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TES-V: Skyrim
Werewolf Enhancer v1.3.3.1
Designed by Tryas

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INSTALLING THE PLUGIN

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Extract the mod to the Data folder and enable it via the
launcher or just download and enable via the mod manager.

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Mod Load Order

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This plugin should be fine anywhere in your load order. It will
be incompatible with anything that modifies the base werewolf
abilities.


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Mod Description

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This mod aims to improve werewolves in every aspect making
them viable to play on master difficulty, or with difficulty enhancement
mods such as Deadly Dragons.

NOTE: It is not designed around any mod that causes random and
unpredictable level scaling on enemies such as Wars in Skyrim.
If you use level scalers, you might find an enemy every now
and then who likes to smash you're face.


WORLD CHANGES:
- More enemies in the world will now carry Silver weapons.

Passive Effects (Human Form, some carry over to transformation)
*********************
- Silver weapons do double damage in human or wolf form.
Vampires/Undead are not modified by this.
- Health Regeneration rate is increased by 75%.
- +20 Unarmed Damage (This does affect werewolf claw damage.)
- +10 Melee Damage (This affects 1h/2h weapons. Does not affect wolf form.)
- Bonus 50 to carrying capacity.
- Under the moonlight Werewolves gain increased Health,
Stamina, and Regeneration (Currently 10-4am until CK expands it,
+100/100/50%/50%)
- 50% Stamina regen bonus added for human form.
- Ring of Hircine provides a bonus now. Check "Totem Abilities & Ring of Hircine" section below.
Effects work as long as you have it in you're inventory.
- Nightvision toggle, works in transformation if you cast it first.


Werewolf Form
*************
- Transforming causes NPCs up to level 28 within 75 yards to be
feared for 5 seconds

- During the transformation, blood poisons are purged from you're system.
This is not a resistance to poison as human or werewolf, just that the act
of transforming into the beast purges any poisons in you're system.

- Beast Form no longer has a cooldown allowing it to be used more
than once a day.

- Health regeneration rate is increased 200% (75% human form + 125% transformed)

- Feeding on a body restores up to 750 health total. While feeding
nearby NPCs up to level 28 and within 25 yards will be feared
for 1 second. Activates Blood Frenzy.

- Blood Frenzy, for 9 seconds after feasting on a corpse you gain a 100% base damage bonus.
This activates a graphical affect on the user to show them how long they have before frenzy ends.

- Feeding restrictions have been altered, you can now feed on vampires in addition to the normal
humanoid victims.

- up to 58% Magic Resistance has been added during transformation.
Scales while leveling.

- 13% movement speed buff while transformed (3% from human, 10% additional when transformed)

- Power Attack while running (The knockback stagger) now provides a 25% chance to paralyze
the target for 2s.

- Totem powers have been completely revamped. Please see Totems Abilities & Ring of Hircine section below.

Werewolf Form Scaling
*********************

Level 10 & below

- Total of 70 Claw Damage.
- 30% Damage Resistance (equal to 210 armor rating)
- Health increased by 50.
- Stamina increased by 50.
- 10% Magic Resistance.

Level 15

- Total of 80 Claw Damage.
- 35% Damage Resistance (equal to 245 armor rating)
- Health increased by 75.
- Stamina increased by 75.
- 20% Magic Resistance.

Level 20

- Total of 90 Claw Damage.
- 40% Damage Resistance (equal to 280 armor rating)
- Health increased by 100.
- Stamina increased by 100.
- 30% Magic Resistance.

Level 25

- Total of 105 Claw Damage.
- 45% Damage Resistance (equal to 315 armor rating)
- Health increased by 125.
- Stamina increased by 125.
- 40% Magic Resistance.

Level 30

- Total of 120 Claw Damage.
- 50% Damage Resistance (equal to 350 armor rating)
- Health increased by 150.
- Stamina increased by 150.
- 50% Magic Resistance.

Level 35

- Total of 125 Claw Damage.
- 55% Damage Resistance (equal to 385 armor rating)
- Health increased by 175.
- Stamina increased by 175.
- 52% Magic Resistance.

Level 40

- Total of 130 Claw Damage.
- 60% Damage Resistance (equal to 420 armor rating)
- Health increased by 200.
- Stamina increased by 200.
- 54% Magic Resistance.

Level 45

- Total of 135 Claw Damage.
- 63% Damage Resistance (equal to 437 armor rating)
- Health increased by 220.
- Stamina increased by 220.
- 56% Magic Resistance.

