So of course this is the one architectural mesh in Windhelm that SMIM covers, so for now you'll have to choose which you want, his mesh with whatever texture you like, or my mesh with my texture. I'll try to get a SMIM'd version up soon, Brumbek's permission permitting.
To anyone thinking whether this could work in SE, yes it can. Just run all its assets through Cathedral Assets Optimizer. For meshes, I ticked "Necessary Optimization" and "Resave meshes". For textures, I ticked 'Necessary Optimization" and "Compress Textures"
Alright, for the people wanting to use this mod in Skyrim Special Edition with a fix to the transparency issue on the back side of the mesh, I did a fix: https://drive.google.com/open?id=0BzWXCUA26_EKRHl1RFlPcWNzenc
Hi, I'm using your fixed version but the texture appears inverted - i.e. the stones appear to be recessed into the wall, rather than protruding from it. Any ideas?
Hi guys, I found a new fix... Just take the SMIM mesh, go into nifskope, select the surface area part of the nif that has the 500 names on it, right click and select "Edit UV", select all point of the UV map and set their scale to 0.25. Fixed!
Installed this not long ago. As it is unfornately it doesn't matter what resolution it's in. The normal map destroys what is a great diffuse. I did another normal map, reduced the 8K diffuse to 4K then used a color overlay with noble skyrim windhelm wall texture as that is what i have at the minute. Blends perfectly. Bobs your uncle...
It's by the graveyard in Windhelm. It's in that little side passage that takes you from the graveyard to the chopping block where Nils spends some of his time.
one of my fav the wall is impressive it's a pity and a stupid decision by Bethesda that there isn't perspective or a space to clearly see the wall but another wall behind your back
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May I know which textures you're using for Wildhelm? They blend really well with the wall.
But got a transparent problem on the backside .
Can you tell me how to fix it ? Many thanks .