valueColumn.border = a_textBorder

    columns.valueColumn.state1.label.text = '$VAL'
    columns.valueColumn.state1.label.arrowDown = true
    columns.valueColumn.state1.entry.text = @infoValue
    columns.valueColumn.state1.sortAttributes = <infoValue, text>
    columns.valueColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.valueColumn.state2.label.text = '$VAL'
    columns.valueColumn.state2.entry.text = @infoValue
    columns.valueColumn.state2.sortAttributes = <infoValue, text>
    columns.valueColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; VALUE/WEIGHT COLUMN -------------------------------------------------------
    columns.valueWeightColumn.type = TEXT
    columns.valueWeightColumn.name = '$VALUE/WEIGHT'
    columns.valueWeightColumn.states = 2
    columns.valueWeightColumn.width = 0.09
    columns.valueWeightColumn.border = a_textBorder
    columns.valueWeightColumn.hidden = true

    columns.valueWeightColumn.state1.label.text = '$V/W'
    columns.valueWeightColumn.state1.label.arrowDown = true
    columns.valueWeightColumn.state1.entry.text = @infoValueWeight
    columns.valueWeightColumn.state1.sortAttributes = <infoValueWeight, text>
    columns.valueWeightColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.valueWeightColumn.state2.label.text = '$V/W'
    columns.valueWeightColumn.state2.entry.text = @infoValueWeight
    columns.valueWeightColumn.state2.sortAttributes = <infoValueWeight, text>
    columns.valueWeightColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; MAGIC NAME COLUMN -------------------------------------------------------
    columns.magicNameColumn.type = NAME
    columns.magicNameColumn.name = '$NAME'
    columns.magicNameColumn.states = 2
    columns.magicNameColumn.weight = 1.0
    columns.magicNameColumn.border = a_textBorder
    columns.magicNameColumn.label.textFormat.align = left

    columns.magicNameColumn.state1.label.text = '$NAME'
    columns.magicNameColumn.state1.entry.text = @text
    columns.magicNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

    columns.magicNameColumn.state2.label.text = '$FAVORITE'
    columns.magicNameColumn.state2.entry.text = @text
    columns.magicNameColumn.state2.sortAttributes = <favorite, text>
    columns.magicNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.magicNameColumn.state2.playerOnly = true


    ; SPELL COST COLUMN -------------------------------------------
    columns.spellCostColumn.type = TEXT
    columns.spellCostColumn.name = '$SPELL COST'
    columns.spellCostColumn.states = 2
    columns.spellCostColumn.width = 0.15
    columns.spellCostColumn.border = a_textBorder

    columns.spellCostColumn.state1.label.text = '$COST'
    columns.spellCostColumn.state1.label.arrowDown = true
    columns.spellCostColumn.state1.entry.text = @spellCostDisplay
    columns.spellCostColumn.state1.sortAttributes = <infoSpellCost, text>
    columns.spellCostColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.spellCostColumn.state2.label.text = '$COST'
    columns.spellCostColumn.state2.label.arrowDown = false
    columns.spellCostColumn.state2.entry.text = @spellCostDisplay
    columns.spellCostColumn.state2.sortAttributes = <infoSpellCost, text>
    columns.spellCostColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; WORD 1 COLUMN -------------------------------------------
    columns.word0Column.type = TEXT
    columns.word0Column.name = '$FIRST WORD'
    columns.word0Column.states = 2
    columns.word0Column.width = 0.2
    columns.word0Column.border = a_textBorder

    columns.word0Column.state1.label.text = '$FIRST WORD'
    columns.word0Column.state1.label.arrowDown = true
    columns.word0Column.state1.entry.text = @word0
    columns.word0Column.state1.sortAttributes = <word0Recharge, text>
    columns.word0Column.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.word0Column.state1.colorAttribute = word0Color

    columns.word0Column.state2.label.text = '$FIRST WORD'
    columns.word0Column.state2.label.arrowDown = false
    columns.word0Column.state2.entry.text = @word0
    columns.word0Column.state2.sortAttributes = <word0Recharge, text>
    columns.word0Column.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.word0Column.state2.colorAttribute = word0Color


