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This page was last updated on 25 December 2019, 10:38PM
- Changelogs
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Version 3.07
- There's no pleasing some people. After months of complaints that there are fewer enchantments and none of the "fun" enchantments from Wintermyst, I added them, and the same community (you know who you are) moved on to complaining that I "ruined" the mod with "overpowered" enchantments (read: those "fun" enchantments). Anyway, they're gone now.
Armors
- Added Jester.
- Removed Hardening Skin.
- Death's Shield: now detects the presence of Fortitude, Undying Love or Arkay's Intervention and disables itself if so. (This requires functionality to be added to Sacrosanct and Andromeda as well. Coming soon.)
- Force: necklace of Force no longer spawns with Spirit of Life instead, so Force can now be obtained.
- There's no pleasing some people. After months of complaints that there are fewer enchantments and none of the "fun" enchantments from Wintermyst, I added them, and the same community (you know who you are) moved on to complaining that I "ruined" the mod with "overpowered" enchantments (read: those "fun" enchantments). Anyway, they're gone now.
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Version 3.05
- Armor
- Removed Growing Health/Magicka/Stamina enchantments. (These were the worst game design I've done since "% chance per second to kick out an opposing player".)
- Added Force.
- Added Grit.
- Added Mark and Recall.
- Added Spirit of Life.
- Siphon: Reduced magnitude from 2.5-12.5 per second -> 2-10 per second.
- Influence: Reduced magnitude (level cap) from 100 -> 10-50 based on character level.
Weapons
- Insult: Increased base magnitude from 10 -> 12.
- Armor
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Version 3.04
- There has been some feedback that Summermyst is worse than Wintermyst because it has "less enchantments" and especially less powerful enchantments. This update should bring parity with Wintermyst.
Armor
- Added Deadly Reach.
- Added Death's Shield.
- Added Fool's Gold.
- Added Generate Armor.
- Added Generate Soul Gems.
- Added Generate Weapons.
- Added Growing Health.
- Added Growing Magicka.
- Added Growing Stamina.
- Added Hardening Skin.
- Added Link Health/Magicka. (By popular request, Wintermyst's most OP enchantment.)
- Added Link Health/Stamina.
- Added Link Magicka/Stamina.
- Added Triptych: Attributes.
- Added Triptych: Resistances.
- Light: now also available on rings.
- Added Amplify <School> robes to cheat chest.
Weapons
- Fixed Ebony Greatsword/Mace of the Broken Crown being in each other's formlist.
- Fixed several EDIDs.
Misc
- Renamed cheat chests to "Summermyst Cheat Chest" to make them easier to spawn with the console.
- There has been some feedback that Summermyst is worse than Wintermyst because it has "less enchantments" and especially less powerful enchantments. This update should bring parity with Wintermyst.
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Version 3.00
- This update includes a major patch by jinncrazey who went through the entire mod to find and fix isuses and add WAFR-TrueWeapons compatibility. Thanks jinncrazey! <3
General
- Forwarded all WAFR-TrueWeapons changes. (jinncrazey)
- Renamed all item EDIDs for easier readability. (jinncrazey)
Weapons
- Added missing Orcish War Axe with the enchantments Berserking02 (Executioner's), Berserking03 (of Rage), DiseaseDamage02 (of Bubbling), DiseaseDamage03 (of Festering), PoisonDamage02 (of Venom), PoisonDamage03 (of Blight) and PoisonDamageCumulative03 (of Infection). (jinncrazey)
- Fixed the cost of Elven Bow with the enchantments FrostHazard04 (of Freezing Blasts) and FrostDamagePiercing04 (of Hail). (jinncrazey)
- Moved Ebony Dagger of the Broken Crown from an EbonyBow Litem into the corresponding EbonyDagger Litem. (jinncrazey)
- Fixed LItemDraugr02Weapon2HMagic Litem having no items added to it at all. (jinncrazey)
Armor
- Added Cushioned enchantment.
- Fixed enchanted Daedric items being missing altogether.
- Fixed enchanted Stalhrim Light items being missing altogether.
