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File credits
Abbalovesyou - Skeleton body parts mesh from Extra Playable Skeletons and glowing eyes for Beast and Orc skeletons Noodles - Jarek's Cape from Cloaks of Skyrim Prometheus - Beast Skeletons meshes and textures used in Extra Playable Skeletons Andre7890 - Jarek's new default skeleton texture from Bones and Skeletons Retexture lifestorock - Skeleton armor meshes used from Skyrim Immersive Creatures / Armored Skeletons and the Walking Dead crysthala - Jarek's Scalpal weapon from Weaponized Tools Daemonjax - Trainer Gold Exploit Fix WDog367 - skeleton meshes and eye glowing meshes from Necromancy-- Undead FX acobral - Summon Random Skeleton NPC script NewerMind43 - For their awesome true-to-lore Ysgramor Armor! Miv357 - For Jarek's scythe from Classic Scythe Jarek's horse from the Nexus Creature Resource uploaded by GendunDrup, mesh originally from TESV Rewritten: Arvak by Ph0rce. Arron Dominion - For Jarek's horse riding scripting and logic.
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Russian translation for Jarek - The Custom Voiced Skeleton Necromancer Follower
Changelogs
Version 1.8.1
-Reuploaded Jarek as loose files so it will fix his mouth not moving until I figure out how to repack him correctly...
Version 1.8
-Changed Jarek's starting location. It is recommended to uninstall Jarek properly before updating from previous versions. Ask an innkeeper for rumors about his whereabouts. -Changed the summoned skeleton NPCs to ghost versions instead. This is more for me because I wanted to streamline things with the NPCs by just using their ActorBases. -Remnants of the first part of his Main Quest exist as I haven't got the time to properly flesh it out at the moment. -There may be other features or changes I haven't mentioned because I've forgotten them. It's been almost 3 years...
Version 1.7b
-More streamlined skeleton summons mechanic. (The script no longer goes through a long list checking for which NPCs are dead. I applied the knowledge I acquired when making PyP with Reference Aliases)
-More streamlined horse riding mechanic. It should work more reliably now. Credits to Acobral (GarlantheGreat)
-When Jarek resurrects useless animals like goats, elk, cows, rabbits, and especially chickens, they catch on fire and suicidally run to the enemy and attack and burn them and explode when hit.
-I gave Jarek many new options from which spells to use, which special abilities Jarek should stop using, etc. He has some more options, basically.
-Included a fix for anyone who has Jarek's glowing eyes on their player character. Speak to Jarek about other things and choose to fix yourself.
-Jarek should reliably not appear with skin showing when wearing armor (because I applied scripts in places). I honestly do not believe this is very optimized so if anyone has any brighter ideas, let me know. Also, I hate Effect Shaders and their non-existent priority.
-Changed his resurrection spell to green so he has green necromantic abilities now setting himself apart from other necromancers. Give him soul gems when he is wielding his scythe and he will absorb their souls with a green flowing effect as well.
-I included a playable skeleton race in the same vein as Jarek so you can wear armor and not have your skin showing and feel like you are actually a skeleton wearing armor. It's not compatible with RaceCompatibility and was only included as a test and because it's Halloween so have fun if you play as my new skeleton race! (NOTE: When in 1st person, because of of limitations, the skin cannot be completely invisible so you will see blue where there was supposed to be skin. If anyone can fix this (if it is even possible) please let me know.)
-Jarek now can put himself in a Tracking Marker so ask him so you can track him when he is invisible.
-He auto turns invisible when in urban areas
-He has unvoiced lines because I couldn't get to everything in time for Halloween, sorry!
Happy Halloween!
Version 1.6
I made quite a bit of changes so I don't remember everything I did, sorry!
-Gave Jarek a self-teleport ability
-Gave Jarek the option to not use magic, which he will then automatically equip a scythe which has the ability to resurrect almost anything he kills with it. Also, gains a cloaking effect, with the scythe equipped, akin to the Ebony Mail
-Gave him the ability to ride his own horse when the Player rides a mount, credits to Arron Dominion for this
-Gave the option to switch between explosive and non-explosive Fireballs so if he keeps getting into fights with your other companions after battles end, switch to non-explosive ones
-Fixed the head biped slot in his race record so Jarek should now equip fully covered helmets with his skull disappearing underneath
-Fixed biped slots on his unique gloves so he properly equips other hand pieces when given to him
-gave certain skeleton summons different eye colors
-tweaked Jarek's stats a bit to make him more vulnerable and fair, this will require a clean reinstall
Still haven't given him an option to stay at player's houses but he is compatible with My Home Is Your Home so that can be used as an alternative for now.
