Skyrim
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Created by

DavidJCobb

Uploaded by

DavidJCobb

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About this mod

Use an xEdit script to export the raw height data for a worldspace's cells. Then, use the JavaScript-based tool in Firefox to read that data and generate a heightmap image that you can save.

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Cobb Worldspace-To-Heightmap Converter

I built this tool for my own use, so it's significantly less polished than my more public-minded works, but I figure people may still get some use out of it. This upload consists of:

  • A TES5Edit script that can export all heightmap data for selected cells.
  • A web page (though it should run locally on your hard drive) that can load that dataset, process it, and generate a heightmap image (that you can right-click and save).


Caveats

This is one of my personal tools and as such, it is provided as-is. I may fix bugs or provide support on request, but in general I'm going to be a lot less keen on fixing this thing than I would be for my public works.

These tools were created specifically for Skyrim Classic, and are not guaranteed to work on Fallout 4 or Skyrim Special.

The web page tool was developed for Firefox and has only been tested in that browser. I can't guarantee stable or accurate behavior on other browsers.

There are two kinds of heightmap data for cells -- Vertex Height, embedded in Landscape data, and Max Height Data -- and the latter has not been fully decoded. When VHGT data is not available for a cell, MHDT is used as a fallback, which can affect the final results for the entire heightmap as brightness is normalized across the entire heightmap.