    ; WORD 2 COLUMN -------------------------------------------
    columns.word1Column.type = TEXT
    columns.word1Column.name = '$SECOND WORD'
    columns.word1Column.states = 2
    columns.word1Column.width = 0.2
    columns.word1Column.border = a_textBorder

    columns.word1Column.state1.label.text = '$SECOND WORD'
    columns.word1Column.state1.label.arrowDown = true
    columns.word1Column.state1.entry.text = @word1
    columns.word1Column.state1.sortAttributes = <word1Recharge, text>
    columns.word1Column.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.word1Column.state1.colorAttribute = word1Color

    columns.word1Column.state2.label.text = '$SECOND WORD'
    columns.word1Column.state2.label.arrowDown = false
    columns.word1Column.state2.entry.text = @word1
    columns.word1Column.state2.sortAttributes = <word1Recharge, text>
    columns.word1Column.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.word1Column.state2.colorAttribute = word1Color


    ; WORD 3 COLUMN -------------------------------------------
    columns.word2Column.type = TEXT
    columns.word2Column.name = '$THIRD WORD'
    columns.word2Column.states = 2
    columns.word2Column.width = 0.2
    columns.word2Column.border = a_textBorder

    columns.word2Column.state1.label.text = '$THIRD WORD'
    columns.word2Column.state1.label.arrowDown = true
    columns.word2Column.state1.entry.text = @word2
    columns.word2Column.state1.sortAttributes = <word2Recharge, text>
    columns.word2Column.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.word2Column.state1.colorAttribute = word2Color

    columns.word2Column.state2.label.text = '$THIRD WORD'
    columns.word2Column.state2.label.arrowDown = false
    columns.word2Column.state2.entry.text = @word2
    columns.word2Column.state2.sortAttributes = <word2Recharge, text>
    columns.word2Column.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>
    columns.word2Column.state2.colorAttribute = word2Color


    ; SCHOOL COLUMN -------------------------------------------
    columns.schoolColumn.type = TEXT
    columns.schoolColumn.name = '$SCHOOL'
    columns.schoolColumn.states = 2
    columns.schoolColumn.width = 0.15
    columns.schoolColumn.border = a_textBorder

    columns.schoolColumn.state1.label.text = '$SCHOOL'
    columns.schoolColumn.state1.label.arrowDown = false
    columns.schoolColumn.state1.entry.text = @infoSchoolName
    columns.schoolColumn.state1.sortAttributes = <infoSchoolName, text>
    columns.schoolColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    columns.schoolColumn.state2.label.text = '$SCHOOL'
    columns.schoolColumn.state2.label.arrowDown = true
    columns.schoolColumn.state2.entry.text = @infoSchoolName
    columns.schoolColumn.state2.sortAttributes = <infoSchoolName, text>
    columns.schoolColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>


    ; LEVEL COLUMN -------------------------------------------
    columns.levelColumn.type = TEXT
    columns.levelColumn.name = '$SKILL LEVEL'
    columns.levelColumn.states = 2
    columns.levelColumn.width = 0.15
    columns.levelColumn.border = a_textBorder

    columns.levelColumn.state1.label.text = '$LEVEL'
    columns.levelColumn.state1.label.arrowDown = false
    columns.levelColumn.state1.entry.text = @infoCastLevel
    columns.levelColumn.state1.sortAttributes = <skillLevel, text>
    columns.levelColumn.state1.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.levelColumn.state2.label.text = '$LEVEL'
    columns.levelColumn.state2.label.arrowDown = true
    columns.levelColumn.state2.entry.text = @infoCastLevel
    columns.levelColumn.state2.sortAttributes = <skillLevel, text>
    columns.levelColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; TIME REMAINING COLUMN -------------------------------------------
    columns.timeRemainingColumn.type = TEXT
    columns.timeRemainingColumn.name = '$TIME LEFT'
    columns.timeRemainingColumn.states = 2
    columns.timeRemainingColumn.width = 0.333
    columns.timeRemainingColumn.label.textFormat.align = center
    columns.timeRemainingColumn.entry.textFormat.align = center

    columns.timeRemainingColumn.state1.label.text = '$TIME LEFT'
    columns.timeRemainingColumn.state1.label.arrowDown = false
    columns.timeRemainingColumn.state1.entry.text = @timeRemainingDisplay
    columns.timeRemainingColumn.state1.sortAttributes = <timeRemaining, text>
    columns.timeRemainingColumn.state1.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.timeRemainingColumn.state2.label.text = '$TIME LEFT'
    columns.timeRemainingColumn.state2.label.arrowDown = true
    columns.timeRemainingColumn.state2.entry.text = @timeRemainingDisplay
    columns.timeRemainingColumn.state2.sortAttributes = <timeRemaining, text>
    columns.timeRemainingColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; EFFECT ITEM COLUMN -------------------------------------------
    columns.effectItemColumn.type = TEXT
    columns.effectItemColumn.name = '$SOURCE'
    columns.effectItemColumn.states = 2
    columns.effectItemColumn.width = 0.333
    columns.effectItemColumn.label.textFormat.align = right
    columns.effectItemColumn.entry.textFormat.align = right