- Fixed enchanted Studded Imperial items not showing up.
- Fixed enchanted Light Imperial items not showing up.
- The following cloak effects are now disabled when the wearer is out of combat:
--- Drain Magic Resist
--- Influence: Calm
--- Influence: Fear
--- Influence: Fury
--- Death Shroud
--- Siphon Health
--- Siphon Magicka
--- Siphon Stamina
- The following cloak effects no longer count as an act of hostility:
--- Drain Magic Resist
--- Death Shroud
--- Siphon Health
--- Siphon Magicka
--- Siphon Stamina
(Certain NPCs pass the IsHostile check even though they aren't hostile, causing them to be affected by things like Flame Cloak in vanilla. This seems to be a bug in Skyrim, but it is a problem for enchantments with a much bigger radius. Note that the IsInCombat check is itself not entirely reliable after a long playthrough, but it is the only option.)
- Redistributed Light, Night Eye and Perception helmets so that they are never in the same Litem. This increases fairness in drops by eliminating some excessively large Litems. Added Light, Night Eye and Perception helmets to item types missing them. (jinncrazey)
- Redistributed Rollback and Spurs so that they and Cushioned are never in the same Litem. This increases fairness in drops by eliminating some excessively large Litems. Added Rollback and Spurs to the following item types:
- Clockspinning: items (Necklace of Seconds, Necklace of Days) now use the correct version of the enchantment.
- Deep Breath: shout cooldown reset now reduces shout cooldown to 2 -> 3 seconds to sync up with the shout cooldown resets in Ordinator and Thunderchild. (Not retroactive.) This has limited impact on gameplay due to animation delays.
- Fortify Total Armor: Ring of the Zodiac now uses the correct enchantment. (jinncrazey)
- Soul Harvest: now correctly works on living non-humanoids/animals such as Falmer.
- This update includes a major patch by jinncrazey who went through the entire mod to find and fix isuses and add WAFR-TrueWeapons compatibility. Thanks jinncrazey! <3
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Version 2.01
- Misc
- Fixed bug that caused mana costs for all schools to be excessively low with some amount of cost reduction.
- Misc
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Version 2.00
- When updating, you may want to type help "Unified Ab" into the console, which gets you its ID (xx18EA06, first two hex numbers depend on load order), then player.removespell [its ID], close the console and wait a second, then player.addspell [its ID]. If you don't do this, Clockspinning and Reactive Barrier won't work.
Note on compatibility patches: patches that modify the levelled lists and haven't been updated for 2.00 may result in some new items not showing up. Nothing will break.
Armor
- Removed Fortify Mounted Combat.
- Removed Fortify Weapon Enchants. (Fortify [School] already does this.)
- Added Area Drain Magic Resist.
- Added Clockspinning: Faster.
- Added Clockspinning: Slower.
- Added Fortify Bashing.
- Added Horsemanship.
- Added Intuitive Magic.
- Added Negate Magic.
- Added Reactive Barrier. (This world needed another counter to elemental damage.)
- Added Reclaim Magicka.
- Added Ritual Protection.
- Added Rollback. (A replacement for Wintermyst's Blink Step.)
- Amplify [School]: updated description to indicate that they affect effects as well as spells.
- Area Restore Health: now correctly heals targets below max Health, instead of targets above max Health.
- Cheat Death: updated description to indicate that it only affects attack damage.
- Death Shroud: now displays a warning message upon reaching 75% of the kill threshold if the target is the player; improved description.
- Fortify [School] updated description to indicate that they affect enchantments as well as spells.
- King of the Lost: reduced base attack damage from 1*OneHanded -> 0.5*OneHanded.
- Nova: improved description.
- Soul Harvest: improved description.
- Windfall: reduced proc chance from 5% (actually 3.75%) -> 3%; no longer activates if another mod gives you the AV but you don't have the item equipped.
- Necklace of the Zodiac: now correctly grants +20% total armor instead of +20 points of armor.
Weapons
- Removed Raider.
- Added Death's Door.
- Lingering Fire: reduced magnitude at higher enchantment levels; reduced base magnitude from 3.25 -> 3.
