135 comments

  1. NexBeth
    NexBeth
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    Dragonia is an estate player-home that offers many features that I hope you will enjoy.  Please take a good look at the Description Page as it will give the info you need to decide if this mod is for you as well as info you will want to have as you explore Dragonia's features.
     
    Use this POSTs section for general comments.  If you encounter "bugs" or problems, please do use the BUGS Tab Here which is the best place for me to quickly look at and address issues.
     
    Dragonia is 20 months in the making.  I hope you enjoy playing with it as much as I've enjoyed making it.
     
    Beth
  2. copticprincess
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    I loved this home back on Skyrim LE. I was going to start a new char on SSE, and thought about your home mod, Dragonia, as a future place to house my Dovah. ^^ Any luck with this beautiful mod being ported to SSE?
    1. NexBeth
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      Thank you very much copticprincess. I actually worked on that. It has a lot of assets that had to be transferred and changed over to sse, some of which was a bit troublesome but I've actually done that but then started to play with this and that extras kinda stuff.In the meantime been working on a massive new house mod bigger than Dragonia so they are both on the working it list but Dragonia has taken a backseat to the new project. I hope you'll keep an eye out for the new manor (and all of its extra features and places) associated with Bleak Falls Barrow. I still want to finish up Dragonia SSE too.
  3. scourge728
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    Just an FYI, items from the relics of hyrule mod are showing up in the house inventories , and in the selling space of Gayla and probably others
    1. NexBeth
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      I'm assuming you have this mod installed? I've never heard of it. The house inventories only have items I've originally placed, none from that mod. Then, if you use the inventory, then it will also have items you've placed.If you sell items from other mods to a vendor, then those items will appear in their inventories.
    2. scourge728
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      Turns out they weren't actually, and I just kinda thought they were, sorry about the mistake heh..
  4. AndragonFirefly
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    I was in awe while watching this video. I said, "Finally, the perfect house in Skyrim for me!". Even adoption friendly? "I have to have this mod!", I said. Then I went to download it and read the description for the adoption friendly version that says it only works for 3 children. That's where you lost me. I use multiple adoptions and adopt 6 children every playthrough. I was so disappointed I can't use this mod. Mphh! Beautiful work though.
    1. NexBeth
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      Perhaps on your next play-though then. There are actually 2 more children in the mod so there are a good number of kids around. This mod has games set up so you can play with the kids.
  5. dirvish
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    Hey there NexBeth,
    Dragonia is an awesome piece of art, thanks. I think I found a bug though. When putting a dragon priest mask on its display, then pulling it off back into inventory, the mask vanishes, it is removed from existance, that is, all masks except the Wooden Mask and Konahriks Mask. Which, by the way, have sound applied when putting those two masks on display or pulling it off display. There is no sound applied when any other mask is put on display. I am replicating the instance consistently over unmodded, somewhat modded and heavily modded profiles in MO. I definitely thought it to be on my playthroughs but the sound thing is what really brought up a flag. I do hope that I am missing something but.....
    Thanks so much for all !
    1. NexBeth
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      That sound you are hearing is tied to the vanilla script. When all 8 vanilla masks from the original game are placed on their pedestals in Bromjunaar Sanctuary , the little sound goes off to signify that all eight masks are placed. With Dragonia you have the option to place DLC masks as well as Clavicus Vile's mask and the Wooden. I haven't heard of this issue from anyone else, but I'll test it. Tell me which version of Dragonia you are using--adoption or non-adoption? Did you download the most recent download?

      UPDATE: dirvish: I went ahead and tested both versions of my mods which were the ones uploaded here on Nexus and I can't replicate the problem. Also, never exp this issue during the testing phase of this mod and I did a lot of testing on all the item placement pieces. Is it possible that you have downloaded another mod that has the same scripts I used (that were named the same)? This would be in another house mod with displays? There may be a conflict there. Which is a very good reason for renaming scripts with unique names.
  6. Mookeylama
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    many's the time that i've been forced to choose between mods...but none so achingly disheartening than now!
    i have the mod, Reapers Witchwood Forest and Cabin by reaper9111
    https://www.nexusmods.com/skyrim/mods/30522/?

    incredibly cool mod. one of the few that gives a creepy horror twinge to the game. not huge. a decent sized forest, tiny player cabin (with freaky cool demon dog follower inside), and group of cultist that attack you, from a cave i think, graveyard skeletons ect. but the damn thing is smack dab on this prime real estate spot! i didn't even know what a beautiful view this spot has because when i'm in that forest, the gnarled trees are so thick, they block the sun.

