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About this mod
The Legend Of The Eagles Nest updated and enhanced
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Get in touch if you have any other queries re permissions...
File credits
Credits to Flaho Shi for Legend Of The Eagles Nest > http://www.nexusmods.com/skyrim/mods/34834/
Credits to Malo for the statue resources > http://www.nexusmods.com/skyrim/mods/54152/?
Credits to Liam for Liams Clutter Resources > https://www.nexusmods.com/skyrim/mods/94175
Credits to Runspect for Resources for Modders https://www.nexusmods.com/skyrim/mods/26132
Credits to Stroti for resources > https://www.nexusmods.com/skyrim/mods/62787/
Credits to MJB for resources > https://www.nexusmods.com/skyrim/users/3123219
Credits to JayCrane for resources > https://www.nexusmods.com/skyrim/mods/94195/
Credits to Tamira for resources > https://www.nexusmods.com/skyrim/users/776954
Thanks to Bethesda for creating Skyrim.
Thanks to RealitySpectre for the Mod resources
Thanks to Grantyboy050 for creating the LOD
Thanks to TESA for the Mod resources http://tesalliance.org/forums/index.php?/files/category/134-resources/
Thanks to Blary for the Mod resources http://skyrim.nexusmods.com/mods/14134
Thanks to InsanitySorrow for the Mod resources http://tesalliance.org/forums/index.php?/files/category/134-resources/
Thanks to Oaristys and Tony67 for the Mod resources http://skyrim.nexusmods.com/mods/16525
Thanks to insane0hflex aka svaalbard for the great mod video
Thanks to Brodual for the great mod video
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the people, who made tutorialsDonation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 1.1
- Removed flicker-pulse from bulbs that made no sense
Tweaked bulb colours for all areas
Moved existing bulbs onto SKSE script and DLL
Edited crafting torches to switch between on and off models automatically
Removed extraneous bulbs
Added new beds in byre
Added and moved clutter in byre
Added fireplace in byre
Added new teleport door between alchemy tower and main building
Moved braziers to more logical positions
Added extra braziers in crafting area to avoid frostfall death
Added working windows to crafting area
Implemented snow static switching dependant on window state.
Added update.esm as master
Placed existing statics onto original quest markers
Added switching icicle statics on window state
Remade sewer door teleport
Added mountain statics to mountain base for vanilla compatibility
Navmesh tweaks
Plugin cleaned in Tes5edit
Added switch-able feature banners
Added new statues at entrance
Added switch-able banners at entrance
Added new lantern meshes in crafting area
Updated blacksmith smelter clutter
Added various wall art in crafting area
Added switch-able tower banners
Added wire mesh window for blacksmith smelter
Converted telescope to functional model
Added new swinging stained glass lanterns with automatic switching
Changed note for lore purposes
- Removed flicker-pulse from bulbs that made no sense
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Version 1
- fixing the existing deleted navmesh Issue by pushing a single triangle below the map
putting the exterior lights onto a timer so they come on and switch off automatically
added lights by exterior storage chest and smelter
added lights by Eagle crest in alcove
tweaking the exterior lighting to increase the secretive atmosphere
tweaking the exterior lighting to reduce bulb popping and increase performance
repairing the castle exterior navmesh to improve NPC idling and NPC exploration
tweaking existing idle markers to allow NPC's more accurate representation
adding limited exterior decor that includes 2 statues by stroti and some braziers for Frostfall compatibility
removing two stone blocks to allow easier access between parapets
editing mountain clouds to remove visible edges
adding a note for lore purposes
tweaking the exterior mannequins to prevent them from coming alive
moving the lower sewer door gate up the hill for compatibility with Ebonvale
moving the existing horse marker near the lower sewer door
moving over to loose files to allow for greater compatibility and conflict resolution
adding 2 braziers at the enchanting table for Frostfall users
cleaning the file in TES5EDIT
- fixing the existing deleted navmesh Issue by pushing a single triangle below the map
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I am not the original creator of Eagles Nest.
If you download this mod please head over to the original page and endorse it.
You can find that page here.
See the CHANGELOG for a list of recent updates
OVERVIEW
I did not create Eagles Nest and the work I have done to Flaho Shi's mod is to fix existing issues and add minor items.
Any future work that will be done by myself to Eagles Nest will retain the original vision of Flaho Shi, who wishes that Eagles Nest should continue to be a dark and secretive place.
Flaho Shi spent over 600 hours creating his masterpiece and he is rightfully guarded over his creation.
I ask you to respect his decision that I can share my work according to his wishes.

SCOPE
- The scope of my future work will not;
- amend Eagles Nest in such a way as to detract from it's dark and foreboding nature
- include any major changes such as adding new cells, rooms and areas that expand upon the size of Eagles Nest
- amend the existing quests, npc's, their schedules and their outfits
- alter the interior cells except for repairs to navmesh and problematic meshes
- change the look, feel and nature of the original mod so as to detract from Flaho Shi's original vision
It is important to understand that any user comments regarding adding new rooms, cells or expanding upon Eagles Nest will be met with a resounding no. Major modifications are not going to happen and if you wish to do that it must be for your own private use or discussed with Flaho Shi directly.
It is also important to realise that comments regarding queries for the original mod are best discussed at the original page and by searching those comments you are more likely to find a solution to your problem.
Finally, thankyou for being so understanding and I hope you enjoy the mod.

INSTALLATION
This file is a standalone and does not require Ebonvale or the original Eagles Nest
LOAD ORDER - Ebonvale should be loaded AFTER Eagles Nest
1. Ingame, go to an interior that is not Eagles Nest and is far from Riverwood, e.g. Dragonsreach. Then save your game, then exit to desktop.
2. Uninstall the old Eagles Nest, load up your game again, make another save in Dragonsreach then exit to desktop.
3. Install my updated version of Eagles Nest and put the .esp and resources in the same position and location as before.
4. Load up your game then go find the dead eagle to start the Eagles Nest quest again.
Scripted mods should not be uninstalled mid-game.
If you do, use save cleaner tool to clean your "clean-save".