Misc
- The global/MCM setting SUM_Ench_Global_DisableCaps is now SUM_Ench_Global_EnableCaps (not retroactive). This means the caps on Fortify Alchemy/Smithing and Fortify [School] are now disabled by default.
- When updating, you may want to type help "Unified Ab" into the console, which gets you its ID (xx18EA06, first two hex numbers depend on load order), then player.removespell [its ID], close the console and wait a second, then player.addspell [its ID]. If you don't do this, Clockspinning and Reactive Barrier won't work.
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Version 1.09
- Weapons
- Threshold Death: no longer works on protected targets.
Armor
- Death Shroud: no longer works on protected targets.
- Weapons
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Version 1.08
- Armor
- Alarm: now scales correctly.
- Armor
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Version 1.07
- Armor
- Deep Breath: reduced base value from 6 -> 5.
- Fortify Weapon Enchants: reduced base value from 8 -> 6.
- Undeleted the vanilla Fortify School & Magicka Regen enchantments. They are still not available on any items, but if you had them, now you'll keep them.
- Armor
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Version 1.06
- Weapons
- Fire Damage Lingering: reduced base value from 4 per second -> 3.25 per second.
- Skyhook: will now persist through death (fixing a race condition on killing blows that could make its effect permanent).
- Threshold Death: now respects DisintegrationMainImmunityList.
Armor
- Alarm: changed sound effect.
- Deep Breath: no longer works only in combat.
- Death Shroud: now respects DisintegrationMainImmunityList; reduced multipliers from 1/3 (NPC) and 1/6 (PC) -> 1/4 (NPC) and 1/8 (PC).
- Soul Harvest: no longer incorrectly allows you to accumulate more than 1000 points.
Vanilla enchantments
- Fixed fortify cap no longer working.
- Fortify Heavy Armor: now works correctly.
- Fortify Light Armor: now works correctly.
Misc
- Forwarded these changes from WAFR:
--- Carried over a very large number of stat changes.
--- Fixed the names of Hooded Robes, Stalhrim Heavy, Ancient Nord Honed, Ancient Nord Battleaxe and Nordic items.
--- Included several missing items in Chitin, Nordic and Stalhrim levelled lists.
- Weapons
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Version 1.05
- Weapons
- Killstreak: fixed buff description.
Armor
- Fortify Potions: fixed typo.
- Soul Harvest: no longer causes the corpse to disintegrate; reduced cloak duration from 60 -> 20 seconds.
Vanilla enchantments
- Fixed several instances of missing inventory models.
- Fortify Alteration: carried over USSEP changes.
- Fortify Persuasion: fixed typo in description.
- Fortify Restoration: carried over USSEP changes.
Vanilla unique item enchantments
- Briarheart Geis: now has an inventory picture; carried over unnecessary and non-functional USSEP change to ensure people won't report this as a bug.
- Drainspell Bow: carried over USSEP changes (setting charge cost to 1).
- Notched Pickaxe: fixed enchantment, fixed inventory model.
Shaders
- EnchRedFXShader: carried over USSEP changes.
Formlists:
- SublistEnchArmorDwarvenGauntlets03: carried over USSEP changes.
- CWFinaleFactionLeaderSwordList: carried over USSEP changes.
- SublistEnchArmorDragonscaleCuirass04: carried over USSEP changes.
- LItemEnchDaedricAnyWeapon, LItemEnchDaedricAnyArmor: replaced contents with sublists due to Litems being truncated at some number of entries.
- LItemEnchRingSkillMagic: carried over USSEP changes.
- LItemEnchRingSkillStealth: carried over USSEP changes.
- LootEnchNecromancerRobes25: carried over USSEP changes.
- LootEnchWarlockRobes25: carried over USSEP changes.
- LItemEnchCircletAll, LItemEnchCircletAll25, LitemEnchCircletAll75: carried over USSEP changes.
- LootEnchWarlockRobes25: carried over USSEP changes.
- Weapons
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Version 1.04
- Armor
- Defender: now states it affects "attack" damage.
