It appears that the SKSE team have finally fixed the functions this mod uses in SKSE64 so now we can finally rename and swap enchantments on items in SSE.
Some "enchanted" items aren't really enchanted. Sometimes there's a script attached that's used to fake the enchantment and this mod can't copy the scripts.
like this mod. don't like some aspects of its implementation: -no explicit enchantment remover -having no book but the wabbajack equipped gives a book. I have like 6 now because I keep forgetting to unequip it. I feel like wabbajacking you for this. Mudcrabs! -the have book / don't have book binary. my suggestion? replace the checks for the book with a pair of Misc items that the game checks for the 'use' of and switches between. One for on, one for off.
quest. player alias script.sorta dummy code stripped down from another mod. <put your stuff in these corner brackets>
Sorry, but it works the way I like it. I thought of dozens of different ways to control things at a technical level and chose this one. It won't be changing.
1. It's not meant to be an enchantment remover, there are plenty of other mods that provide dis-enchantment options. 2. You apparently love the Wabbajack far more than I do, because I don't even carry it around much less keep it equipped. 3. I didn't want a constant item (much less a pair of items) in my inventory and that's why it's a book I can drop on (or near) the enchanting table when I'm done.
Personally I never carry Wabbajack around much less keep it equipped. Once I get it I leave Wabbajack (and the book) in a chest near my enchanting table in my game.
So I am having a strange error. I laid my book on a bookshelf and when I went back, it was gone. So I removed the mod and then reinstalled it, so that I could go back to the College and get the book again. Only it's not there this time.
Can you please advise me how to fix this? Or at least how to spawn in another book? Thanks.
Don't ever uninstall and reinstall mods like that. It corrupts your saved games! If possible go back to the save you made before uninstalling.
As for the book, I have no idea why it would have disappeared, but stranger things have happened in Skyrim.
You can type
help "Arcane Enchanter Basics"
in the console to get the formID needed then use additem to give yourself another copy.
There is also another copy in Riften and if you get Wabbajack it will also spawn a copy in your inventory the next time you activate an arcane enchanter with it equipped.
In SSE Engine Fixes, it fixes some of the functions that are missing from skse64. Do you know if any of those functions this restores would allow this mod to work? It would be great to have this on SSE!
Just tested it, and I can confirm that this mod works using SSE Engine Fixes! I unpacked the BSA and also resaved the esp in the Creation Kit to convert it to form 44. After loading it up, everything seems to work. The enchantments transfer and the item renaming works as well.
Thought I'd let you know in case you wanted to do an official port!
What if the reason you can only name items at an arcane enchanter is because you're essentially placing an enchantment on that item that forces everyone to call it by that name.
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It appears that the SKSE team have finally fixed the functions this mod uses in SKSE64 so now we can finally rename and swap enchantments on items in SSE.
-no explicit enchantment remover
-having no book but the wabbajack equipped gives a book. I have like 6 now because I keep forgetting to unequip it. I feel like wabbajacking you for this. Mudcrabs!
-the have book / don't have book binary. my suggestion? replace the checks for the book with a pair of Misc items that the game checks for the 'use' of and switches between. One for on, one for off.
quest. player alias script.sorta dummy code stripped down from another mod. <put your stuff in these corner brackets>
Scriptname <thisisareferencescript> extends ReferenceAlias
FormList Property <formlistgoeshere> Auto
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
int Index = <formlistgoeshere>.Find(akBaseObject)
if(Index >= 0)
<swap items functionality goes here>
endIf
endEvent
1. It's not meant to be an enchantment remover, there are plenty of other mods that provide dis-enchantment options.
2. You apparently love the Wabbajack far more than I do, because I don't even carry it around much less keep it equipped.
3. I didn't want a constant item (much less a pair of items) in my inventory and that's why it's a book I can drop on (or near) the enchanting table when I'm done.
Personally I never carry Wabbajack around much less keep it equipped. Once I get it I leave Wabbajack (and the book) in a chest near my enchanting table in my game.
Can you please advise me how to fix this? Or at least how to spawn in another book? Thanks.
As for the book, I have no idea why it would have disappeared, but stranger things have happened in Skyrim.
You can type
help "Arcane Enchanter Basics"
in the console to get the formID needed then use additem to give yourself another copy.
There is also another copy in Riften and if you get Wabbajack it will also spawn a copy in your inventory the next time you activate an arcane enchanter with it equipped.
Thanks! Mod looks great!
I unpacked the BSA and also resaved the esp in the Creation Kit to convert it to form 44. After loading it up, everything seems to work. The enchantments transfer and the item renaming works as well.
Thought I'd let you know in case you wanted to do an official port!
By the way can you post your version here?
It is possible but the author has to agree.
Elven Sword named "Dragon Biter"
nobody can not call it "Dragon Biter" now
I want to wear armor and clothes that look good but hate having to wear ugly crap just because it's enchanted
Works on gear/clothes added by other mods.
Great mod!!