Skyrim

File information

Last updated

Original upload

Created by

scientic

Uploaded by

scientic

Virus scan

Safe to use

159 comments

  1. scientic
    scientic
    • member
    • 33 posts
    • 20 kudos
    Sticky
    Update 1.1.0 - 'The Art of Study'



    I've taken some suggestions, and added a few touches of my own, and made the following changes:
    Spoiler:  
    Show


    I'm not certain how well this plays with just straight updating the mod files. From personal experience, you simply need to remove all Spell Tomes from your inventory and add them back again. That said, I'm very concerned about the vendor issue we still have with installing the mod for the first time mid-game. Hopefully nobody experiences any... unpleasantries.

    Anyhow, I'm signing off for Christmas, so I thought I'd just leave you all with this. Thanks for all your support and feedback, and I hope to return with compatibility patches and updates in the new year!


    Wishing you all a brilliant Christmas,

    scientic

    1. Arbidon
      Arbidon
      • member
      • 28 posts
      • 2 kudos
      Since our wonderful modding friend here has been eaten by the ghosts of christmas's past - I've been attempting to make a patch for this mod that will include a few more spell mods...since it would be such a terrible waste to let this go to the wayside. So far the process of learning how to mess around with Skyrims draconian BS creation killer, I mean Kit has annihilated my save games with prejudice and install folders and corrupted MOD organizer somehow to my extreme dread and dismay, I think I've finally figured it out...hopefully. Just posting to let the Mod author know (if he still is with us somewhere) that I'll be using his original work and scripts to do this...if I've figured it out. I'm sure he wouldn't mind regardless, as it was his original vision to expand the mod in this way....I've tried several times before, so if I am not successful this time I will probably just give up, BUT I implore somebody to bring this thing back to life somehow if I am not successful - this mods too damn neat.
    2. Arbidon
      Arbidon
      • member
      • 28 posts
      • 2 kudos
      Ok, I figured it out.....took me all day to do it, but I know how to make a patch for this mod now - and it's actually pretty simple to do as it turns out once you understand the process. The way he wrote the script makes it very easy to adapt to ANY spell mod :D so give me some time and I'll produce a few patches for this masterpiece that were not already covered by other modders
    3. Cryptear
      Cryptear
      • member
      • 39 posts
      • 0 kudos
      Hey Arbidon, could you please try to make a compatibility patch for Apocalypse? The one currently here is outdated :c
    4. flighter
      flighter
      • member
      • 88 posts
      • 0 kudos
      Hello
      I have a request if its possible for a compatibility patch for Colorful Magic.
      Its a great mod but i do not like the 'face smash' method if i can learn vanilla with this mod.
    5. maleh
      maleh
      • member
      • 10 posts
      • 2 kudos
      i was able to make a new apocalypse 9.45 patch for this mod, i'm still testing if it is working properly. Later on i can release maybe
    6. stm316
      stm316
      • member
      • 1 posts
      • 0 kudos
      I've still got a few spells from apocalypse that can't be learned.
  2. ShySimmer
    ShySimmer
    • supporter
    • 191 posts
    • 1 kudos
    Getting instant CTD with Faralda + Tolfdir. Does this mod need a bashed patch? I'm really at a loss as to why I'm getting CTDs with ONLY these two NPCs for spell tomes...

    EDIT: So removing the mod worked. Not sure if it's due to outdated patches or something.
  3. nightblade097
    nightblade097
    • premium
    • 133 posts
    • 7 kudos
    I made a xedit patch script that seems to do the trick. It depends on spells having the half-cost perk set, but there was only 1 of the 324 that I ran it against that didn't.

    https://drive.google.com/open?id=1tQPbKGebJRx2zna_yPLU1IoMUhFJbgbl
    1. nightblade097
      nightblade097
      • premium
      • 133 posts
      • 7 kudos
      In response to post #78937108. #78979298, #79289678, #79289808 are all replies on the same post.


