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iMACobraUploaded by
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Activity logs
This page was last updated on 18 December 2022, 7:43PM
- Changelogs
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Version 1.8.1
- -Reuploaded Jarek as loose files so it will fix his mouth not moving until I figure out how to repack him correctly...
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Version 1.8
- -Changed Jarek's starting location. It is recommended to uninstall Jarek properly before updating from previous versions. Ask an innkeeper for rumors about his whereabouts.
-Changed the summoned skeleton NPCs to ghost versions instead. This is more for me because I wanted to streamline things with the NPCs by just using their ActorBases.
-Remnants of the first part of his Main Quest exist as I haven't got the time to properly flesh it out at the moment.
-There may be other features or changes I haven't mentioned because I've forgotten them. It's been almost 3 years...
- -Changed Jarek's starting location. It is recommended to uninstall Jarek properly before updating from previous versions. Ask an innkeeper for rumors about his whereabouts.
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Version 1.7b
- -More streamlined skeleton summons mechanic. (The script no longer goes through a long list checking for which NPCs are dead. I applied the knowledge I acquired when making PyP with Reference Aliases)
-More streamlined horse riding mechanic. It should work more reliably now. Credits to Acobral (GarlantheGreat)
-When Jarek resurrects useless animals like goats, elk, cows, rabbits, and especially chickens, they catch on fire and suicidally run to the enemy and attack and burn them and explode when hit.
-I gave Jarek many new options from which spells to use, which special abilities Jarek should stop using, etc. He has some more options, basically.
-Included a fix for anyone who has Jarek's glowing eyes on their player character. Speak to Jarek about other things and choose to fix yourself.
-Jarek should reliably not appear with skin showing when wearing armor (because I applied scripts in places). I honestly do not believe this is very optimized so if anyone has any brighter ideas, let me know. Also, I hate Effect Shaders and their non-existent priority.
-Changed his resurrection spell to green so he has green necromantic abilities now setting himself apart from other necromancers. Give him soul gems when he is wielding his scythe and he will absorb their souls with a green flowing effect as well.
-I included a playable skeleton race in the same vein as Jarek so you can wear armor and not have your skin showing and feel like you are actually a skeleton wearing armor. It's not compatible with RaceCompatibility and was only included as a test and because it's Halloween so have fun if you play as my new skeleton race! (NOTE: When in 1st person, because of of limitations, the skin cannot be completely invisible so you will see blue where there was supposed to be skin. If anyone can fix this (if it is even possible) please let me know.) - -Jarek now can put himself in a Tracking Marker so ask him so you can track him when he is invisible.
-He auto turns invisible when in urban areas
-He has unvoiced lines because I couldn't get to everything in time for Halloween, sorry! - Happy Halloween!
- -More streamlined skeleton summons mechanic. (The script no longer goes through a long list checking for which NPCs are dead. I applied the knowledge I acquired when making PyP with Reference Aliases)
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Version 1.6
- I made quite a bit of changes so I don't remember everything I did, sorry!
-Gave Jarek a self-teleport ability
-Gave Jarek the option to not use magic, which he will then automatically equip a scythe which has the ability to resurrect almost anything he kills with it. Also, gains a cloaking effect, with the scythe equipped, akin to the Ebony Mail
-Gave him the ability to ride his own horse when the Player rides a mount, credits to Arron Dominion for this
-Gave the option to switch between explosive and non-explosive Fireballs so if he keeps getting into fights with your other companions after battles end, switch to non-explosive ones
-Fixed the head biped slot in his race record so Jarek should now equip fully covered helmets with his skull disappearing underneath
-Fixed biped slots on his unique gloves so he properly equips other hand pieces when given to him
-gave certain skeleton summons different eye colors
-tweaked Jarek's stats a bit to make him more vulnerable and fair, this will require a clean reinstall
Still haven't given him an option to stay at player's houses but he is compatible with My Home Is Your Home so that can be used as an alternative for now. - -Added a lot more NPC summons to his summoning pool. :)
- I made quite a bit of changes so I don't remember everything I did, sorry!