    columns.effectItemColumn.state1.label.text = '$SOURCE'
    columns.effectItemColumn.state1.label.arrowDown = false
    columns.effectItemColumn.state1.entry.text = @cardName
    columns.effectItemColumn.state1.sortAttributes = <cardName, text>
    columns.effectItemColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    columns.effectItemColumn.state2.label.text = '$SOURCE'
    columns.effectItemColumn.state2.label.arrowDown = true
    columns.effectItemColumn.state2.entry.text = @cardName
    columns.effectItemColumn.state2.sortAttributes = <cardName, text>
    columns.effectItemColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>


    ; CRAFT NAME COLUMN -------------------------------------------------------
    columns.craftNameColumn.type = NAME
    columns.craftNameColumn.name = '$NAME'
    columns.craftNameColumn.states = 1
    columns.craftNameColumn.weight = 1.0
    columns.craftNameColumn.border = a_textBorder
    columns.craftNameColumn.label.textFormat.align = left

    columns.craftNameColumn.state1.label.text = '$NAME'
    columns.craftNameColumn.state1.entry.text = @text
    columns.craftNameColumn.state1.sortAttributes = <text>
    columns.craftNameColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}>

    ; DISENCHANT EFFECT COLUMN -------------------------------------------------------
    columns.disenchantEffectColumn.type = TEXT
    columns.disenchantEffectColumn.name = '$EFFECT'
    columns.disenchantEffectColumn.states = 2
    columns.disenchantEffectColumn.width = 0.4
    columns.disenchantEffectColumn.label.textFormat.align = right
    columns.disenchantEffectColumn.entry.textFormat.align = right

    columns.disenchantEffectColumn.state1.label.text = '$EFFECT'
    columns.disenchantEffectColumn.state1.label.arrowDown = false
    columns.disenchantEffectColumn.state1.entry.text = @effectName
    columns.disenchantEffectColumn.state1.sortAttributes = <effectName, value, text>
    columns.disenchantEffectColumn.state1.sortOptions = <{ASCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.disenchantEffectColumn.state2.label.text = '$EFFECT'
    columns.disenchantEffectColumn.state2.label.arrowDown = true
    columns.disenchantEffectColumn.state2.entry.text = @effectName
    columns.disenchantEffectColumn.state2.sortAttributes = <effectName, value, text>
    columns.disenchantEffectColumn.state2.sortOptions = <{DESCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    ; SOUL SIZE COLUMN -------------------------------------------------------
    columns.soulSizeColumn.type = TEXT
    columns.soulSizeColumn.name = '$HK19'
    columns.soulSizeColumn.states = 2
    columns.soulSizeColumn.width = 0.15
    columns.soulSizeColumn.label.textFormat.align = right
    columns.soulSizeColumn.entry.textFormat.align = right

    columns.soulSizeColumn.state1.label.text = '$HK19'
    columns.soulSizeColumn.state1.label.arrowDown = false
    columns.soulSizeColumn.state1.entry.text = @soulSizeDisplay
    columns.soulSizeColumn.state1.sortAttributes = <soulSize, text>
    columns.soulSizeColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.soulSizeColumn.state2.label.text = '$HK19'
    columns.soulSizeColumn.state2.label.arrowDown = true
    columns.soulSizeColumn.state2.entry.text = @soulSizeDisplay
    columns.soulSizeColumn.state2.sortAttributes = <soulSize, text>
    columns.soulSizeColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    ; ALCHEMY WEIGHT COLUMN -------------------------------------------------------
    columns.alchWeightColumn.type = TEXT
    columns.alchWeightColumn.name = '$WEIGHT'
    columns.alchWeightColumn.states = 2
    columns.alchWeightColumn.width = 0.14
    columns.alchWeightColumn.border = a_textBorder