      Spoiler:  
      Show

      It occurs to me that I should provide some instructions:

      (0. You will need to save the script to your xEdit folder's "Edit Scripts" folder)
      1. Load your plugins in xEdit (including Better Spell Learning.esp), and copy as overrides all the spell tomes (BOOK record in xEdit) you want to patch to a new plugin/something that's not the main plugin and that's below "Better Spell Learning.esp"
      2. Select the overridden records in the new/different plugin
      3. Right click and select "Apply Script..." from the context menu
      4. In the script drop down at the top of the window that appears, select "Skyrim - Better Spell Learning Patcher" and press the "OK" button
      5. Once the script is done, exit xEdit and save the plugin
      6. Make sure the plugin is active in your load order

      As noted in the posts below, this script at this time does not generate the description seen when viewing it in a container (purchasing, in inventory, etc.).

      The BSL Patch Kit listed for the SSE version of this mod (https://www.nexusmods.com/skyrimspecialedition/mods/19960?tab=files) provides instructions on how to add that information to the spell tomes (in addition to doing manually a lot of what the script does). At this time I do not have the scripting knowledge to do this in a reasonable way, so unfortunately if you wish for the description to appear, you will need to do this manually.
    2. ShepherdsWake
      ShepherdsWake
      • premium
      • 21 posts
      • 1 kudos
      Does Better Spell Learning.esp need to be loaded as well for the script to work? Will it have BSL as a master file? I tried this with just the plugin I am trying to make compatible along with its masters, and the records look a lot different than other BSL compatible spell tome records. It seems that all it does is break the books ability to teach a spell. There are no descriptions carried over and there also won't be any text in a book when I read it.
    3. nightblade097
      nightblade097
      • premium
      • 133 posts
      • 7 kudos
      Yes, the Better Spell Learning plugin must be loaded. Sorry, should have made that clear.

      The script copies the changes that Better Spell Learning makes to the Flames spell tome as a baseline then changes it to match the spell tome in question.
    4. nightblade097
      nightblade097
      • premium
      • 133 posts
      • 7 kudos
      In response to post #78937108. #78939443, #78979298, #79289678, #81355828, #81423858 are all replies on the same post.


      Spoiler:  
      Show

       
      And yeah, I didn't add the text that Better Spell Learning does to the tomes, and I noticed that they lose the description.

      Unfortunately, I don't think I'll be able to do either one of those the description text with this script (at least matching what Better Spell Learning does).

      The text inside the tome I would need to parse and find the spell name to replace it, which would be very difficult and most likely drastically increase the script run time. I could probably go with generic text instead. This is now in place and working.

      The description is a modification of the spell's magic effect's description. This one I don't think I can do at all.

      First, if a spell has multiple effects, how do I know which one to get the description from? Second, I would have to change the text to make it not damage-specific, which (like changing out the spell name above) would be difficult and drastically increase the script run time.
    5. VSairaf
      VSairaf
      • member
      • 245 posts
      • 1 kudos
      Hi, I've tried your tool and I get this error message:

      "Load order FileID [04] can not be mapped to FileID for file '{name of my new .esp}"
    6. nightblade097
      nightblade097
      • premium
      • 133 posts
      • 7 kudos
      I edited this to add the text inside the tome and to automatically add needed masters to the patch file. This does significantly increase the run time unfortunately, but it should alleviate the "load order cannot be mapped to" issue.
  4. 33Speedy
    33Speedy
    • premium
    • 346 posts
    • 5 kudos
    If someone could make a working patch for apocalypse 9.45, im sure everyone would be grateful.. it's the most used magic mod ever and it has an outdated patch :/
    1. faelheavymetal
      faelheavymetal
      • member
      • 252 posts
      • 1 kudos
      ^ Please?
    2. Tiress
      Tiress
      • premium
      • 182 posts
      • 7 kudos
      I have one ready. I'm trying to contact scientic so that he can upload it, but so far no response. I'll wait a few more days before posting a link.
    3. Cryptear
      Cryptear
      • member
      • 39 posts
      • 0 kudos
      Any news on that?
    4. Tiress
      Tiress
      • premium
      • 182 posts
      • 7 kudos
      In response to post #66405916. #73329263, #73655368, #74133583 are all replies on the same post.