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Version 1.5.5
- -Changed the way Jarek and his skeleton summons wear armor. It works the same exact way Necromancy Undead FX works. The skin is invisible by a clear membrane shader. Problem with this method is that any spell or effect applied to the target has their skin showing because the invisible membrane shader is being replaced but only for it's duration so hopefully it's a short one.
-Jarek has no more default outfit but it is now easier to take his clothes from him. Now you can enchant his special clothes or just give him some new ones... or make him nekkid, whatever. Jarek's clothes are only wearable by him so don't try to wear his (stinky) clothes.
-More skeleton summons were added. Ysgramor, Jurgen Windcaller, Olaf One-Eye, Lord Harkon, Miraak and the Ebony Warrior.
-More dialogue was added but I hope to make the next update much more quest-aware because I've been playing the game for the past few days meticulously recording important quest stages.
I'm starting a new quarter in college so I can't get stuff done early and fast enough but I'll try! Till then, see ya!
- -Changed the way Jarek and his skeleton summons wear armor. It works the same exact way Necromancy Undead FX works. The skin is invisible by a clear membrane shader. Problem with this method is that any spell or effect applied to the target has their skin showing because the invisible membrane shader is being replaced but only for it's duration so hopefully it's a short one.
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Version 1.5.2
- -Removed debug message
-Removed some summons that I wasn't ready to release yet
- -Removed debug message
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Version 1.5.1
- -Arnbjorn skeleton was missing his unique Brotherhood armor mesh
-Changed Jarek's Armor Race back to DefaultRace so he can at least wear other armors and clothing to stifle boredom but I'm still not going to create new meshes for him because of compatibility issues
-More NPCs added to Jarek's summoning pool
Check comment section sticky for Jarek's potential summons and how to get them.
- -Arnbjorn skeleton was missing his unique Brotherhood armor mesh
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Version 1.5
- -Gave Jarek a scalpal to fight with. He'll pretty much only use it against anything with 100% fire resistance, so Flame Atronachs, Orchendor, etc.
-Gave option to train in Conjuration
-Can turn empty Grand Soul Gems into Black Soul Gems
-Can fuse 5 different pieces of Soul Gem Fragments into a single empty Black Soul Gem
-Gave option to dispel thralls when he has any. Mostly for if they're in the way in tight places.
-New spell given to Jarek to summon a random skeletal NPC from a pool of conditionally added unique named NPCs you killed (or was killed by something else) on your journey.
-Jarek's Staff also now uses this same spell instead of the one from previous versions so you can use the new spell for yourself if Jarek isn't currently with you.
-Lowered raise/summon limit to 2 because, if you have other followers besides Jarek, things will be too easy now. Also lowered health and magicka offset to hopefully make Jarek more balanced, again... Removed Intense Flames because I hate things running away like wusses.
-If anyone is wondering about Jarek not being able to wear any other clothes/armors, I changed his armor race to NONE because I don't want to currently support his incompatible skeletal body because it really wasn't meant to wear vanilla NPC armors and him being able to wear vanilla armors would already make his mod incompatible with other custom races because he would have to use DefaultRace as his armor race just like all custom races would have to. I'd have to rely on armor priorities to get Jarek to wear the correct skeletal armor meshes and edit a lot of Armor Object records which would end up being overwritten by other custom race mods using a different body mesh relying on new armor meshes and any armor record changing mods like Armors and Weapons Fixes Remade. - -Added option in Jarek's introduction scene to skip the whole conversation and recruit Jarek straight away. Now you can restart Jarek's journey without listening to his story again!
- -Gave Jarek a scalpal to fight with. He'll pretty much only use it against anything with 100% fire resistance, so Flame Atronachs, Orchendor, etc.
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Version 1.2
- -Merged Jarek.esp and JarekSkeletonArmors.esp successfully with Merged Plugins
-Added more skeletons to Jarek's Staff to help showcase more skeleton armors
Sorry for another quick update! I promise this is the last update this weekend!