-Added a lot more NPC summons to his summoning pool. :)
Version 1.5.5
-Changed the way Jarek and his skeleton summons wear armor. It works the same exact way Necromancy Undead FX works. The skin is invisible by a clear membrane shader. Problem with this method is that any spell or effect applied to the target has their skin showing because the invisible membrane shader is being replaced but only for it's duration so hopefully it's a short one.
-Jarek has no more default outfit but it is now easier to take his clothes from him. Now you can enchant his special clothes or just give him some new ones... or make him nekkid, whatever. Jarek's clothes are only wearable by him so don't try to wear his (stinky) clothes.
-More skeleton summons were added. Ysgramor, Jurgen Windcaller, Olaf One-Eye, Lord Harkon, Miraak and the Ebony Warrior.
-More dialogue was added but I hope to make the next update much more quest-aware because I've been playing the game for the past few days meticulously recording important quest stages.
I'm starting a new quarter in college so I can't get stuff done early and fast enough but I'll try! Till then, see ya!
Version 1.5.2
-Removed debug message
-Removed some summons that I wasn't ready to release yet
Version 1.5.1
-Arnbjorn skeleton was missing his unique Brotherhood armor mesh
-Changed Jarek's Armor Race back to DefaultRace so he can at least wear other armors and clothing to stifle boredom but I'm still not going to create new meshes for him because of compatibility issues
-More NPCs added to Jarek's summoning pool
Check comment section sticky for Jarek's potential summons and how to get them.
Version 1.5
-Gave Jarek a scalpal to fight with. He'll pretty much only use it against anything with 100% fire resistance, so Flame Atronachs, Orchendor, etc.
-Gave option to train in Conjuration
-Can turn empty Grand Soul Gems into Black Soul Gems
-Can fuse 5 different pieces of Soul Gem Fragments into a single empty Black Soul Gem
-Gave option to dispel thralls when he has any. Mostly for if they're in the way in tight places.
-New spell given to Jarek to summon a random skeletal NPC from a pool of conditionally added unique named NPCs you killed (or was killed by something else) on your journey.
-Jarek's Staff also now uses this same spell instead of the one from previous versions so you can use the new spell for yourself if Jarek isn't currently with you.
-Lowered raise/summon limit to 2 because, if you have other followers besides Jarek, things will be too easy now. Also lowered health and magicka offset to hopefully make Jarek more balanced, again... Removed Intense Flames because I hate things running away like wusses.
-If anyone is wondering about Jarek not being able to wear any other clothes/armors, I changed his armor race to NONE because I don't want to currently support his incompatible skeletal body because it really wasn't meant to wear vanilla NPC armors and him being able to wear vanilla armors would already make his mod incompatible with other custom races because he would have to use DefaultRace as his armor race just like all custom races would have to. I'd have to rely on armor priorities to get Jarek to wear the correct skeletal armor meshes and edit a lot of Armor Object records which would end up being overwritten by other custom race mods using a different body mesh relying on new armor meshes and any armor record changing mods like Armors and Weapons Fixes Remade.
-Added option in Jarek's introduction scene to skip the whole conversation and recruit Jarek straight away. Now you can restart Jarek's journey without listening to his story again!
Version 1.2
-Merged Jarek.esp and JarekSkeletonArmors.esp successfully with Merged Plugins
-Added more skeletons to Jarek's Staff to help showcase more skeleton armors
Sorry for another quick update! I promise this is the last update this weekend!
Version 1.1
-Summon Jarek spell tome added to Jarek's inventory. Sorry for the super quick update!
Version 1.0
-Gave Jarek green eyes
-He is now taller: 1.0->1.05
-Default Outfit was changed
-Extra esp reserved for skeleton armor meshes and added for Jarek and the racial skeletons to be able to use (USLEEP fixes included)
-The mod turned into loose files because I couldn't safely merge the two esps without breaking Jarek
-Now Jarek can only resurrect 3 corpses instead of 4 for balancing reasons and tight interiors
-Removed other perks from him for more balancing
-Removed his Necromage perk specifically because it was conflicting with Ordinator's Necrology. Whenever Jarek was asked to turn invisible, a CTD would occur because of Ordinator's change to the vanilla perk
-No extra dialogue added, sorry!
Version 0.95
-Changed Jarek's fire spells to green ones. Removed the explosions from Fireball to prevent Jarek from hurting his raised creatures after combat and causing them to attack him. If you want the green explosion effects I created, open up the CK, find Jarek's Fireball spell and uncheck the "No Area" flag in Fireball's magic effect (MGEF).
-Added an option to turn Jarek invisible for more immersion, he'll still be attacked by Guards and Vigilants even when invisible.
