There is some missing buildings near the bridge, Lantern is hanging in mid air the crates are floating and the doorway is embedded into the rocks.. I don't use etac or any other mods that alter Ivarstead... anyone else have this problem?
I'm having this issue as well.. Doors, crates, candles, and boxes all over the place.
I thought perhaps it was conflicting with one of my mods which adds merchants to Ivarsead, but it's still happening. And I got nothing else editing the area. *sad face*
I have been using Arthmoor's Ivarstead for awhile now combined with JK's (plus a little editing to make them work together). I downloaded this mod to try it out in place of JK's.
Most of the changes seem to be like the mod author states, small things you might not notice at first. I didn't have any problems with the mod. I really like the *idea* of a graveyard in Ivarstead and the other settlements, but I have to question the placement of this one. If your goal was to make me think Ivarstead's residents aren't cannibalistic, you might consider moving it. It's basically right on top of the field where they grow their crops, with an open coffin visible. I don't know about you but I'd feel a little squeamish about planting my vegetables about three feet from my poorly buried, slightly rotten, dear departed Uncle Ysgramor.
I'm not sure about the point of the items *in* the tower by the bridge leading to the 7000 steps. The tower is fine, but it has two cage doors as well as a solid cage that can't be opened, with a hostile wolf inside. Is it supposed to be a guard wolf? With it going constantly aggro it might be better to stick a regular dog in there.
Thank you for designing your work compatible with Arthmoor's villages and immersive citizens. I seem to have met a bug though. The doors to the houses added by arthmoor's mod seem to be doubled since I installed your mod. When interacting with the doors 'moving the cursor in front of it) i have "Goldir's house/lili star sung/tumba's house" normal message, and a new "open wooden door" message.
Aaahh yes that wooden door, i remember the records on tesedit. Technically no problem is caused but it is annoying and a bit immersion breaking. I'll take a look when i can thanks.
Yay, I was waiting for your next one! And just in time for my latest play through, going to be starting in Ivarstead. ! I'm a big fan of your of your Riverwood Plus, and for people like me with less powerful graphics card (who can't run the bigger stuff like etac, JK's series.. etc..). These changes are perfect, not too little, but enough to add some flavor to an otherwise dull area.
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Doors, crates, candles, and boxes all over the place.
I thought perhaps it was conflicting with one of my mods which adds merchants to Ivarsead, but it's still happening. And I got nothing else editing the area. *sad face*
I will put it on requirements.
It is a shame your mod adds no merchant or services
Most of the changes seem to be like the mod author states, small things you might not notice at first. I didn't have any problems with the mod. I really like the *idea* of a graveyard in Ivarstead and the other settlements, but I have to question the placement of this one. If your goal was to make me think Ivarstead's residents aren't cannibalistic, you might consider moving it. It's basically right on top of the field where they grow their crops, with an open coffin visible. I don't know about you but I'd feel a little squeamish about planting my vegetables about three feet from my poorly buried, slightly rotten, dear departed Uncle Ysgramor.
I'm not sure about the point of the items *in* the tower by the bridge leading to the 7000 steps. The tower is fine, but it has two cage doors as well as a solid cage that can't be opened, with a hostile wolf inside. Is it supposed to be a guard wolf? With it going constantly aggro it might be better to stick a regular dog in there.
Thanks for sharing your work.
I seem to have met a bug though. The doors to the houses added by arthmoor's mod seem to be doubled since I installed your mod. When interacting with the doors 'moving the cursor in front of it) i have "Goldir's house/lili star sung/tumba's house" normal message, and a new "open wooden door" message.
I'm a big fan of your of your Riverwood Plus, and for people like me with less powerful graphics card (who can't run the bigger stuff like etac, JK's series.. etc..). These changes are perfect, not too little, but enough to add some flavor to an otherwise dull area.