    i don't even have a choice really. Wicthwood is inside a huuuge merge i made. couldn't even rebuild it if i wanted, as it has mods in it that aren't even available anymore. plus i'm midplaythru. rebuilding that midgame would destroy a save. so gotta keep Witchy. but breaks my heart more than any other mod decision... because your mod is phenomenal! never seen lighting done this well in a large home (and i've used them all). it rarely flickers even using a torch. the auto disrobe, re-dress from followers at the bath works smoother than any i've seen. and u have actually period appropriate toilets! no goofy magical "dwemer" toilets here. i'm an old hillbilly, and actually had to use potty chairs, chamber pots, ect growing up, and these are similar. and to my biggest pet peeve...!!...forges and smelters in basements with wood floors/ ceilings 2 feet over them!! kills me. the wood houses would catch fire in no time, and the 2 ton smelters would crash thru floors ect. your mod does it RIGHT!! venting pipes over the smelters! thank you!!. every lil detail of this place is fantastic!

    i actually thought i'd be able to use the 2 mods together for a bit. removed a ton of trees, rocks ect, using console disable, Jaxon's Positioner, tesedit, and CK. and i thought i had a working viable solution. but nah, the main conflict is the landscape edits. the Witchy cabin, cultist cave, haunted graveyard w/ skeletons, are below the ground meshes, if Dragonia is lower in the load. opposite, if above.

    sooo, if you ever get the urge, i'd be very appreciative if you could make a patch or something to get them working together. i'll help if i can. be HAPPY to donate also (u should put up the donate button up top).
    the 2 mods actually go VERY well together other than the conflicts. having a creepy gnarled forest out back of the castle looks incredible. it also gave some thrills. the ghosts, skeletons and cultists were just far enough away that they didn't trigger often but occasionally one would creep up. i'm gonna add some pics in images section i think.
    welp thanks you, and sorry for the long read. please consider a patch if you'd be so kind!
    1. NexBeth
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      Well, Mookeylama, that was an awesome compliment, even for someone who isn't going to use my mod! LOL Anyway, I'm now working the SSE version so maybe you can try it out on an SE play-though. I'm tyring to wait for SkyIU64 to be officially released (out of Alpha/Beta) since my storage system works well with that mod.I've already started on a 2nd mod as well so I won't be doing anything else with Dragonia once it goes to SSE. Thanks!
  7. stoaty6666
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    just downloaded this mod and am very impressed with it, one of the best houses I've seen, its huge but very enjoyable looking at everything.couple of things the showers dont have water(they did'nt for me) and I think you could have more beds for followers on the second level (where there is 2)there is plenty of room for extra beds.looking forward to the SSE version.my thanks and endorsed.
    1. NexBeth
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      stoaty666, thank you for the kind comments. Not sure why the showers aren't working for you. The shower does only work for the NPCs who stand in front of them. They are not player showers. Are they not working for NPCs? You can test that by instructing a follower to go stand under one of the showers. There are actually 4 rooms for followers in the quarters area. If you play the non-adoption version, then you get two more rooms for followers that are located in the main house.

      I'm working on SSE Dragonia now; just finishing up the adoption version and will begin on the other version this weekend. There will be a few more features in SSE. Also working on another big player home, but that one has a way to go before release.
    2. stoaty6666
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      ahh that was it I had no followers with me when I tried the showers,thanks for your reply
  8. EpiczCG
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    Origonal comment i am sure but will this be converted to sse??

    When i played this when it first came out it crashed a lot due to the 4gb ram cap that the 32 bit oldrim had but now it is 64bit that should not be an issue
    1. NexBeth
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      Yes, it will be. I'm working on it. It's been a challenge because I had some difficulty getting some of the modder resources made for skyrim to work with sse, but all seems good now. I've been adding a few features, and I have 2 versions of this to convert. I was also waiting for SkyIU64 since my mod's storage system works very nicely with that mod (not dependent upon it, however). I hope to get it out shortly after SkyIU is fully supported.
  9. Tragthemercenary
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    Now that I have downloaded and explored Dragonia (the exploration took about two hours), I can truthfully say that I don't know how I "lived" ... in Skyrim ... without it. Wonderful work, Beth!
    1. NexBeth
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      That is very nice of you to say so. Thanks much.
  10. Tragthemercenary
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    This mod looks very good, and I hope to download it. One quick question ...

    I use a mod called Pinegrove Lodge (by Elianora), and I'm very fond of it. It sits above the main road, on the mountain path to Ivarstead, about two levels above the road.

    I'm not sure from looking at Dragonia's location on the map, but it might interfere with Pinegrove's location. Can you verify this, for me?

    Thanks!
    1. NexBeth
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      Hello, Tragthemercenary. I opened up Pinegrove and my mod in the Creation Kit. It's actually way below Dragonia on the mountain. There should be no conflict with the location. This mountain area is the most beautiful in Skyrim yet it hasn't been used that much by modders.

      Hope you enjoy Dragonia.
    2. Tragthemercenary
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      Thanks very much. I've already downloaded it, now to install! Beautiful work ...
  11. Swordsguy2010
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    The house is cool, but the name could use some work however. I seriously gaged a little bit reading the name becuase of its shear genericness.
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