1.0: Initial Release 1.1: Fixed error in installer where textures folder is installed in the meshes folder 1.2: Fixed error in installer where wrong texture sizes are installed 1.3: Updated with patch for Immersive Orc Strongholds. 1.4: Fixed incorrect master in patch for Immersive Orc Strongholds.
Attention: This mod is no longer being supported or updated.
This mod has been uploaded by "The Care Taker". This account is run by Nexus Mods’ Community Development Lead, TerrorFox1234, for the purpose of hosting mods created by authors who are no longer active within the community. I have kept the mod description as it was in its last state, except for the removal of dead links and some minor spelling fixes when needed.
If you are a mod author and would like to make use of this service, it is as simple as getting in touch with TerrorFox1234 and saying that you want your mod(s) to be taken care of when you leave the modding community. Nothing will change for as long as you remain active. If you have opted in and become inactive for more than a year, OR if you announce your departure (either in a direct message to me or as a public announcement), your mods will be transferred to this account. Any permissions you have specified will remain in effect.
If, later on, you decide to reactivate your account and wish to regain control of your mod, send a message to TerrorFox1234. Bear in mind that you must be able to prove you are the original author. (The best way to do this is by sending a message from the original account that you used to upload the mod.)
Thank you for your consideration and happy modding!
Eh... he's writing he WON'T SUPPORT IT any more! So... how you asking him to port it to SSE... since he's not even support any more the LE version????? Port it yourselves in SSE via SSE Creation Kit. I've ported about 200 LE mods to SSE for my build.
@LupusHegemonia why should anyone care? good for you you took all your mods that you uploaded down because you straight stole them and uploaded them as your own so gtfo.
Hi steveowashere17, this is a great looking mod. I had a previous version installed and started playing Skyrim again, but thanks to NMM I noticed my mod was an older version and went to update it, but you've hidden the file. Are you still working on this file?
VERY VERY NICE! endorsed strange tho, the 1st time i entered the longhouse (one south of markarth) it immediately started raining inside the longhouse. never seen that before. could be something on my end tho
Do you use ELFX ? If yes, you've to remove the "Use Sky Lighting" from the DATA-Flags from the cell "Burguk's Longhouse". It's a bug by ELFX that makes the cell use weather inside.
The ETaC patch requires a Spice of Life - OrcLonghouse.esp that is not available. Also, if you use the modular version of Immersive Orc Strongholds the need of the ETaC Resources.esm is not required, for people who use only the Orc overhaul.
I use only Immersive Orc Strongholds from ETaC. Your ETaC patch is missing this unavailable master file. What do we do to avoid game crashing. Do we change the name of "Spice of Life - OrcLStrongholds.esp" to "Spice of Life - OrcLonghouse.esp"?
I've swtiched Spice of Life - OrcLonghouse.esp to Spice of Life - OrcLStrongholds.esp, my mistake!
According to Tes5Edit Immersive Orc Strongholds does need ETaC Resources.esm as a master. Both from the modular and the complete versions of the mod. At least in the plugins I got from ETaC's page.
No problem. I believe she made some minor changes and added some homes and NPCs. Since it is all Orc stuff, she probably didn't need anything from ETaC Resources.esm. I guess, you also removed it as a master in your ETaC patch. Thanks.
Edit: I just checked my Immersive Orc Stronghold.esp from ETaC modular and it has ETaC Resources.esm as a master. I just downloaded it yesterday, so it is current file. I checked in NMM and TES5Edit.
Edit2: I cleaned masters in Immersive Orc Stronghold.esp just in case and ETaC Resources.esm is still a master. So it is needed.
Right, I haven't removed ETaC Resources.esm because it's needed by Immersive Orc Strongholds, sorry if my other posts gave that impression. I can try to remove it and see what happens, but i'm not sure it will end well. I'm also not sure why people wouldn't want it as a master in the first place?
I also noticed that you need the Resources.esm. She used some items, like lanterns ... from the pack for the Orc Strongholds. So we definitely need it.
Thanks! I maintain a STEP guide and we include all of your mods but use a mixture of Holds + ETaC. We'll definitely pull this in if you're able to patch it up when you have some free time.
I'll have a look at it tonight (GMT +1) and hopefully be able to release something before tomorrow. I'll update the installer when there's a patch. Patching doesn't take too long, but of course it depends on what ETaC actually does with Strongholds.
I can't download v1.3 with NMM and when I download manually I get errors unpacking with WinRAR. The folders are then empty in the unpacked folder. I downloaded other files on this site at the same time with no problems.
63 comments
Changelog:
1.0: Initial Release
1.1: Fixed error in installer where textures folder is installed in the meshes folder
1.2: Fixed error in installer where wrong texture sizes are installed
1.3: Updated with patch for Immersive Orc Strongholds.
1.4: Fixed incorrect master in patch for Immersive Orc Strongholds.
This mod has been uploaded by "The Care Taker". This account is run by Nexus Mods’ Community Development Lead, TerrorFox1234, for the purpose of hosting mods created by authors who are no longer active within the community. I have kept the mod description as it was in its last state, except for the removal of dead links and some minor spelling fixes when needed.
If you are a mod author and would like to make use of this service, it is as simple as getting in touch with TerrorFox1234 and saying that you want your mod(s) to be taken care of when you leave the modding community. Nothing will change for as long as you remain active. If you have opted in and become inactive for more than a year, OR if you announce your departure (either in a direct message to me or as a public announcement), your mods will be transferred to this account. Any permissions you have specified will remain in effect.
If, later on, you decide to reactivate your account and wish to regain control of your mod, send a message to TerrorFox1234. Bear in mind that you must be able to prove you are the original author.
(The best way to do this is by sending a message from the original account that you used to upload the mod.)
Thank you for your consideration and happy modding!
But for now keep working??
strange tho, the 1st time i entered the longhouse (one south of markarth) it immediately started raining inside the longhouse. never seen that before. could be something on my end tho
I don't think my mod's changes are capable of giving that result I think no interiors were even touched by the plugin.
According to Tes5Edit Immersive Orc Strongholds does need ETaC Resources.esm as a master. Both from the modular and the complete versions of the mod. At least in the plugins I got from ETaC's page.
Edit: I just checked my Immersive Orc Stronghold.esp from ETaC modular and it has ETaC Resources.esm as a master. I just downloaded it yesterday, so it is current file. I checked in NMM and TES5Edit.
Edit2: I cleaned masters in Immersive Orc Stronghold.esp just in case and ETaC Resources.esm is still a master. So it is needed.
Do you have any plans to provide an ETaC Immersive Orc Settlements patch?
I'll try into look at making a patch sometime soon. I totally forgot about ETaC because i haven't used it in such a long time. (Shame on me)
So i'm still working on it! Coming soon, however.
Great mod! Great series! Thanks for that!
FYI, Fomod installs 1K textures when you choose 2K ones and vice versa!
Line 14 & 27 in the ModuleConfig.xml.
Uploading an update now.