Skyrim

Compatibility (104 comments)

  1. Galandil
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    HOLDS Compatibility List (Last Update: 04/04/2016)

    Credit goes to all those who have posted their findings so far. Thankyou for your efforts.

    Please feel free to post any other compatibility findings or questions here.

    -A-
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    AceeQ's Enhanced Landscapes - Semi-Compatible (Minor, cosmetic issues, trees clip through some houses in such-and-such settlement)
    Aemer's Refuge - Should be compatible
    Alternate Start Live Another Life - Compatible Requires compatibility patch
    Animallica - Unconfirmed


    -B-
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    Beyond Reach - Should be compatible
    Bijin Packs (All-in-one 2016, Warmaidens, Wives, NPCs) - Should be compatible Bijin All-in-one pack seems to be incompatible with Holds only if Holds and it's patches are placed on the bottom of the load order. When I use LOOT to organize my load order, they work together.
    Books of Skyrim - Not compatible (It will for now clip with the Chapel of Akatosh)
    Breezehome Fully Upgradable - Unconfirmed
    BreezehomeTNF - Unconfirmed
    BreezehomeTNF (Elianora's Flavour) - Unconfirmed


    -C-
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    Cannabis Skyrim - Not compatible
    Civil War Overhaul - Not compatible
    Complete Fast Travel Overhaul - Unconfirmed
    Civil War Repairs - Should be compatible
    Cutting Room Floor - Compatible Requires compatibility patch


    -D-
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    Dawn of Skyrim Collection - Unconfirmed


    -E-
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    ELE Lite - Unconfirmed
    Enhanced Landscapes - Unconfirmed
    Enhanced Lights and FX - Unconfirmed
    ETAC (Expanded Towns and Cities) - Unconfirmed


    -F-
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    Falskaar - Compatible Requires Compatibility patch
    Farmhouse Chimneys - Should be compatible
    Frostfall - Compatible with Patch Patch in File section


    -G-
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    Gray Cowl of Nocturnal - Should be compatible


    -H-
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    Hearthfire Extended - Unconfirmed
    Helgen Reborn - Compatible with Patch Patch in File section
    Hjerim TNF - Unconfirmed
    Holidays - Compatible with patch
    Honeyside TNF - Unconfirmed
    Horses On Patrol (Vanilla) - Unconfirmed (Might be incompatible)
    Horses Renewal (non HDT replacer version 2.0) - Compatible (unconfirmed about later non-replacer versions, as they add a stable near Whiterun)


    -I-
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    Immersive Amazing Follower Tweaks - Unconfirmed
    Immersive Citizens - Kind of Compatible Use the Immersive Citizens Lite version. It will work alongside Holds, though the mod author does have some concern that there may be some slight problems in area's with too many NPC's. Keep that in mind if your also using interesting NPC's, Inconsequential NPC's, etc...
    Immersive College of Winterhold - Should be compatible
    Immersive Laundry - Should be compatible
    Immersive Patrols - Should be compatible
    Immersive Wenches - Unconfirmed
    Inconsequential NPC's - Should be compatible
    iNeed - Compatible
    Inside Out - Compatible (Whiterun, Solitude, Windhelm, Riften - all checked)
    Interesting NPC's - Compatible with Patch [size=12][HIGHLY RECOMMENDED][/size] Patch in File section
    It Beats for Her - Unconfirmed


    -J-
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    JK's Skyrim - Unconfirmed (I have spoken with JK and he has given me permission to create a compatibility patch)


    -L-
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    Lanterns of Skyrim - Not compatible
    Legacy of the Dragonborn - Not compatible (Same as Books of Skyrim, also visual bugs and CTDs reported. IceCreamAssassin will create a patch some time in the future.)
    Legendary Cities Tes Arena Skyrim Frontier Fortress - Semi-Compatible (Some duplicates reported but otherwise fine (Black Moor and North Keep)
    Lively Inns and Taverns - Unconfirmed
    Landlord - Compatible


    -M-
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    More Village Animals - Unconfirmed
    Morskom Estate - Uncompatible, the terrain gets all messed up and the new shop clips with the Dawnstar town hall, looked into patching this but found it difficult to fix the terrain height. Will contact mod author and ask for help soon.
    My Own Solitude Outskirts Improvements - Should be compatible (but may have slight conflict (unconfirmed) with Khajiit Caravan)


    -N-
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    No NPC Greeting - Compatible [size=12][HIGHLY RECOMMENDED][/size]
    No Snow Under the Roof - Compatible with Patch Patch in File section
    Northern Cardinal - Compatible Requires Compatibility patch


    -O-
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    Open Cities - Not compatible


