Update Post and Changes in version 1.1 Removed flicker-pulse from bulbs that made no sense Tweaked bulb colours for all areas Moved existing bulbs onto SKSE script and DLL Edited crafting torches to switch between on and off models automatically Removed extraneous bulbs Added new beds in byre Added and moved clutter in byre Added fireplace in byre Added new teleport door between alchemy tower and main building Moved braziers to more logical positions Added extra braziers in crafting area to avoid frostfall death Added working windows to crafting area Implemented snow static switching dependant on window state. Added update.esm as master Placed existing statics onto original quest markers Added switching icicle statics on window state Remade sewer door teleport Added mountain statics to mountain base for vanilla compatibility Navmesh tweaks Plugin cleaned in Tes5edit Added switch-able feature banners Added new statues at entrance Added switch-able banners at entrance Added new lantern meshes in crafting area Updated blacksmith smelter clutter Added various wall art in crafting area Added switch-able tower banners Added wire mesh window for blacksmith smelter Converted telescope to functional model Added new swinging stained glass lanterns with automatic switching Changed note for lore purposes and many more things i can't remember... Courtyard:
Nice job bro, was looking for a house I can earn not just get and here I find this mod I used to run back in the day all cleaned up. This is truly lovely thanks for the good work refurbishing this mod.
dayum this looks good w/ lotsa fixes. i've been using the General Stores ver by Draco but would love this'n. i'm midgame, so i wonder how bad things would get screwed if i uninstalled my version, clean save, ran script cleaner, and installed yours.
1 As the picture above, this land gap issue is found in my game. This issue is also displayed at Original eagles nest mod.
2 The master room's lighting are not good with torch fire. Some Areas flicker issue will happen if you hold a torch. This is even happened in the Vanilla game.
3 Some bookshelves have mesh issue that placed items Suspending.
1. Vanilla issue caused by Bethesda due to poor algorithm used to calculate culling data. However, I know how to fix it. You can do it yourself by removing the TVDT data from the affected cell.
2. Vanilla issue caused by Bethesda limiting meshes to no more than 4 bulbs allowed to affect any mesh at the same time. Stop using a torch and get a better lighting mod or ENB.
3. Suspended books are how the original author designed the mod. You only notice it if you actively look for it. Not an issue.
I will keep these things in mind for any future updates. Thanks.
Thank you for telling the Vanilla issue's caused reason. I had used RLO without using enb for long time, I don't know which Enb will solve the bulbs limited problam and close to the RLO style well. Would you share me which ENB you are using or tell me a similar one? Hmm, i think the Suspended items and books design is intresting but not very lore and immersive cause there is no magic or Technology things supprot for Suspending. well, that's just my opinion.
I was just Confusing about how to let the player went into a Telescope vision for making the telescope a little more useful and you had done that. Wow that's so cool!!
'Auto Timed Lights on & off' which should have been improved game into a full immersive. But it's breaking immersive because it's hard to be shut down before finishing the questline.. Eagles Nest is a 'forgeten fortress'. So it should be a fully darked architecture without any light before you done the questline. Anyway, thank you for your great job.
all the new stuff I added - try setting its enable parent as one of the furniture items from the completed castle. i.e. enable kojaks stuff only when the castle quest is complete. Also, i added a note by the gate which explains why that stuff is here.
I had tried to set a conpleted quest marker as enable parent for the staff ATL's markerActivator. Then 'Auto time' stop woriking. Its just only support one funcation in game. The real shelter will also stop working such as opening a chest or using a smelt.
Thank you so much! Worked perfectly. Might I upload this to the SSE site with all due credit? I know there have been a number of us waiting for this exact mod. Let me know either way. Thank you again for the quick reply.
89 comments
Removed flicker-pulse from bulbs that made no sense
Tweaked bulb colours for all areas
Moved existing bulbs onto SKSE script and DLL
Edited crafting torches to switch between on and off models automatically
Removed extraneous bulbs
Added new beds in byre
Added and moved clutter in byre
Added fireplace in byre
Added new teleport door between alchemy tower and main building
Moved braziers to more logical positions
Added extra braziers in crafting area to avoid frostfall death
Added working windows to crafting area
Implemented snow static switching dependant on window state.
Added update.esm as master
Placed existing statics onto original quest markers
Added switching icicle statics on window state
Remade sewer door teleport
Added mountain statics to mountain base for vanilla compatibility
Navmesh tweaks
Plugin cleaned in Tes5edit
Added switch-able feature banners
Added new statues at entrance
Added switch-able banners at entrance
Added new lantern meshes in crafting area
Updated blacksmith smelter clutter
Added various wall art in crafting area
Added switch-able tower banners
Added wire mesh window for blacksmith smelter
Converted telescope to functional model
Added new swinging stained glass lanterns with automatic switching
Changed note for lore purposes
and many more things i can't remember...
Courtyard:
Crafting Area:
Byre:
1 As the picture above, this land gap issue is found in my game. This issue is also displayed at Original eagles nest mod.
2 The master room's lighting are not good with torch fire. Some Areas flicker issue will happen if you hold a torch. This is even happened in the Vanilla game.
3 Some bookshelves have mesh issue that placed items Suspending.
2. Vanilla issue caused by Bethesda limiting meshes to no more than 4 bulbs allowed to affect any mesh at the same time. Stop using a torch and get a better lighting mod or ENB.
3. Suspended books are how the original author designed the mod. You only notice it if you actively look for it. Not an issue.
I will keep these things in mind for any future updates. Thanks.