UPDATE: Version 2.0 adds the textures for the Gargoyle Statues that are found in Dawnguard. The Bethesda hi-res pack version is only 1K, so it was seriously lacking in detail. I offer 4K and 2K versions (with reduced normals available as well, for those who want that).
Add your comments and queries here..... This is just a vanilla retexture, so it should work for most mods.
There are only textures in the mod, no meshes or ESP. Choose whichever resolution works best for your setup.
So I decided to check these out (all files) in Skyrim Special Edition. Did a new game with only my cottage mod for SSE, Alternate Start, and USLEEP loaded, and picked the vampire lord start to get to the tower outside the castle quickly for some testing. I downloaded each file from here and RUSTIC DEATH HOUND manually and loaded them up into NMM, trying out one file for both RUSTIC GARGOYLE and RUSTIC DEATH HOUND at a time. At the tower outside the castle I spawned one of each variety of gargoyle, and a death hound, and used the killall command before making a test save to reload and check each file. The textures look no different then how they did in the original Skyrim here for me (for all 3 gargoyle creatures, the gargoyle statue, and death hound), and the game of course loads up fine (win 7 64bit, hp pavilion dv6). Granted this was short term testing, but I'd imagine the game wouldn't allow me to load such a save if there was an issue with the textures, or at the very least something would look off. I would like to give this kind of testing thing a go for your other mods as well (though they may not need it if these two were without issue on my end).
I appreciate you taking the time to test these out for me (I can't run SE myself). From what I've seen, the textures are exactly the same as the originals, only landscape textures all have spectral layers to their normal maps now. I didn't believe the textures are saved in new compression formats like Fallout 4
Skyrim SE is kind of a halfway point between the original Skyrim and Fallout 4. It has some of the features of FO4, but still retains a lot of the original Skyrim assets. It's not really a brand new game, just a spruced up one.
The only real problem with textures is that you can't use uncompressed normal maps with Win 7 64-bit, or the game will CTD. The other older compressions like DXT1 and DXT5 should work just fine, and that's what the SE textures look like to me.
May be why I had no trouble with the textures for my wolf knight armor SSE port then since they were saved in DXT1 and DXT5 (with older version of gimp) where necessary (although I ran them in DDSopt for the latest update with the STEP wiki settings anyways). You are right about the SSE textures being the same (except the upscales of course with their minimal difference) as the original (with the high res dlc pack) minus the landscape, and maybe the plant textures being changed for SSE. I went through nearly all of them myself comparing them visually and their file sizes at least, hunting for upscales to downscale to get better performance on my potato (well it seems like one for SSE so far).
Anyways, I'll continue the testing, since I have plenty of time, and I really do enjoy using your mods. Oh I also should have mentioned I only had the precipitation occlusion and lens flare boxes checked in the launcher options when testing these. I don't really know what most of the others do and what effect they have (if any) on textures. I suppose rather then making a future post about testing your other mods (I don't want to get spammy now), and if they work, I should probably just mention which ones have issues (if any). Though I can also make a comprehensive list of everything that does work when I finish this testing. I could probably pm you that or post on whichever happens to be the last mod I test. Mods used (my cottage mod, Alternate Start, and USLEEP) and launcher settings will stay the same as above for all of my testing too. Alright, that should be all for now, haha.
Yes, feel free to send me a PM if you find any issues that need addressing. That would probably be the easiest, and neatest way to handle things. Thanks again for your help.
No. Totally impractical for me, and ridiculously huge download besides.
It's simple enough for the user to make their own any. Just zip the various texture files, combine them together, re-zip them, then give the new file a name like RUSTIC TEXTURE COLLECTION and you're done.
I'm pretty sure this is my first comment on a mod out of all the mods I've downloaded, I'm pretty new to playing Skyrim with mods compared to most everyone on this site because I only recently got a good enough computer to run Skyrim and even more recently I've actually bought Skyrim to player on this computer because at first I didn't think my computer could handle it. But that's not my point I just wanted to give a suggestion, if you don't think it's a good one just ignore my comment, or if you were already planning on doing so then the same goes, but I think with all your mods that change these textures it could be a great idea to compile them all into a single easy to download file, if that's possible. I was looking through all of your mods and clicking on all the retextures and I have a million tabs open lol, so I just got that idea, it's not a big deal but would probably make things a little easier for anyone who has yet to download this or your other mods, or for your future mods that you might make, you could add a nice little window to select which textures that we want to sue after we've downloaded it if it was with NMM or what ever other download things people use and it would just be overall easier, I'm sure that's probably inconvenient for you and I can understand that, by no means do you have to do anything this like I said, just a little suggestion. And if you're still reading this then thank you for lasting that long lol and I hope you consider doing something like this.
Hey Mistymer, Gamwich was asked this and explained that the file size would just be too large if he compiled all his work, so he wouldn't be doing that.
And then every time there's a small update to a normal map or what have you he has to upload a monster file. Separate mods make it easy to manage conflicts as well. Using NMM would be a nightmare with a Gamwich ALL IN ONE and you would need to know every mod that conflicts before installing. That's too much of a headache for anyone to want to even continue making mods. :s
76 comments
Add your comments and queries here..... This is just a vanilla retexture, so it should work for most mods.
There are only textures in the mod, no meshes or ESP. Choose whichever resolution works best for your setup.
The textures look no different then how they did in the original Skyrim here for me (for all 3 gargoyle creatures, the gargoyle statue, and death hound), and the game of course loads up fine (win 7 64bit, hp pavilion dv6). Granted this was short term testing, but I'd imagine the game wouldn't allow me to load such a save if there was an issue with the textures, or at the very least something would look off. I would like to give this kind of testing thing a go for your other mods as well (though they may not need it if these two were without issue on my end).
Skyrim SE is kind of a halfway point between the original Skyrim and Fallout 4. It has some of the features of FO4, but still retains a lot of the original Skyrim assets. It's not really a brand new game, just a spruced up one.
The only real problem with textures is that you can't use uncompressed normal maps with Win 7 64-bit, or the game will CTD. The other older compressions like DXT1 and DXT5 should work just fine, and that's what the SE textures look like to me.
Anyways, I'll continue the testing, since I have plenty of time, and I really do enjoy using your mods. Oh I also should have mentioned I only had the precipitation occlusion and lens flare boxes checked in the launcher options when testing these. I don't really know what most of the others do and what effect they have (if any) on textures. I suppose rather then making a future post about testing your other mods (I don't want to get spammy now), and if they work, I should probably just mention which ones have issues (if any). Though I can also make a comprehensive list of everything that does work when I finish this testing. I could probably pm you that or post on whichever happens to be the last mod I test. Mods used (my cottage mod, Alternate Start, and USLEEP) and launcher settings will stay the same as above for all of my testing too. Alright, that should be all for now, haha.
oops...
It's simple enough for the user to make their own any. Just zip the various texture files, combine them together, re-zip them, then give the new file a name like RUSTIC TEXTURE COLLECTION and you're done.
yw for the constructive criticism i just gave.
It should be done, the size is quite small, 1.5GB or near, saves having 40 mods.