- -Merged Jarek.esp and JarekSkeletonArmors.esp successfully with Merged Plugins
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Version 1.1
- -Summon Jarek spell tome added to Jarek's inventory. Sorry for the super quick update!
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Version 1.0
- -Gave Jarek green eyes
-He is now taller: 1.0->1.05
-Default Outfit was changed
-Extra esp reserved for skeleton armor meshes and added for Jarek and the racial skeletons to be able to use (USLEEP fixes included)
-The mod turned into loose files because I couldn't safely merge the two esps without breaking Jarek
-Now Jarek can only resurrect 3 corpses instead of 4 for balancing reasons and tight interiors
-Removed other perks from him for more balancing
-Removed his Necromage perk specifically because it was conflicting with Ordinator's Necrology. Whenever Jarek was asked to turn invisible, a CTD would occur because of Ordinator's change to the vanilla perk
-No extra dialogue added, sorry!
- -Gave Jarek green eyes
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Version 0.95
- -Changed Jarek's fire spells to green ones. Removed the explosions from Fireball to prevent Jarek from hurting his raised creatures after combat and causing them to attack him. If you want the green explosion effects I created, open up the CK, find Jarek's Fireball spell and uncheck the "No Area" flag in Fireball's magic effect (MGEF).
-Added an option to turn Jarek invisible for more immersion, he'll still be attacked by Guards and Vigilants even when invisible.
-Add location-aware dialogue.
-Removed the Update requirement thru TES5Edit so he requires nothing at all ATM.
-Included Andre7890's Bones and Skeletons Retexture as Jarek's default skin body texture.
-Tweaked Jarek's raising spells so they can raise broken skeletons, and even Dwarven Automatons (basically almost anything with the MagicNoReanimate Keyword). Added conditionals where he can't raise dragons, chickens, cows, rabbits, foxes, elk, other useless animals, etc. Added other conditionals so he won't raise vanilla Civilian NPCs because it's against his currently dwindling moral judgement to raise innocent people. He also won't raise vanilla unique named dogs.
-Removed ActorTypeUndead keyword from Jarek's race. He is no longer considered undead and requires normal Healing spells to be healed.
- -Changed Jarek's fire spells to green ones. Removed the explosions from Fireball to prevent Jarek from hurting his raised creatures after combat and causing them to attack him. If you want the green explosion effects I created, open up the CK, find Jarek's Fireball spell and uncheck the "No Area" flag in Fireball's magic effect (MGEF).
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Version 0.91
- -Added goodbye flags to certain follower lines.
-Removed "Another corpse for my collection." line.
-Added Jarek to his own faction. Vigilants and guards will attack Jarek if he is not currently following you. Dismiss him outside of urban areas to prevent fighting. I added this for more immersion in that he shouldn't be walking around town without anyone batting an eye.
-Removed Jarek's Relationship to Player because above instances would not occur with it present.
-Increased cast time on Jarek's raising spells so he more successfully raises corpses.
-Updated readme with updated permissions.
- -Added goodbye flags to certain follower lines.
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Version 0.50
- Released Jarek.
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Version 0.9
- Repackaged whole mod with fixed Esp. Credit to anbeegod. Removed a line I didn't intend to leave in.
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Version 0.8
- Separate fixed Esp for Jarek's disappearing problem. Download and overwrite older esp.
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- Author's activity
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December 2022
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18 Dec 2022, 7:43PM | Action by: iMACobra
Attribute change
'Description changed.'
November 2020
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02 Nov 2020, 9:57AM | Action by: iMACobra
Attribute change
Mod version changed to 1.8.1.
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02 Nov 2020, 9:55AM | Action by: iMACobra
Changelog added
Change log added for version 1.8.1
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02 Nov 2020, 9:55AM | Action by: iMACobra
Changelog added
Change log added for version 1.8
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02 Nov 2020, 9:53AM | Action by: iMACobra
Attribute change
File 'Jarek 1.8.1 - Loose Files Version' category changed to Updates.