-Add location-aware dialogue.
-Removed the Update requirement thru TES5Edit so he requires nothing at all ATM.
-Included Andre7890's Bones and Skeletons Retexture as Jarek's default skin body texture.
-Tweaked Jarek's raising spells so they can raise broken skeletons, and even Dwarven Automatons (basically almost anything with the MagicNoReanimate Keyword). Added conditionals where he can't raise dragons, chickens, cows, rabbits, foxes, elk, other useless animals, etc. Added other conditionals so he won't raise vanilla Civilian NPCs because it's against his currently dwindling moral judgement to raise innocent people. He also won't raise vanilla unique named dogs.
-Removed ActorTypeUndead keyword from Jarek's race. He is no longer considered undead and requires normal Healing spells to be healed.
Version 0.91
-Added goodbye flags to certain follower lines.
-Removed "Another corpse for my collection." line.
-Added Jarek to his own faction. Vigilants and guards will attack Jarek if he is not currently following you. Dismiss him outside of urban areas to prevent fighting. I added this for more immersion in that he shouldn't be walking around town without anyone batting an eye.
-Removed Jarek's Relationship to Player because above instances would not occur with it present.
-Increased cast time on Jarek's raising spells so he more successfully raises corpses.
-Updated readme with updated permissions.
Version 0.50
Released Jarek.
Version 0.9
Repackaged whole mod with fixed Esp. Credit to anbeegod. Removed a line I didn't intend to leave in.
Version 0.8
Separate fixed Esp for Jarek's disappearing problem. Download and overwrite older esp.
Attention: As of version 1.8, Jarek is at a new starting location. Ask an innkeepers about rumors, then you will find out about his whereabouts...
Hello everyone! This is my first mod.
Story
Jarek is a powerful millenia old necromancer in search of an ancient artifact. It contains great power that would further his mysterious ambitions but this is for now a secret held from the wandering traveler who dares comes across him when they meet at a suspicious cabin near Riverwood. His journey is felt anew as he has not moved in the last century, preserving his obscurity from un-accepting persons because of his appearance and profession...
Thank you kss jen!
Features Standalone Essential Custom Follower Framework Uses NPC animations (does not use draugr/skeleton/ash spawn animations) Race: ???? Custom skeleton texture Custom outfit Green glowing eyes Green fire Perks: Necromancy, Summoner Ranks 1&2, Dark Souls, Twin Souls, Light Foot Resurrects almost all beings up to level 100 Summoning spell for Jarek Can turn invisible when asked Conjuration Trainer Can turn Grand Soul Soul Gems and Soul Gem Fragments into Black Soul Gems Can be asked to kill thralls when they get in the way Interaction with Xanthys Skull TRI file for jaw movement when talking (immersion ftw) Has magic spell that summons a random ghost based on who might have died in your playthrough Jarek's Staff also has the same magic spell Can wear any armor/clothing with only bones showing Can switch to a melee combat style Can switch between explosive and non-explosive fireballs Can self-teleport to Player when they get too far Can ride a (skeletal) horse along with you! :)
Features Planned
More dialogue lines
Quest to search for Jarek's item
TRI files for the rest of the racial skeletons (both genders) so I can use them as NPCs for Jarek's quest
Skull TRI File In case I didn't make this point clear enough in the Features section, I've actually made his skull its own TRI file so his mouth will actually move when he is talking! Now it won't be so boring to stare at his scary face without any expression whatsoever. I've even given him brow ridge movements so you'll even know when he's angry or sad without him speaking. Why does his thick skull have brow movements you say? Magic duh! Having human animations will make him much more expressive with the usual idle poses that can be used during conversation.
Installation Unzip files to Skyrim's data folder or use a mod manager.
Uninstallation Dismiss Jarek and wait a few hours, then save the game. Delete Jarek.bsa and Jarek.esp.
Compatibility He should be completely compatible with everything else. Please notify me of any bugs.
Troubleshooting Jarek's human skin will appear from time to time due to the game not loading his magic effects properly (he should be missing eyes too). For this, FIRST, make sure he is following you and not dismissed (click him in the console and use the command GetPlayerTeammate and make sure it's equal to 1 NOT 0), click him in the console, then Disable and Enable him. If he is not actively following you when you disable and enable him, armors/clothing that were a part of someone's default outfit (i.e. Vyrthur's unique Ancient Falmer armor that is only obtainable once) will disappear upon him being re-enabled. This is a vanilla bug.
If anyone experiences Jarek's Invisible Skin Effect Shader being applied to your Player Character, first, find the Mod Index of Jarek.esp in your Load Order.
Remove Jarek's Invisible Skin Effect Shader with player.sms xx14d85f.
