Skyrim

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YsCordelan

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YsCordelan

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This mod is my attempt to improve the Skaal Village, with the emphasis being on utility over aesthetics (which isn't to say that I don't try to make it look good, just that I focus on adding things which serve a purpose).



Features

Decorative main gate
Stockades around north and south entrances
A basement beneath the Greathall with a brewery, guard quarters, and a jail
3 guards (2 patrolling outside, 1 guarding the jail)
An observation platform behind the Greathall
Two new buildings:
A house with two new NPCs (a mother and son)
A hunting lodge (which the player can sleep in)
Slightly expanded farmyard behind Oslaf's house
A small snowberry garden by the main gate
A new cave, Rimhull, is accessible via the well in the village center.
In related news, a unique item from Morrowind makes a return appearance.
All new NPCs have full daily schedules and are flagged as protected so they won�t die to random dragons attacks.
Relevant Unofficial Patch edits have been forwarded
Cleaned with TES5Edit


Installation
I recommend using a mod manager, such as Mod Organizer or Nexus Mod Manager. If you want to install manually, just extract the contents of the archive into your Skyrim data folder. This mod is safe to install mid-playthrough; just make sure you save somewhere away from Tel Mithryn before loading it up for the first time.

DynDOLOD (url=http://www.nexusmods.com/skyrim/mods/59721/?) to ensure that all structures display properly when viewed from far away.


Compatibility
This mod will generally be incompatible with mods that edit the Skaal Village and its immediate surroundings.


Permissions
I grant permission to release compatibility patches and translations into languages other than English, as long as you properly credit me. If you wish to release other derivative works or include this mod in a compilation, you must obtain my permission. I can be contacted via Nexus private message.