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Vini's Legit Food and Rest mod for The Elder Scrolls V: Skyrim
Version: 2.2.3
Mod URL: (http://skyrim.nexusmods.com/mods/7511)
Author: Vinifera7 (http://skyrim.nexusmods.com/users/3531126)
*** Thanks for downloading. If you like this mod, don't forget to endorse! ***
1. Installation
1-1. Upgrading from a Previous Version
1-1-1. To Upgrade from Version 2.0 or Later
1-1-2. To Upgrade from Version 1.X
1-2. To Install
1-2-1. Nexus Mod Manager
1-2-2. Manual
1-3. To Uninstall
2. Configuration
2-1. Timescale
2-2. Options
2-2-1. Cooking
2-2-2. Vendor
2-2-3. Loot
2-2-4. Werewolf
3. Compatibility
3-1. Incompatibility Issues
3-2. Some Compatible Mods
4. FAQ
4-1. I ate fifty cabbages, but I don't regenerate stamina. Help!
5. Changelog
6. Credits
7. Legal
=== 1. Installation ===
*** Please read carefully! ***
== 1-1. Upgrading from a Previous Version ==
Important: Version 2.1 requires full deactivation and a "clean" save
if upgrading from version 2.0.2 or earlier (see instructions below).
= 1-1-1. To Upgrade from Version 2.0 and Later =
If you are upgrading from version 2.0 and later, it's not usually
necessary to do a full deactivation and uninstall. The readme will
indicate when it is required (see the top of Section 1-1). If in
doubt though, you can always follow the instructions for full
deactivation.
When full deactivation is required, you will need to follow the
uninstall instructions in section 1-3. Next you must create a "clean"
save. That is, you must save your game WITHOUT the mod installed.
Only then should you install the new version.
When full deactivation is not required, simply install the new
version as you normally would.
= 1-1-2. To Upgrade from Version 1.X =
If you are upgrading from version 1.X, make sure you uninstall the
mod completely. This includes the changes made to regen using console
commands.
Using the console batches provided, enter "bat regenon".
Only enter this command once. Doing so will execute the following
commands and restore your regen to the default:
player.modav healratemult 100
player.modav staminaratemult 100
player.modav magickaratemult 100
After you do that, save your game and exit. Then uninstall version
1.X. You can now install the new version of the mod.
== 1-2. To Install ==
= 1-2-1. Nexus Mod Manager =
The easiest and best way to install is with Nexus Mod Manager
(http://skyrim.nexusmods.com/mods/modmanager). After you add the mod
to Manager, select it in the list and click the Activate button.
Manager will show you a dialogue that will prompt you with
configuration options. See Section 2 for more information about these
options.
= 1-2-2. Manual =
If you insist on installing manually, extract the contents of the .7z
file somewhere you can access it easily. Begin by copying the
following to your Skyrim/Data directory: "meshes" folder, "scripts"
folder, "textures" folder, the contents of "batches" folder, and
vinis_food_and_rest.esm.
Next, decide which timescale you want to use. See Section 2 for help.
If you want timescale 20, copy over vinis_food_and_rest.esp. If you
want timescale 10 or timescale 20 with double duration, copy over
options/ts10/vinis_food_and_rest.esp. If you want timescale 5 or
timescale 10 with double duration, copy over
options/ts5/vinis_food_and_rest.esp. If you want timescale 2.5, copy
over options/ts2.5/vinis_food_and_rest.esp.
Decide which options you want to use. See Section 2 again for
help. Copy over each of the esp files that you want from options/.
== 1-3. To Uninstall ==
Before you remove the mod files, you MUST do the following. Failure
to take these steps can cause your character's actor values to be
FUBARed. Don't say I didn't warn you!
- Load up your save with the mod installed.
- Open the console and enter "bat killvf". This will execute the
command "set _VF_GlobalInit to 0", and signal to the scripts
that the mod should be disabled.
- Wait up to 10 seconds until you see a message box appear. It will
indicate that the mod is deactivated and can be uninstalled.
- Click 'Okay' and save your game immediately.
- Exit Skyrim and uninstall the mod.
=== 2. Configuration ===
This will give you more information about the various configuration
options for the mod.