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02 Nov 2020, 9:52AM | Action by: iMACobra
Attribute change
File 'Jarek 1.8' category changed to Main Files.
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02 Nov 2020, 9:51AM | Action by: iMACobra
File added
Jarek 1.8.1 - Loose Files Version [version 1.8.1]
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02 Nov 2020, 9:51AM | Action by: iMACobra
Attribute change
File 'Jarek - Summon Skeleton NPCs' version changed to 1.8.1.
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02 Nov 2020, 9:51AM | Action by: iMACobra
Attribute change
File 'Jarek - Playable Skeleton Race - EXPERIMENTAL' version changed to 1.8.1.
October 2020
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31 Oct 2020, 6:20PM | Action by: iMACobra
Attribute change
Description changed.
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31 Oct 2020, 6:18PM | Action by: iMACobra
Attribute change
Description changed.
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31 Oct 2020, 6:15PM | Action by: iMACobra
Attribute change
Summary changed.
Description changed.
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31 Oct 2020, 11:07AM | Action by: iMACobra
File added
Jarek - Playable Skeleton Race - EXPERIMENTAL [version 1.8]
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31 Oct 2020, 11:02AM | Action by: iMACobra
File added
Jarek - Summon Skeleton NPCs [version 1.8]
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31 Oct 2020, 10:54AM | Action by: iMACobra
Changelog added
Change log added for version 1.8
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31 Oct 2020, 10:48AM | Action by: iMACobra
Attribute change
File 'Jarek 1.7b' description changed.
File 'Jarek 1.7b' category changed to Old versions.
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31 Oct 2020, 10:47AM | Action by: iMACobra
File added
Jarek 1.8 [version 1.8]
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31 Oct 2020, 10:42AM | Action by: iMACobra
File added
Jarek 1.8 [version 1.8]
April 2018
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21 Apr 2018, 8:38AM | Action by: iMACobra
Permission change
Author changed their file credits.
March 2018
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20 Mar 2018, 9:56AM | Action by: iMACobra
Mod image added
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- Mod page activity
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May 2025
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17 May 2025, 6:57AM | Action by: yagamilightyagami
Endorsed
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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16 May 2025, 7:29AM | Action by: allenovo555
Endorsed
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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15 May 2025, 10:14PM | Action by: slavik2314
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'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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12 May 2025, 12:44PM | Action by: adrian198531
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'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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09 May 2025, 4:57AM | Action by: Greenmailman
Tracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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03 May 2025, 7:39AM | Action by: ColdBlu
Untracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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03 May 2025, 7:16AM | Action by: ColdBlu
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'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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01 May 2025, 3:09AM | Action by: EarthbreakerJarl750
Untracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
April 2025
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29 Apr 2025, 2:14PM | Action by: jtNexus1972
Endorsed
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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28 Apr 2025, 10:52PM | Action by: zzzrookiezzz
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25 Apr 2025, 1:36PM | Action by: MonstroSapiens
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22 Apr 2025, 9:56PM | Action by: FridayKnightNoot
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22 Apr 2025, 9:15PM | Action by: joewolf669
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'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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15 Apr 2025, 1:32AM | Action by: Darkus59
Tracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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13 Apr 2025, 10:20PM | Action by: BloodyButcher58
Tracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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11 Apr 2025, 4:25AM | Action by: gornintheusa
Endorsed
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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09 Apr 2025, 8:21AM | Action by: EarthbreakerJarl750
Tracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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04 Apr 2025, 4:55AM | Action by: EarthbreakerJarl750
Untracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
March 2025
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30 Mar 2025, 5:12PM | Action by: BJHubbard
Tracked
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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27 Mar 2025, 11:35PM | Action by: MatGoncalves
Endorsed
'Jarek - The Custom Voiced Skeleton Necromancer Follower'
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