    columns.alchWeightColumn.state1.label.text = '$WGT'
    columns.alchWeightColumn.state1.label.arrowDown = true
    columns.alchWeightColumn.state1.entry.text = @infoWeight
    columns.alchWeightColumn.state1.sortAttributes = <infoWeight, text>
    columns.alchWeightColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.alchWeightColumn.state2.label.text = '$WGT'
    columns.alchWeightColumn.state2.entry.text = @infoWeight
    columns.alchWeightColumn.state2.sortAttributes = <infoWeight, text>
    columns.alchWeightColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; ALCHEMY VALUE COLUMN -------------------------------------------------------
    columns.alchValueColumn.type = TEXT
    columns.alchValueColumn.name = '$VALUE'
    columns.alchValueColumn.states = 2
    columns.alchValueColumn.width = 0.14
    columns.alchValueColumn.border = a_textBorder

    columns.alchValueColumn.state1.label.text = '$VAL'
    columns.alchValueColumn.state1.label.arrowDown = true
    columns.alchValueColumn.state1.entry.text = @infoValue
    columns.alchValueColumn.state1.sortAttributes = <infoValue, text>
    columns.alchValueColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.alchValueColumn.state2.label.text = '$VAL'
    columns.alchValueColumn.state2.entry.text = @infoValue
    columns.alchValueColumn.state2.sortAttributes = <infoValue, text>
    columns.alchValueColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; ALCHEMY VALUE/WEIGHT COLUMN -------------------------------------------------------
    columns.alchValueWeightColumn.type = TEXT
    columns.alchValueWeightColumn.name = '$VALUE/WEIGHT'
    columns.alchValueWeightColumn.states = 2
    columns.alchValueWeightColumn.width = 0.14
    columns.alchValueWeightColumn.border = a_textBorder
    columns.alchValueWeightColumn.hidden = true

    columns.alchValueWeightColumn.state1.label.text = '$V/W'
    columns.alchValueWeightColumn.state1.label.arrowDown = true
    columns.alchValueWeightColumn.state1.entry.text = @infoValueWeight
    columns.alchValueWeightColumn.state1.sortAttributes = <infoValueWeight, text>
    columns.alchValueWeightColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

    columns.alchValueWeightColumn.state2.label.text = '$V/W'
    columns.alchValueWeightColumn.state2.entry.text = @infoValueWeight
    columns.alchValueWeightColumn.state2.sortAttributes = <infoValueWeight, text>
    columns.alchValueWeightColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


    ; ITEM VIEWS -------------------------------------------------------
    views.defaultItemView.primaryColumn = valueWeightColumn
    views.defaultItemView.columns = <equipColumn, iconColumn, itemNameColumn, subTypeColumn, weightColumn, valueColumn, valueWeightColumn>

    views.weaponView.primaryColumn = itemNameColumn
    views.weaponView.columns = <equipColumn, iconColumn, itemNameColumn, subTypeColumn, materialColumn, damageColumn, weightColumn, valueColumn, valueWeightColumn>
    views.weaponView.category = <Inventory.FILTERFLAG_INV_WEAPONS, Inventory.FILTERFLAG_CONTAINER_WEAPONS>

    views.armorView.primaryColumn = itemNameColumn
    views.armorView.columns = <equipColumn, iconColumn, itemNameColumn, subTypeColumn, classColumn, materialColumn, arColumn, weightColumn, valueColumn, valueWeightColumn>
    views.armorView.category = <Inventory.FILTERFLAG_INV_ARMOR, Inventory.FILTERFLAG_CONTAINER_ARMOR>

    views.magicItemView.primaryColumn = itemNameColumn
    views.magicItemView.columns = <equipColumn, iconColumn, itemNameColumn, subTypeColumn, magnitudeColumn, durationColumn, weightColumn, valueColumn, valueWeightColumn>
    views.magicItemView.category = <Inventory.FILTERFLAG_INV_POTIONS, Inventory.FILTERFLAG_INV_SCROLLS, Inventory.FILTERFLAG_CONTAINER_POTIONS, Inventory.FILTERFLAG_CONTAINER_SCROLLS>

    views.keysView.primaryColumn = itemNameColumn
    views.keysView.columns = <equipColumn, iconColumn, itemNameColumn, weightColumn, valueColumn, valueWeightColumn>
    views.keysView.category = <Inventory.FILTERFLAG_INV_KEYS, Inventory.FILTERFLAG_CONTAINER_KEYS>