- Death Shroud: reduced effectiveness multiplier to 1/3 against NPCs and 1/6 against the player; no longer causes hit reaction spam; added magic effect description.
- Recharge Weapons: updated description.
Misc
- Added bash tags.
- Armor
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Version 1.03
- Armor
- Death Shroud: no longer applies to essential actors.
- Soul Harvest: no longer applies to essential actors.
- Windfall: increased cooldown from 6 -> 10 seconds. (Not retroactive.)
Weapons
- Clumsy: duration no longer erroneously unaffected by enchanting bonuses.
- Drain Attack Damage -> Drain Damage: now subtracts a flat amount from the target's melee weapon damage (before perks).
- Illusory Burden: scaling now works.
- Imprisonment: scaling now works.
- Might -> Power Attack Damage: scaling now works.
- Shifting Earth: scaling now works.
- Skyhook: scaling now works.
- Sound: description now updates when scaling.
- Threshold Death: no longer applies to essential actors.
- Armor
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Version 1.02
- Armor
- Removed Bound [Weapon] from levelled lists due to issues. (Since many people are making compatibility patches right now, I don't want to upset the apple cart by adding new items. This enchantment caused issues though.)
Weapon
- Killstreak: reduced effectiveness.
- Armor
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Version 1.01
- Weapons
- Renamed "of Hooking" to "of Hooks".
- Changed the description of Threshold Death, Threshold Throw, Threshold Wail.
Armor
- Gladiator's Glory: now cheers for you when you perform a killmove.
- Soul Harvest: the damage of Soul Burst now scales with your Soul Harvest items instead of level (250 +5/point of Soul Harvest).
Misc
- Changed conditions to prevent users of other mods that increase unused actor values from activating certain enchantments (most visible in the form of corpses turning into ghostly remains due to Soul Harvest). If this is not applied to your save, use the console to remove and add the "Unified Ab" spell.
- Weapons
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- Author's activity
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December 2019
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25 Dec 2019, 10:38PM | Action by: EnaiSiaion
Attribute change
Description changed.
November 2018
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26 Nov 2018, 10:15PM | Action by: EnaiSiaion
Attribute change
file visible to the public
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25 Nov 2018, 8:20PM | Action by: EnaiSiaion
Attribute change
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April 2018
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23 Apr 2018, 10:40PM | Action by: EnaiSiaion
Attribute change
file visible to the public
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23 Apr 2018, 9:30PM | Action by: EnaiSiaion
Attribute change
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23 Apr 2018, 9:30PM | Action by: EnaiSiaion
Attribute change
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March 2018
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25 Mar 2018, 2:51PM | Action by: EnaiSiaion
Changelog added
Change log added for version 3.07
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25 Mar 2018, 2:42PM | Action by: EnaiSiaion
File added
Summermyst v307
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25 Mar 2018, 2:32PM | Action by: EnaiSiaion
Attribute change
Description changed.
January 2018
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27 Jan 2018, 1:49PM | Action by: EnaiSiaion
Attribute change
Description changed.
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27 Jan 2018, 1:39PM | Action by: EnaiSiaion
Readme file added
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27 Jan 2018, 1:38PM | Action by: EnaiSiaion
Changelog added
Change log added for version 3.05
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27 Jan 2018, 1:33PM | Action by: EnaiSiaion
File added
Summermyst v305
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27 Jan 2018, 1:30PM | Action by: EnaiSiaion
Attribute change
Description changed.
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27 Jan 2018, 1:28PM | Action by: EnaiSiaion
Attribute change
Description changed.
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27 Jan 2018, 1:13PM | Action by: EnaiSiaion
Attribute change
Summary changed.
Description changed.
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05 Jan 2018, 12:41AM | Action by: EnaiSiaion
Attribute change
Description changed.
November 2017
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19 Nov 2017, 1:09AM | Action by: EnaiSiaion
Attribute change
Summary changed.
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19 Nov 2017, 1:04AM | Action by: EnaiSiaion
Attribute change
Summary changed.
Description changed.
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19 Nov 2017, 12:38AM | Action by: EnaiSiaion
Attribute change
Description changed.
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