== 2-1. Timescale ==
The 'timescale' refers to how many hours pass in the game with respect
to real time. The default timescale is 20, which means that for every
hour that passes, 20 hours pass in the game.
However, this mod does not change the timescale. You can do that on
your own if you wish. It's actually simple to do: Open the console and
enter "set timescale to X", where X is how many hours should pass in
the game for every hour in real time. You only have to do this once
and the game will remember the timescale for your character when you
save. I don't recommend setting it too low though. I have heard that
it can cause problems. I personally prefer timescale 5 and haven't
had any issues.
Why is any of this relevant to the mod? Well because I conveniently
provide several different options that set the duration of food effects
so that they are more appropriate for the day/night cycle. You should
choose the version that is closest to your timescale.
== 2-2. Options ==
This mod includes several optional plugins that can enhance the
experience. So far, not a lot is modified with these, but I wanted
to set up a framework that can be expanded in future versions.
= 2-2-1. Cooking =
This plugin adds new recipes and modifies some of the vanilla ones.
Some recipes may require ingredients that can only be obtained
if you are also using the Loot or Vendor plugins.
= 2-2-2. Vendor =
This plugin modifies some of the merchant lists and containers to
include new ingredients for cooking recipes and other food items.
= 2-2-3. Loot =
This plugin modifies some loot containers to include new ingredients
for cooking recipes and other food items. Loot containers include
things like barrels and dead animals.
=== 3. Compatibility ===
This mod is available in English and Russian
(http://skyrim.nexusmods.com/mods/15763). Thanks to TheWiseCat of
Tamriel Chronicles (http://bit.ly/99PCA) for the Russian translation.
== 3-1. Incompatibility Issues ==
Compatibility issues are going to arise when using this with any other
mods that change food items or the rested bonuses and scripts.
This mod is not fully compatible with Skyrim Redone
(http://skyrim.nexusmods.com/mods/9286), since it does modify food
items. You can use both mods together as long as you load
vinis_food_and_rest.esp AFTER the SkyRe plugins, but SkyRe's Wayfarer
food perks won't function.
This mod is mostly compatible with Realistic Wildlife Loot And Recipes
(http://skyrim.nexusmods.com/mods/8075). RWLR makes some minor
modifications (such as name changes) to some vanilla food items. For
the most compatibility possible, load vinis_food_and_rest.esp AFTER
the RWLR plugins. However, the new food items added by RWLR will not
have the regeneration food effects used by this mod. This can't be
helped unless the author of RWLR creates a compatibility patch for
this mod.
By its very nature, Better Sorting
(http://skyrim.nexusmods.com/mods/2730) sets itself up to have
incompatibility issues with many mods. This one is no exception. And
no, I won't be creating a compatibility patch, so don't ask.
== 3-2. Some Compatible Mods ==
These are some fully compatible mods. This list is by no means
comprehensive.
- Frostfall (http://skyrim.nexusmods.com/mods/11163)
- Duel (http://skyrim.nexusmods.com/mods/2700)
- Tales of Lycanthropy (http://skyrim.nexusmods.com/mods/12687)
- Economics of Skyrim (http://skyrim.nexusmods.com/mods/11919)
- Hunting in Skyrim (http://skyrim.nexusmods.com/mods/18866)
- Character Creation Overhaul (http://skyrim.nexusmods.com/mods/21587)
This mod is also compatible with Deadly Combat
(http://skyrim.nexusmods.com/mods/5485), however you may notice that
your stamina sometimes regenerates even if you don't have any food or
rest bonuses. This is caused by a feature of Deadly Combat that adds
additional stamina regeneration when standing still.
=== 4. FAQ ===
== 4-1. I ate fifty cabbages, but I don't regenerate stamina. Help! ==
If your regeneration actor values are screwed up PRIOR to installing
this mod, you might not be able to regenerate even after eating food
or sleeping. By the way, the number of cabbages that you eat won't
change anything.
But that explanation probably doesn't help you to correct the problem.
Let me first describe how regeneration works in vanilla Skyrim. You
have three actor values that control how much health, stamina, and
magicka you restore every "tick": They are healrate (0.7 by default),
staminarate (5), and magickarate (3). Next you have three more actor
values that are percentage multipliers to the first three: They are
healratemult (100 by default), staminaratemult (100), and
magickaratemult (100). When you drink a potion of regeneration, for
example, it will temporarily increase your healratemult value by 50.