      Spoiler:  
      Show

      Better Spell Learning - Apocalypse Patch for v9.45 - here
       
      Credits go to:
      scientic for Better Spell Learning
      EnaiSiaion for Apocalypse - Magic of Skyrim
    5. Cryptear
      Cryptear
      • member
      • 39 posts
      • 0 kudos
      Thank you :D
    6. asecurity
      asecurity
      • supporter
      • 31 posts
      • 0 kudos
      Thank you, kind sir.
    7. Amicoletto
      Amicoletto
      • member
      • 263 posts
      • 4 kudos
      Tiress, I'm sorry, but your patch doesn't work. I suggest to everyone to follow the Patching procedure posted here: https://www.nexusmods.com/skyrimspecialedition/mods/19960?tab=files (under the name "BSL Patch Kit") to make a working patch for Apocalypse. The procedure works exactly the same for LE as well, with the same scripts (tested). I personally won't do a patch for Apocalypse because I also use "No spells as loot or from Vendors" and "Spell Research" and I won't ever need to study Apocalypse's spells.

      If you know how to use TES5Edit, patching is fairly easy, although a bit tedious.
  5. Amicoletto
    Amicoletto
    • member
    • 263 posts
    • 4 kudos
    [deleted]
    1. Amicoletto
      Amicoletto
      • member
      • 263 posts
      • 4 kudos
      [deleted]
  6. bjassie
    bjassie
    • member
    • 36 posts
    • 0 kudos
    I want to use the mod unfortunately get an CTD everytime with farengar, tried resetting cells, installing at a different location nothing works. The moment I tried to trade with farengar it is an instand CTD.

    Has anyone else encountered this problem? And does anyone has a fix besides a clean save?

    And are there any patches for apocalypse 9.45?
    1. Kratos8019
      Kratos8019
      • member
      • 2 posts
      • 0 kudos
      Same problem here... did you find a solucion?
  7. HanyQassim
    HanyQassim
    • member
    • 3 posts
    • 0 kudos
    I have made sure after installing that this Mod is the reason the game crashes directly when I try to access the Items menu.
    I have Apocalypse and Forgotten, Dragonborn, Hearthfire and Dawnguard what should I do or what files should i add to the Data folder if this bug is due to my wrong installation anyway?
  8. faelheavymetal
    faelheavymetal
    • member
    • 252 posts
    • 1 kudos
    I've read the Oakflesh spell tome, my character was learning Fury. I've read the fury spell tome and my character was learning clairvoyance.


    WTF?
    1. Tiress
      Tiress
      • premium
      • 182 posts
      • 7 kudos
      I just checked those 2 tomes and it worked fine in my game.
    2. faelheavymetal
      faelheavymetal
      • member
      • 252 posts
      • 1 kudos
      So what can possibly be happening in my game?
    3. Tiress
      Tiress
      • premium
      • 182 posts
      • 7 kudos
      Sadly, I don't know, maybe there really is a bug. I might've found another one, but I'm still testing it. The script is probably pretty simple, but I have a hard time figuring how the whole thing works anyway.
  9. faelheavymetal
    faelheavymetal
    • member
    • 252 posts
    • 1 kudos
    Is it possible to create a script to run in TES5Edit and automatically create patches like Project Illiteracy does?
    1. Tiress
      Tiress
      • premium
      • 182 posts
      • 7 kudos
      For someone skilled enough, sure. I got lost quiet fast. :)
  10. Kuko16
    Kuko16
    • member
    • 615 posts
    • 9 kudos
    NVM
  11. mallakite
    mallakite
    • member
    • 154 posts
    • 1 kudos
    Changing the recovery time doesn't seem to work for me, it's always 1 hour even if i change it to 4 hours or 12 hours. The increasing setting works fine though.