Level 50+

- Total of 140 Claw Damage.
- 65% Damage Resistance (equal to 454 armor rating)
- Health increased by 240.
- Stamina increased by 240.
- 58% Magic Resistance.

Totem Powers & Ring of Hircine
****************
Ring of Hircine:
Bestows upon its user the Power of Hircine, As long as it remains
in you're inventory you gain increased unarmed damage by 6, and crit chance by 2%.
(Subject to change in the future)

Totem Powers:
Detect Life:
Rank1 is 20% resolution @ 200 yards for 60s (Only living)
Rank2 is 30% resolution @ 350 yards for 120s (Living + Undead)
Rank3 is 40% resolution @ 500 yards for 180s (Everything.)

Fear:
Rank1 is lvl 28 @ 75yds for 20s
Rank2 is lvl 35 @ 100yds for 30s
Rank3 is lvl 42 @ 150yds for 45s

Summon Wolves
Rank1 is summon 1 equal level wolf for 50s
Rank2 is summon 3 equal level wolves for 110
Rank3 will summon 1 equal level Alpha Werewolf for 180s

Totems:
BrotherHood Totem has been modified to this:
-- Howl of the Pack
- Tap - R1 Summon Wolves (20s cooldown)
- Hold - R2 Detect Life (60s cooldown)
- Hold Long - R3 Summon Wolves (90s cooldown)

Hunt Totem has been modified to this:
-- Scent of Blood
- Tap - R1 Detect Life (30s cooldown)
- Hold - R2 Fear (20s cooldown)
- Hold Long - R3 Detect life (90s cooldown)

Fear Totem has been modified to this:
-- Howl of Terror
- Tap - R1 Fear (10s cooldown)
- Hold - R2 Summon Wolves (40s cooldown)
- Hold Long - R3 Fear (30s cooldown)

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Useful Mods

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- Categorized Favorites Menu
http://www.skyrimnexus.com/downloads/file.php?id=4862

Newer versions allow you to create equipment sets for quick
re-equipping of your gear after your transformation ends.

- Enhanced Blood Textures
http://www.skyrimnexus.com/downloads/file.php?id=60

Lots of blood is bound to be spilt as a werewolf. Might as well
make it look good.

- Bellyaches Animal and Creature Pack
http://skyrim.nexusmods.com/downloads/file.php?id=3621

Custom skins for animals and creatures. Werewolves included

- Deadly Dragons
http://skyrim.nexusmods.com/downloads/file.php?id=3829

Enhances gameplay on many levels by improving dragons, normal enemies, etc.

- Realistic Lighting
http://skyrim.nexusmods.com/downloads/file.php?id=7654

Enhances the games lighting without injectors. Highly recommended if you use
my optional heatvision.

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5. Optionals

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Main Package Optionals:
- Werewolf Enhancer - 2x Speed.esp
Double the movement speed of the main version.

- Werewolf Enhancer - No Frenzy Graphic.esp
Removes the glowing effect from Blood Frenzy.

- Werewolf Enhancer - No Speedboost.esp
Removes the speed buff entirely. Mod compatibility fix for 'Momentum' mod.

Bonus Package Optionals:
- Werewolf Enhancer - Optional - Jump 15pct.esp
Enhances player jump height by 15%

- Werewolf Enhancer - Optional - Heat Vision.esp
This changes the imagespace shader of nighteye. To give you a "Thermal Vision" mode.

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Version History

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1.3.3.1
- Fixed a bug preventing the Optional Main Packs from being able to access the WW_Version var.

1.3.3
- Increased the amount of Silver weapons that spawn in the world.
- Adjusted cooldowns on Fear totem powers, see their section for details.
- Added an optional package for altering the nighteye shader, to a "heat vision" mode.
- Added an optional package for increasing jump by 15%
- More script optimizations & changes. Includes a GlobalVar (WW_Version) for troubleshooting.
- Updated Optionals & Useful Mods sections.

1.3.2.1
- Summon Wolves R3 now summons the Alpha Werewolf to assist you.
- Added a nightvision ability toggle, similar to vampire's night vision for human form.
- Fixed a bug in level scaling of summoned wolves.

