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danya23

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danya23

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  1. danya23
    danya23
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    Sticky
    I've added a new version of the mod, fixing a few terrain bugs and clipping errors including most notably the sliding door clipping errors. I've gotten the weapon racks to prompt you to put the weapon on it but the weapons seem to be floating in the air when you place them.. I'll keep looking for a fix.

    Also, navmesh may be a little spotty in some areas. If you encounter a place where followers seem to have trouble moving around please let me know.
  2. KingMushy
    KingMushy
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     awesome player home! I have ported to sse for personal use and its amazing. Thank you for putting this out even though it was quite some time ago!
  3. KingMushy
    KingMushy
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    -user deleted-
  4. Soulkashi
    Soulkashi
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    Could you possibly make this home adoption and family compatible? I cant find any Asian style houses that are family compatable
    1. kingJussy
      kingJussy
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      thats because they're killed at birth
  5. kingJussy
    kingJussy
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    please move this closer to a city people ACTUALLY visit, not windhelm, not markarth, not solitude. thanks pal
  6. FuegoNegro
    FuegoNegro
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    I found a house with only the walls north of Karthwasten, it seems that it was the initial location that the author wanted and in the end the change for which the map points but it is left without removing
    Sorry for my bad english
  7. FuegoNegro
    FuegoNegro
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    To my surprise I found a house with only the walls north of Karthwasten, it seems that it was the initial location that the author wanted and in the end the change for which the map points but it is left without removing.
    Sorry for my bad english
  8. Coconutmochi
    Coconutmochi
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    argh I really love the idea of this player home but I hate being in the Reach
  9. SatyaR
    SatyaR
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    the location ?
    1. Wyllowynd
      Wyllowynd
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      The last pic is a map....
    2. danya23
      danya23
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      South of Markarth. If you look at the images page there is a screenshot showing it's exact location.
    3. indola
      indola
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      i cant found a map location picture on the images page
    4. danya23
      danya23
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      Make sure you go to the second tab, the image should be there
  10. Scythe42
    Scythe42
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    Like the idea of the home.

    But as you stated you have some issues with NavMeshing. Yeah, and that shows.

    Think of a NavMesh like you cover something with a blanket, and everywhere where the blanket is, an NPC can find a path and walk on that blanket. Instead of putting down 20 individual NavMeshes for each step of the stairs that are not linked to anything else (called an Island) you put down a slope over the stairs. it is that simple. NavMeshes do not need to fit the terrain perfectly. They are there for NPCs to find a path that roughly matches the terrain.

    And also everything needs to be connected, or no path can be found. Right now the NavMeshes are broken.

    Also don't delete vanilla NavMeshes or you break pathfinding as well. If you create a new one for a player home, you delete the old one in CK and later fix the FormID of the new NavMesh to be the one of the vanilla one. Then refinalize stuff in CK afterwards.

    Yeah, I know hard to understand. But there are some nice tutorials on the CK Wiki how to NavMesh stuff...
  11. Meihyr
    Meihyr
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    Shame my potato isn't strong enough to handle this but from what I was able to play with, it's really well done!
    1. danya23
      danya23
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      Thank you!