For those who can't find the main entrance, the three pictures after the introductory screenshot gives you a hint: the secret hatch is in the left gatehouse (as soon as you enter Whiterun). Turn left, past the guard, then left further into the gatehouse. It is clearly signed with a Shadowmark and a lantern.
If you had given me this like 1 day ago, this'd be my follower base. Anyway, great mod. Could you consider having 15 beds instead of 8? or maybe even more? Can spouses and/or children live here?
I'm very tempted to install this for the extra trainers alone, (cause Vipir the Fleet is apparently an effing moron who thinks a level 5 thief with level 24 pickpocket "knows all that he knows" despite him being a master-level trainer in pickpocket) but the overall layout of the place seems interesting. Might be able to use this for a few of my criminal characters as a Guild Base to send them out for stealing, smuggling skooma, etc. The fact that it resembles the Ragged Flagon (I assume due to Gallus founding it) makes it fit all the better.
not exactly what I was looking for but this is what I need, since I use so many custom followers (Familiar Faces, Skyrim Tanker Neisa, Skyrim Healer Onean-Altair included, SA Follower Miya and it works fine) and I use the non trainer file one (for MO user, just pick which file you like and place it outside, left the other unused files inside the data and optional folder so it won't be loaded)
um...just wondering will it be much to ask...could you add one bathroom where all followers could use it? I know its an underground base but I'm one of those player who spoil their follower with luxury, so I just kinda wonder...
I found this mod when I was looking for a house that could house my 5 followers so I could swap them anytime when I bored, I also use your Lakeview bathhouse mod it was good1 before I swap it for this for the sake of my laptop performance tho (I use save cleaner after removing but kinda lags after loading if you place followers in bathhouse tower, and assign it as her home-I use Miya, MHYH, EFF)
and I'm experiencing a bit of trouble, the bard didn't play any instrument when I requested it, and the cook didn't say "let's sate that appetite" altho the subtitle said so
Question ? Does this Mod affect the Smith Shop in Whiterun ( Warmaiden's ) as you enter Whiterun it is the Smith Shop on your Right just after the water bridge. My Question does this Mod affect the Warmaiden's cell. Because I have a Mod loaded that has a Underground workshop just under Warmaiden's Smith Shop . I want to be able to use this mod with the other one Under the Smith Shop that I have. But I just want to no if this Mod will have an effect on my other mod in this Area. ? Depending on what cell you used for this mod. Thank You . I will await for your Answer. Again, Thank U ..
Superb mod, ticking all the right boxes for style, location and usability... I would double-endorse if I could... The only problem i've got is that the trainers don't work for me, the cook and elisa are fine, just the trainers saying that they can't train my lvl 2 character with not skills whatssoever, any further. What gives??? I am running Requiem, but as per TESVEDIT, the Requiem patcher only adds skills to the trainers, not takes anything away as far as I can tell. Anybody as a similar problem ? The only other improvement I could see, would be a more convenient bolt-hole, say, behind the stables or the first watercourse grate outside Whiterun - you park your horse after a long journey and quietly weasel your way to the back of the stables and disappear between some bushes...
Has anybody tried this mod with Open Cities yet? It looks like a really awesome mod, though I would hate to have to remove Open Cities to get it to work =(
The problem is that the main door is inside the Whiterun worldspace, which means it'll not work with Open Cities without reworking this mod to work with it.
58 comments
For those who can't find the main entrance, the three pictures after the introductory screenshot gives you a hint: the secret hatch is in the left gatehouse (as soon as you enter Whiterun). Turn left, past the guard, then left further into the gatehouse. It is clearly signed with a Shadowmark and a lantern.
Translations with only the plugin, yes, just message me.
But the whole mod... Nope.
Happy Mod Author Appreciation Day.
http://www.nexusmods.com/skyrim/mods/59543
Might be able to use this for a few of my criminal characters as a Guild Base to send them out for stealing, smuggling skooma, etc. The fact that it resembles the Ragged Flagon (I assume due to Gallus founding it) makes it fit all the better.
Some pics sent. cheers
not exactly what I was looking for but this is what I need, since I use so many custom followers
(Familiar Faces, Skyrim Tanker Neisa, Skyrim Healer Onean-Altair included, SA Follower Miya and it works fine)
and I use the non trainer file one (for MO user, just pick which file you like and place it outside, left the
other unused files inside the data and optional folder so it won't be loaded)
um...just wondering will it be much to ask...could you add one bathroom where all followers could use it?
I know its an underground base but I'm one of those player who spoil their follower with luxury, so I just
kinda wonder...
I found this mod when I was looking for a house that could house my 5 followers so I could swap
them anytime when I bored, I also use your Lakeview bathhouse mod it was good1 before I swap it for
this for the sake of my laptop performance tho (I use save cleaner after removing but kinda lags after
loading if you place followers in bathhouse tower, and assign it as her home-I use Miya, MHYH, EFF)
and I'm experiencing a bit of trouble, the bard didn't play any instrument when I requested it, and the
cook didn't say "let's sate that appetite" altho the subtitle said so
sorry for the wall of text, and thank you
The only problem i've got is that the trainers don't work for me, the cook and elisa are fine, just the trainers saying that they can't train my lvl 2 character with not skills whatssoever, any further. What gives??? I am running Requiem, but as per TESVEDIT, the Requiem patcher only adds skills to the trainers, not takes anything away as far as I can tell. Anybody as a similar problem ?
The only other improvement I could see, would be a more convenient bolt-hole, say, behind the stables or the first watercourse grate outside Whiterun -
you park your horse after a long journey and quietly weasel your way to the back of the stables and disappear between some bushes...