    ; MAGIC VIEWS -------------------------------------------------------
    views.defaultMagicView.primaryColumn = magicNameColumn
    views.defaultMagicView.columns = <equipColumn, iconColumn, magicNameColumn, levelColumn, magicMagnitudeColumn, magicDurationColumn, spellCostColumn>

    views.allMagicView.primaryColumn = magicNameColumn
    views.allMagicView.columns = <equipColumn, iconColumn, magicNameColumn, schoolColumn, levelColumn, spellCostColumn>
    views.allMagicView.category = <Inventory.FILTERFLAG_MAGIC_ALL, Inventory.FILTERFLAG_MAGIC_FAVORITES>

    views.shoutsView.primaryColumn = magicNameColumn
    views.shoutsView.columns = <equipColumn, iconColumn, magicNameColumn, word0Column, word1Column, word2Column>
    views.shoutsView.category = Inventory.FILTERFLAG_MAGIC_SHOUTS

    views.powersView.primaryColumn = magicNameColumn
    views.powersView.columns = <equipColumn, iconColumn, magicNameColumn, magicDurationColumn, spellCostColumn>
    views.powersView.category = Inventory.FILTERFLAG_MAGIC_POWERS

    views.activeEffectView.primaryColumn = magicNameColumn
    views.activeEffectView.columns = <equipColumn, iconColumn, magicNameColumn, timeRemainingColumn, effectItemColumn>
    views.activeEffectView.category = Inventory.FILTERFLAG_MAGIC_ACTIVEEFFECTS


    ; CRAFTING VIEWS -------------------------------------------------------
    views.defaultCraftingView.primaryColumn = craftNameColumn
    views.defaultCraftingView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, weightColumn, valueColumn, valueWeightColumn>

    views.disenchantView.primaryColumn = craftNameColumn
    views.disenchantView.columns = <equipColumn, iconColumn, craftNameColumn, disenchantEffectColumn, subTypeColumn, weightColumn, valueColumn, valueWeightColumn>
    views.disenchantView.category = Inventory.FILTERFLAG_ENCHANTING_DISENCHANT

    views.enchantItemView.primaryColumn = craftNameColumn
    views.enchantItemView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, materialColumn, weightColumn, valueColumn, valueWeightColumn>
    views.enchantItemView.category = Inventory.FILTERFLAG_ENCHANTING_ITEM

    views.enchantEnchantmentView.primaryColumn = craftNameColumn
    views.enchantEnchantmentView.columns = <equipColumn, iconColumn, craftNameColumn>
    views.enchantEnchantmentView.category = Inventory.FILTERFLAG_ENCHANTING_ENCHANTMENT

    views.enchantSoulView.primaryColumn = craftNameColumn
    views.enchantSoulView.columns = <equipColumn, iconColumn, craftNameColumn, soulSizeColumn, weightColumn, valueColumn, valueWeightColumn>
    views.enchantSoulView.category = Inventory.FILTERFLAG_ENCHANTING_SOULGEM

    views.craftWeaponView.primaryColumn = craftNameColumn
    views.craftWeaponView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, materialColumn, damageColumn, weightColumn, valueColumn, valueWeightColumn>
    views.craftWeaponView.category = <Inventory.FILTERFLAG_CUST_CRAFT_WEAPONS, Inventory.FILTERFLAG_CUST_CRAFT_AMMO>

    views.craftArmorView.primaryColumn = craftNameColumn
    views.craftArmorView.columns = <equipColumn, iconColumn, craftNameColumn, subTypeColumn, classColumn, materialColumn, arColumn, weightColumn, valueColumn, valueWeightColumn>
    views.craftArmorView.category = Inventory.FILTERFLAG_CUST_CRAFT_ARMOR

    views.alchemyView.primaryColumn = craftNameColumn
    views.alchemyView.columns = <equipColumn, iconColumn, craftNameColumn, alchWeightColumn, alchValueColumn, alchValueWeightColumn>


    ; LAYOUTS -------------------------------------------------------
    layouts.itemListLayout.name = 'ItemListLayout'
    layouts.itemListLayout.views = <weaponView, armorView, magicItemView, keysView, defaultItemView>

    layouts.magicListLayout.name = 'MagicListLayout'
    layouts.magicListLayout.views = <shoutsView, powersView, activeEffectView, allMagicView, defaultMagicView>

    layouts.enchantListLayout.name = 'EnchantListLayout'
    layouts.enchantListLayout.views = <disenchantView, enchantItemView, enchantEnchantmentView, enchantSoulView, defaultCraftingView>

    layouts.constructListLayout.name = 'ConstructListLayout'
    layouts.constructListLayout.views = <craftWeaponView, craftArmorView, defaultCraftingView>

    layouts.smithingListLayout.name = 'SmithingListLayout'
    layouts.smithingListLayout.views = <defaultCraftingView>

    layouts.alchemyListLayout.name = 'AlchemyListLayout'
    layouts.alchemyListLayout.views = <alchemyView>




    I took the original config file here:
    https://www.reddit.com/r/skyrimmods/comments/2y63c3/how_to_set_custom_skyui_config_like_item_sort/

    and I changed default sorting after opening an item container from "name" to "value/weight".