1.3.2
- Totems completely revamped, and resetup. 95% done. ***Please give me feedback!***
- Ring of Hircine(uncursed) now has a purpose, so long as its in you're inventory.
See above "Totem Powers & Ring of Hircine"
- Fixed Full Moon Rising not triggering (thx Preowned)
- Optimizations to my script
- Fixed an installation issue regarding the .bsa (And thus the triggering of my script)
- Minor FormID updates.

1.3.1.2
- Fixed the No Frenzy Graphic optional this time. Seriously.
- Forked the development again, to add a no speedboost optional.

1.3.1.1
- Fixed the npc werewolf hostility towards our human form.
- Packaging bug fixed.

1.3.1
- Wild wolves and werewolves are now neutral to the werewolf in human form.
- Added a little notification to alert you when you load my plugin.
- Silver weapons now affect werewolves in human form.
- Upped Silver weapon damage to 2x vanilla damage.
- Spellbuff description fix.
- Fixed a bug in the optionals.

1.3
- Replaced Damage Health on stagger attack with 25% chance to paralyze for 2s.
- Tweaked Full Moon Rising to make it more efficient.
- Added Vampires back into the feed list.
- Fixed a bug preventing Blood Frenzy from triggering on feast.
- Changed the Blood frenzy graphic during feast.
- Changed the Blood Toxin Purge graphic during transformation.

1.2.1
- Reverted feeding to the vanilla setup, until I can figure out what went wrong.
- Fixed a bug preventing Nighteye (3rd howl from hunt totem) from triggering like before.

1.2.0
- Rebuilt on the CK, fixed some other bugs to prevent any future problems.
- Separated the custom werewolf buffs from the vanilla disease buff, mod compatibility increase.
- Added a script to ensure the werewolf powers are added to you if you are a werewolf.
- Fixed a bug with Hunt totem's 3rd cry. Before it did nothing, now it at least has detect life.

1.1.1
- Had to change shouts a bit. Found a bug hardcoded in that I need the CK to fix.
- Removed the time limit on werewolf nighteye howl. I didn't realize it was toggle-able already.
- Minor package details update. Released last build as 1.0.9.1

1.1.0
- Adjusted blood frenzy, made its timer last 9 seconds instead of 8. I felt it was just a little
too short at 8s.
- Adjusted feed fear range, it is now 25yds instead of 35. This was interfering with frenzy also.
- Lowered the passive bonus to melee damage (1h/2h) to +10 from +15.
- Increased the damage from Silver Weapons by another 25%, for 50% total.
- Stamina Regen bonus of 50% added to passive (Human, and Werewolf)
- Added a Damage Health effect of 30pts on werewolf stagger (running power attack that knocksback)
- Adjusted the Fear totem. Check Totems section for details

1.0.9
- Adjusted NPC Werewolves. They are now twice as strong as they were. (Their maximum strength
is about half of ours, and they scale at this rate with us)
- Added a neat little artwork shot to the NMM Packager.
- Increased silver damage (Affecting undead, ghosts, and werewolves (transformed only for now)
+25% (WIP. Trying some stuff on this)

1.0.8.1
- Setup the NMM Package installer. My life is no more difficult, and all my downloaders'
lives are much easier. Hurray!

v1.0.8
- Rebalanced werewolf damage. In short, I upped the claw damage in transform
to ensure no loss in damage from before. However I lowered the unarmed dmg
in human form, and added a +melee damage factor (1h/2h).
- Added a Poison Purge effect when transforming. This is not a resist poison, either as
human or werewolf. Just the act of transforming purges toxins from you're system.
- Fixed a bug in werewolf form, where it gave you a cumulative amount of +200 resist disease
(This is redundant. +100 is all you need)
- Forked the development again to add an optional which removes the frenzy graphic.

v1.0.7

- Feast Fear has been reduced to 1 second from 3, and radius to 35 from 50
for the sake of balance and utilization of frenzy.
- Added a stamina regen bonus during moonlight hours.

v1.0.6.1

- Fixed the Oakflesh graphic not appearing when feeding

v1.0.6

- Altered the Full Moon effect on werewolves. It provides Health, Stamina, and Health Regen.
- Changed the Flame Cloak effect on Blood Frenzy to a simple Oakflesh graphic for now
(Only until I find something more fitting of a "Blood Frenzy".)
- Another minor feed fix to ensure no zombies or ghosts somehow make their way on the list.
- Fixed the name of a spellbuff that was showing up under active effects.
- Minor fixes to the mod details.

