Skyrim

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LucidAPs

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LucidAPs

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18 comments

  1. LucidAPs
    LucidAPs
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    CPU: Intel Core i7-6850k @4.2GHz GPU: NVIDIA GeForce GTX 1060 Aorus OC 6gb vram RAM: Corsair DDR4 16gb Disk Drive: SSD Mushkin 120gb
  2. ista3
    ista3
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    There is some missing buildings near the bridge, Lantern is hanging in mid air the crates are floating and the doorway is embedded into the rocks.. I don't use etac or any other mods that alter Ivarstead... anyone else have this problem?
    1. MisterB1969
      MisterB1969
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      • 216 kudos
      I'm having this issue as well..
      Doors, crates, candles, and boxes all over the place.

      I thought perhaps it was conflicting with one of my mods which adds merchants to Ivarsead, but it's still happening. And I got nothing else editing the area. *sad face*
    2. LucidAPs
      LucidAPs
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      Sorry for the late reply, this mod needs Ivarstead by Arthmoor.
      I will put it on requirements.
    3. MisterB1969
      MisterB1969
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      Ah!! thank you
    4. Darnexx
      Darnexx
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      Ah! I see, I was about to tell you about these floating things aswell. :O XD
  3. davidwalshireland
    davidwalshireland
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    I came across your mod because I was looking for a low impact mod that gave Ivarstead a merchant
    It is a shame your mod adds no merchant or services
  4. grimjaw5
    grimjaw5
    • member
    • 9 kudos
    I have been using Arthmoor's Ivarstead for awhile now combined with JK's (plus a little editing to make them work together). I downloaded this mod to try it out in place of JK's.

    Most of the changes seem to be like the mod author states, small things you might not notice at first. I didn't have any problems with the mod. I really like the *idea* of a graveyard in Ivarstead and the other settlements, but I have to question the placement of this one. If your goal was to make me think Ivarstead's residents aren't cannibalistic, you might consider moving it. It's basically right on top of the field where they grow their crops, with an open coffin visible. I don't know about you but I'd feel a little squeamish about planting my vegetables about three feet from my poorly buried, slightly rotten, dear departed Uncle Ysgramor.

    I'm not sure about the point of the items *in* the tower by the bridge leading to the 7000 steps. The tower is fine, but it has two cage doors as well as a solid cage that can't be opened, with a hostile wolf inside. Is it supposed to be a guard wolf? With it going constantly aggro it might be better to stick a regular dog in there.

    Thanks for sharing your work.
  5. LadyKarrakaz
    LadyKarrakaz
    • member
    • 34 kudos
    Thank you for designing your work compatible with Arthmoor's villages and immersive citizens.
    I seem to have met a bug though. The doors to the houses added by arthmoor's mod seem to be doubled since I installed your mod. When interacting with the doors 'moving the cursor in front of it) i have "Goldir's house/lili star sung/tumba's house" normal message, and a new "open wooden door" message.
    1. LucidAPs
      LucidAPs
      • supporter
      • 490 kudos
      Aaahh yes that wooden door, i remember the records on tesedit. Technically no problem is caused but it is annoying and a bit immersion breaking. I'll take a look when i can thanks.
  6. wolfgrimdark
    wolfgrimdark
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    A really nice add-on for Arthmor's work. Going to try it out in a bit - just downloaded.
  7. andy08
    andy08
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    • 19 kudos
    Endorse Amazing Work as allways, hope you cover more Town's
    1. LucidAPs
      LucidAPs
      • supporter
      • 490 kudos
      Much love, will do.
  8. MisterB1969
    MisterB1969
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    Yay, I was waiting for your next one! And just in time for my latest play through, going to be starting in Ivarstead. !
    I'm a big fan of your of your Riverwood Plus, and for people like me with less powerful graphics card (who can't run the bigger stuff like etac, JK's series.. etc..). These changes are perfect, not too little, but enough to add some flavor to an otherwise dull area.
    1. LucidAPs
      LucidAPs
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      • 490 kudos
      Thank you, that's my thinking too.
  9. eryol
    eryol
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    You should make it compatible with etac, everyone has that
    1. kiwifruitxx
      kiwifruitxx
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      • 15 kudos
      + 1 for ETaC compatability
    2. GinaN
      GinaN
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      • 17 kudos
      Agreed, ETaC compatibility is a must for me, and many others.