Replace "xx" with the Mod Index of Jarek.esp in your Load Order.
Unfortunately, I cannot figure out how to remove his green eyes effect with a console command.
As of version 1.8, I have since included dialogue options to fix these effects.
Recommended Mods I recommend using Cloaks of Skyrim+HDT Physics (WARNING: LoversLab) to get Jarek's cape flowing. Make sure to load the cloak meshes after Jarek's if using Mod Organizer. HDT Invisibilty Fix beta will help prevent NPCs turning invisible when wearing HDT equipped items. I also recommend NewerMind43's Rise of a Legend - Ysgramor: https://www.nexusmods.com/skyrim/mods/53581
Q&A Q: Is he marriagable? A:First joke question asked on the comments page. Sorry, no. that's not what I intended for him right now. I feel he's not for serious relationships because of his dark nature. Q: Where is Jarek? A: As of 1.8, ask the innkeeper at Deadman's Drink in Falkreath for rumors about his whereabouts. Otherwise, go to Bloodlet Throne south of Falkreath and you should see a new undiscovered map marker nearby. Pre-1.8, he is at Anise's Cabin.
Q: Are you up for suggestions? A: Absolutely, comment away!
Q: Is he a lich? Dragon Priest? A: His backstory is a mystery until I get into making his quest. All I'll say is that the reason why he's living forever is because he has an "immortal curse".
Q: Why does he use fire magic? Isn't he a necromancer? A: Well, there's no actual lore that deems necromancers using frost magic primarily. Oblivion necromancers use fire, frost AND shock magic. ESO necromancers use their OWN type of magic and there isn't even any real frost magic to be used by NPCs. In terms of all Skyrim necromancers using frost magic, Jarek is not from Skyrim, he's been traveling Tamriel for centuries searching for an artifact so he doesn't live and reside in Skyrim as the other necromancers do, making their living in the cold climates suited for preserving corpses. Jarek just raises things on the go. Also, Sild the Warlock anyone? He uses fire magic but controls ghosts so he's technically a necromancer. Plus, there's a backstory reason why Jarek uses fire magic anyway so there you go.
tl;dr Jarek is not from Skyrim. End of story. p.s. Sild the Warlock
Q:Requiem? A:I have not played Requiem a lot so any suggestions for tweaking Jarek to be in line with Requiem's difficulty is strongly encouraged. Q: SSE Version? A: Right now, I'm using Old Skyrim as a bugtesting phase for Jarek. I don't want to release Jarek in the state he's in because he's kind of bare bones (no pun intended) at the moment.
Jarek Wearing Immersive Armors:
Note: Jarek is now capable of wearing anything without any skin showing, not just hothtrooper's Immersive Armors.
Permissions My mod uses assets from other mod authors. Please PM me about any assets in question.
Credits Abbalovesyou - Skeleton body parts mesh from Extra Playable Skeletons and glowing eyes for Beast and Elf skeletons Nikinoodles - Jarek's Cape from Cloaks of Skyrim Prometheus - Beast Skeletons meshes and textures used in Extra Playable Skeletons Andre7890 - Jarek's new default skeleton texture from Bones and Skeletons Retexture lifestorock - Skeleton armor meshes used from Skyrim Immersive Creatures/Armored Skeletons and The Walking Dead crysthala - Jarek's Scalpal weapon from Weaponized Tools Daemonjax - Trainer Gold Exploit Fix WDog367 - New skeleton and eye glowing meshes from Necromancy-- Undead FX (Thanks for giving me permission!) acobral - Summon Random Skeleton NPC script NewerMind43 - For their awesome true-to-lore Ysgramor Armor! Miv357 - For Jarek's scythe from Classic Scythe Jarek's horse from the Nexus Creature Resource uploaded by GendunDrup, mesh originally from TESV Rewritten: Arvak by Ph0rce Arron Dominion - For Jarek's horse riding scripting and logic Thanks anbeegod (Caesia's author) - For the update esp (0.9) fixing Jarek's disappearing problem! PyroToaster - For releasing Xanthys, making me want to release Jarek sooner and for some tips. And for Jarek's Invisibility and summon script. SimonSiminss - His Blue Fire Magic tutorial helped me to find out some missing bits to change Jarek's fire fully to green. UESP Wiki for quest stage info. Everyone in the comments section - It really means a lot to me that you guys think my mod is cool.
I will be adding new things, fixing problems and fine tuning many aspects of Jarek's mod. Please Comment, Track, Download and Endorse if you'd like to see him grow!
BlindingSaint
CrescenttheKhajiit
H1rcin3
silverfox34
Dezzer13
Froloff007
Thank you guys for your images! I really appreciate them!