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Tryas

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DaxxTrias

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283 comments

  1. Hypotenuse27
    Hypotenuse27
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    I'm new to Nexus Mods, most mods tell me where to drop the file, this one doesnt and it's still in the RAR file, should I change it, if so how, and where should I put the file
  2. Smoky7344
    Smoky7344
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    Hello nice mod! one of the best werewolf mods...but can i ask you something? can you upload a alternative file or something to remove that fear when you feed? i am using a non-hostile mod for werewolfs and i cant do quests with this cause of the fear when feeding the people becoming hostile to me...thanks for your time and good mod again
  3. ayemoli
    ayemoli
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    Good try, i like the ability that improve werewolf by leveling, but the totem ability is a bit weird..
    So i still choose other werewolf mod which make my game having early game werewolf and late game vampire lord, werewolf is strong in early game cos other mod lack of the level scaling system but vampire lord have~
  4. theexile24
    theexile24
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    Is this compatible with other werewolf mods like moonlight tales?
  5. JeremyHill
    JeremyHill
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    After unlocking werewolf form i checked to make sure everything worked ok and there is a few bugs for everyone here playing that they need to be aware of.

    1) This is a Huge mistake made by author. The Author used the wrong Actor value and increased the HealRate stat by .75 points, that is NOT a 75% increase to healing, its over 100% in increase because "HealRate" is the amount of HP%s per second recovered out of combat, this means that you've increase from the normal heal rate of .7% points per second to 1.45% per second. Set the HealRateMult stat to an additional 75%, this way it is an ACTUAL 75% increase, not more than DOUBLING your base healrate.
    To fix: Player.modav HealRate -.75 ( This will subtract the .75 bonus given by the werewolf passive)
    Player.setav HealRateMult 175 ("Mult" AV's dont use decimal percentages, 100 = 100%, so 175 = 175% [Base + 75% bonus)

    You can also use ModAv for the Mult stats but i find it never remains after loading saved games, as if it were a temporary bonus. Do no worry if you have bonuses from other sources and Setting your HealRateMult actor value ONLY affects the base, for example if you have 50% from ring as well, your current mult will be 150, setting it to 175 will not make it 175, it will make the total 225, because you edited the BASE to be 175, the +50 from the ring is from a bonus source and calculated outside of the normal "ActorValue" system as far as i know.

    2)Bonus stamina regen given in human form was incorrectly entered, it gives 0.5%, NOT 50%. For some reason the Author used the wrong numeric's (he thought .5 was 50% when the values use base of 1 for 1%, i.e +.5 = .5% not 50%.
    To Fix: Player.setav StaminaRateMult 149.5 . This will set your base rate to 149.5% + the additional .5% given from the Werewolf passive spell totaling 150%.

    3) Moonlight bonus does NOT take affect as a human (not sure about werewolf form) as it is supposed to. Dont have any clue how to fix this.

    4) Ring of Hircine power correctly adds +6 unarmed damage, however it incorrectly increases Crit Chance by +3% instead as opposed to the said +2%.

    Unarmed and Melee bonus are working fine, Carry capacity working fine. I dont know how to check for the double silver damage.

    Of course if you use my fix for Health and Stamina do remember that if you cure your lycanthropy you WILL retain the "SetAv" bonuses i listed as they permanently alter your base stats, to fix this, after your cure just use SetAv to set them to 100 again.
  6. Gimcheather
    Gimcheather
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    Low defense rate, shitty attack and non compatible with any other mods. This mod sucks!
  7. Sigvaldrr
    Sigvaldrr
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    is this compatible with bloodmoon rising mod and or werewolf upgrade mod?
  8. lyca5259
    lyca5259
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    Is this compatible with tales of lycanthropy?
  9. Fofus
    Fofus
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    is this compatible with dawnguard??
  10. BigPunisher
    BigPunisher
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    Is this mod still being worked on?