    If you switch to another tab (weapons, apparel), it still has the default sorting by name, you can change it by going into "; ITEM VIEWS" section and changing "...primaryColumn = " to desired option from <the list>.
  6. theFrenz
    theFrenz
    • member
    • 7 kudos
    Hi!
    Could be possible to default sort the items by type, but uspide down (green arrow pointing down)? In this way one could pick up money and arrows really fast! Thank you!
  7. muetzl
    muetzl
    • premium
    • 6 kudos
    For future readers:
    I can confirm this mod works like a charm in SSE. After all it is just a config txt file, I would expect that.
    BUT: it is also great and awesome and renders all other scripted and esp plugin based stuff unnecessary!

    Since I also use Dear Diary (https://www.nexusmods.com/skyrimspecialedition/mods/23010), I can additionally confirm both do not work together out of the box, some minor tweaking would be necessary.
    Like this:

    If you use MO2 (which you should, trust me), you will instantly realize that both this mod and Dear Diary modify the same file:

    /interface/skyui/config.txt.

    They are largely identical, but still need to be merged so you can make use of both.

    Find and open config.txt of this mod in a text editor ( I fully recommend Notepad++) and open it. Then open config.txt of Dear Diary. Find line 25 in both files, you'll see the first difference."itemcard.xOffset = -35"
    Copy & paste line 25 from Dear Diary config to this mod's config.
    Do the same for lines 44-49

    "colors.text.enabled = 0x2A2A2A
    colors.stolen.enabled = 0x2A2A2A
    colors.negative.enabled = 0x780000
    colors.text.disabled = 0x777777
    colors.stolen.disabled = 0x777777
    colors.negative.disabled = 0x800000"

    Save the adjusted file to anywhere on your desktop, name it "config.txt"
    Install an empty mod in MO2, create the folder path "interface/skyui" and drop your adjusted "config.txt" from Desktop into the newly created folder "skyui".
    Move the newly created mod in the left pane below this mod and Dear Diary and enjoy the best of both worlds ;-)

    And do NOT forget to endorse both this mod and Dear Diary, both are legitimate awesome tweaks for Skyrim!
  8. imnooobeerr
    imnooobeerr
    • member
    • 1 kudos
    put a lag on my inventory thanks for nothing

    1. RantanplanSkA
      RantanplanSkA
      • member
      • 7 kudos
      Problem seems to be on your end, because there's literally nothing in this mod that can cause lags.
  9. Olejkaaa
    Olejkaaa
    • supporter
    • 0 kudos
    The tweak is great. The only annoyance is when you start getting rid of items in the inventory, it'll change the positions of the listed items. I dunno how to explain it better: for instance I've got 4 types of gems (3 amethyts, 3 rubies, 3 flawless rubies, 2 diamonds). If I start selling amethysts, it'll suddenly list flawless amethysts on top after the first sold amethyst, which is pretty annoying. <<<This is just a rough explanation, not an ACTUAL example. Something like a "lock" feature for this tweak would be amazing. But I guess it's coded inside SkyUI, so you can't just simply change config.txt to do that.

    I'm sorry if I didn't explain myself well enough, I'm tired as hell and it's 5 am here.
    1. ODT1
      ODT1
      • member
      • 30 kudos
      Yeah, I've seen this happen, it's native SkyUI bug/behavior, it has nothing to do with the tweak, but I'll look into it, maybe it can be fixed in some way.
    2. Darklocq
      Darklocq
      • premium
      • 125 kudos
      That would be hot, if it is fixable. It mostly affects me in the smelter menu. I'll be melting down all kind of junk, then it'll suddenly jump to something else that I really, really do not want to deconstruct. I've learned to make a savegame any time I use the smelter, and to do my smelting stuff much slower and more carefully than I would like to have to.
  10. Darklocq
    Darklocq
    • premium
    • 125 kudos
    I would have to kill something if I didn't have this mod. LOL.