This mod does not change healrate, staminarate, or magickarate at all.
However it DOES give you a hidden effect that reduces healratemult,
staminaratemult, and magickaratemult by 100 each. Since those are 100
by default, decreasing them by 100 means that they would be 0. This
causes you to not regenerate without some kind of additional effect,
such as wearing mage robes, drinking a regeneration potion, eating a
cabbage, or sleeping. So I'll say it again: If your regeneration
actor values are screwed up PRIOR to installing this mod, you might
not be able to regenerate even after eating food or sleeping.
How do we fix it then? It's hard to give specific instructions for a
general diagnosis, but you can take some steps toward finding a
solution to the problem. It would be wise to make a backup save
before trying this.
1) Use the following commands to check your base regen values:
player.getav healrate
player.getav staminarate
player.getav magickarate
Unless you are expecting them to be different, they should be 0.7, 5,
and 3 respectively.
2) You can use the following commands to check your regen multipliers:
player.getav healratemult
player.getav staminaratemult
player.getav magickaratemult
These will be different depending on what active effects you have. If
possible, unequip everything and wait for your active effects to wear
off.
3) Now use the following commands to modify you regen multipliers:
player.forceav healratemult X
player.forceav staminaratemult Y
player.forceav magickaratemult Z
You will want to replace X with 0 PLUS any bonuses to health regen
that won't wear off and cannot be unequipped. Similarly, replace Y
and Z with the appropriate numbers.
For example, let's assume my healratemult is currently at -44. I have
unequipped everything and waited for food and rested bonuses to wear
off. However, I have some other mod installed that is currently giving
me an additional 25% to health regen. I will want to use the command
"player.forceav healratemult 25" to correct my health regen.
=== 5. Changelog ===
2.2.3 - Added a tiny speedmult hack so that the slow effect from
inebriation gets applied and removed consistently.
- Added new recipe for Cottage Pie (Leg of Goat + Potato +
Carrot + Leek).
- Added new recipe for Hard-Cooked Egg (Chicken Egg).
- Fixed missing sound effects for several food items.
2.2.2 - Added basic support for vampires! ~(-,,-)~
2.2.1 - Added new recipe for Mulled Wine (Wine + Juniper Berries +
Elves Ear).
- Cleaned up order ingredients are listed in
recipes.
2.2.0 - The optional werewolf plugin has been made obsolete and
implemented in a new way for better compatibility with other
mods that make changes to werewolves. Enjoy!
- Fixed problem where player would retain rested bonuses after
becoming a werewolf.
2.1.2 - Internal scripting for sleep now works properly in that you
can now get the rested bonus by sleeping multiple shorter
durations in succession (eg., sleeping for five hours, then
another three hours shortly afterward).
- Made minor changes to sleep messages.
2.1.1 - Fixed problem where the "Beast Blood" regen bonus was not
being displayed in the active effects list.
- Cleaned up some old entries.
2.1 - Fixed problem where the "Invigoration" rested bonus was not
being removed after the rested bonuses were supposed to wear
off.
2.0.2 - Fixed fomod packaging issue with deactivation batch not being
installed in the right directory. You don't need this if you
already have the mod, but to uninstall you will have to be
extra careful because the console will not be able to find
the killvf.txt file. Sorry about that.
2.0.1 - Should now be fully compatible with Frostfall. The "Hearty
Meal" bonus now get's applied when eating several types of
cooked meals, namely soups and stews. If you are not using
Frostfall, there is no difference from version 2.0.
2.0 - Complete overhaul; new file system and many changes and
additions.
1.2 - Added regen for werewolves; arranged archive for easier
manual installation
1.1 - Included batch files
1.0 - Initial release
=== 6. Credits ===
Milk, Seafood Chowder, and Homecooked Meal textures courtesy of
Merilia (http://skyrim.nexusmods.com/users/597482), and used with
permission.
=== 7. Legal ===
This mod is exclusive to Skyrim Nexus. I do not wish to distribute it
on Steam Workshop. As such, you do not have permission to do so either.
You must get my permission before re-packaging any part of this mod.