v1.0.5
- Added a Flame Cloak effect to Blood Frenzy, so now its easier to manage you're frenzy time.
(Thinking about tweaking this. More duration, but a cooldown or something. TBD)
- Tweaked the Damage Resist scaling for 45-50 to make it a bit more useful endgame.
- Minor feed fix

v1.0.4
- Added a +50 carrying capacity buff to human form.
- Separated the movement speed bonuses. Werewolves now gain 3% in human form, and an additional
10% is added to this when you transform.
- Adjusted feeding specifications. You can now only consume Vampires and Humanoids. Unsure about
Falmer just yet. Still testing this. At least you can't eat robots though!
- Clarified in the mod description about health regen. The Werewolf transform buffs stack with
the human form ones. 75+125% health regen, 3+10% move speed.
- Trying a new build package method.
- Forked the development to include a 2x movement speed version from here on out.

v1.0.3
- Removed feeding on corpse type restrictions. You can now eat whatever you can kill.
(Tested on werewolves, draugrs, and falmer)

v1.0.2
- Adjusted Magic Resist level scaling again to keep it from falling off endgame.
* Blood Frenzy enabled. For 7 seconds after feasting on a corpse you gain 100% bonus base damage.
- Reduced the range on the transformation fear to 75yards, but increased
the max level on both transform and feast fear to 28.
- Added a roadmap section at the top of the readme.
- Lost braincells attempting to hackfix a jump distance modifier into place

v1.0.1
- Adjusted the Health and Stamina scaling of lvl 45-50+

v1.0.0
- Tweaked LFox' design. Adjusted the health regen effects
for werewolf and human forms.
- Adjusted the scaling of magic resist.
- Added a fear component for enemies who are in close proximity
of you feeding on a corpse.
- Added a movement speed buff while transformed. (Experimental)



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The Future (My To-Do list)

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- The Were Cave! (1.4)
- A hotkey to toggle werewolf form.
- Slightly increased jump height in werewolf form.
- Short range Detect Life power for human form.
- Improve the method for using Totems if possible.
- Remove companion fear effect from werewolf form.
- Add more silver weapons to the worlds. done?
- Nightvision ability in human form. ***done***
- Find a purpose for the Hircine Ring. ***done***
- Make the summoned wolves scale. ***done***
- Wolves should avoid the werewolf, even in human form. ***done***
- Change the graphics on Frenzy & Cure Blood Tox ***done***
- Separate the mod bonuses from the vanilla spell-buff. ***Done***
- Make an installer for this on NMM. ***Done***

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Troubleshooting

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Problem:
Upgraded from version 1.00-1.11, to 1.2+ and my stats appear frozen
above normal.

Solution:
Use the console ingame on you're character to perform the following
adjustments.

player.modav speedmult -3
player.modav healrate -0.75
player.modav unarmeddamage -20
player.modav carryweight -50
player.modav staminarate -0.5
player.modav meleedamage -10
_____________________________________________________
Problem:
My buffs aren't showing up in version 1.00-1.11, how come?

Solution:
Try re-enabling the buff manually via console.
player.removespell f5ba0
player.addspell f5ba0
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Problem:
My movement speed keeps stacking endlessly. I am using movement speed mods
(ie Momentum)

Solution:
Use the No Speedboost optional of this mod.
_____________________________________________________
Problem:
My werewolf abilities you promised aren't showing up, or aren't behaving the way you suggested.
I manually installed and did not use the NMM installer.

Solution:
Renamed the .bsa file included to match the name of the optional you chose.
Werewolf Enhancer - 2x Speed.bsa (for example)
______________________________
Problem:
I'm still not getting my wolf abilities, and I did as you told me above.

Solution:
Make sure you have the Werewolf Resist Disease buff that you got from first becoming a werewolf.
If you have the disease resistance, also check in the console with this command:
GetGlobalValue WW_Version
It should return a number similar to the version of the mod you are using. (1.3.3 = 1.33)

If still not working, leave a comment and tell me about it.

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Credits

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* Thanks to Dave Humphrey's SkyEdit program for allowing me to make this mod.
http://skyrim.nexusmods.com/downloads/file.php?id=7657

* A very big thank you to LFox for giving me the inspiration, and a
model to work with.
http://skyrim.nexusmods.com/downloads/file.php?id=5773

* Thank you to el-grimlock for the wonderful werewolf artwork
http://el-grimlock.deviantart.com/