    -P-
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    Palaces and Castles Enhanced - The Royal Blue Palace - Incompatible (I had the pleasure of speaking with Sette concerning work on Holds and she/he has expressed an interest in helping me out)
    Perseids Inns and Taverns Realistic Room Rental Enhanced - Semi-Compatible (Use Basic version only. Enhanced version not compatible)
    Pirates of Skyrim The Northern Cardinal under the Black Flag - Compatible Requires Compatibility Patch
    Populated Towns and Cities - Unconfirmed
    Proudspire Manor TNF - Unconfirmed
    Provincial Courier Service - Should be compatible


    -R-
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    Real Roads - Should be compatible
    Realistic Needs and Diseases - compatible
    Realistic Lighting Overhaul - Compatible
    Relighting Skyrim - Unconfirmed
    Requiem - Compatible
    RS children - Unconfirmed


    -S-
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    Serenity player house ship - Unconfirmed
    Sewers of skyrim 4 - Not compatible
    Skyfalls & SkyMills - Should be compatible
    Skyrim Immersive Creatures - Compatible
    Skyrim Romance Mod - Not compatible
    Skyrim Flora Overhaul - Compatible Requires Compatibility patch Patch in File section
    Skyrim Frontier Fortress - compatible although city names are duplicated. Use modular version. Should not have any problems beyond that.
    Skyrim Wayshrines Immersive Fast Travel (SWIFT) - Unconfirmed
    SkyTest - Unconfirmed
    SMIM Static Mesh Improvement Mod - Should be compatible
    Summerset Isle - Should be compatible


    -T-
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    Tamriel Reloaded HD - Compatible
    Tamriel Reloaded Grasses Plants Shrubs - Unconfirmed
    Tamriel Reloaded Interiors - Compatible
    Tamriel Reloaded Mountains and Rocks - Unconfirmed
    Tamriel Reloaded Textures and Parallax - Unconfirmed
    Tamriel Reloaded Trees - Unconfirmed
    The Forgotten City - Should be compatible
    The Great Forest of Whiterun Hold - Unconfirmed
    The Notice Board - Compatible with Patch Patch in File section
    The Ordinary Women - Unconfirmed
    The People of Skyrim - Compatible (TPOS author has noted HOLDS as being compatible)
    The Roleplaying Overhaul - Unconfirmed
    The Women of Skyrim - Unconfirmed
    Touring Carriages - Unconfirmed
    Tower of the Wolf - Semi-Compatible (had missing texture for a chessboard, but it's not something critical)


    -U-
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    Ultimate Follower Overhaul - Compatible with Patch Patch in File section
    Undeath - Compatible
    Unofficial Patches (USKP, UDGP, UHFP, UDBP) - Not compatible (If you have a mod that still depends on one of these, I would highly recommend using the USLEEP Swap Masters Script to update them)
    USLEEP (Unofficial Skyrim Legendary Edition Patch) - Compatible with Patch


    -V-
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    Vlindrel Hall TNF - Unconfirmed


    -W-
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    Winter is Coming - Compatible (Cloaks meshes and textures are needed for Holds to function)
    Wyrmstooth - Should be compatible



    Overall
    Lighting Mods (regarding those who use mods to enhance vanilla lighting):
    Reported issues regarding darker interiors due to lack of candles. May affect those using darker ENBs. Vanilla users should find lighting adequate.

    Armor, Clothes and Weapon Mods:
    I haven't altered the outfits of the guards, though I have altered Irileth's outfit, so there may be a slight incompatibility there.

    Companions:
    Anna - Compatible with Patch Patch in File section
    Arissa - Compatible with Patch Patch in File section
    Hoth - Compatible
    Inigo - Compatible
    Rigmor of Bruma - Compatible with Patch Patch in File section
    Sofia - Compatible
    Valfar - Compatible
    Vilja - Should be compatible (may be issue with NPC Wilbert)

    Inns and Taverns
    Settlement Inn's like Riverwood and Ivarstead should be compatible, but the Inn's in Dawnstar and Falkreath etc. have been changed. Will create a patch if needed.

    Texture mods Compatible (Retexture mods shouldn't be incompatible.)


    NOTE:
    All mods marked 'Should be Compatible' have not been tested or confirmed. Please let me know your findings.

    Possible patches may be planned/possible for the above listed.
    I will look into compatibility patching once I've finished making the modular versions of Holds.


    Installation/Troubleshooting:-
    TurinTurabar wrote: Is this NMM compatible?

    NMM usually handles large files rather poorly and can be stuck at finishing 2GB download/installing a file of that size. I'd recommend to download the main files manually, drop them into your Skyrim folder and just unpack there. And you'll need to pick and choose compatibility patches manually anyway, there is no fomod installer there. ~ almugavar


    For other important notes, please read the Stickies.

    Thankyou.
    1. ScenicGaming
      ScenicGaming
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      Another to add to the list:
      Dragon Combat Overhaul - Should be compatible
      Deadly Dragons - Should be compatible
    2. fuiery
      fuiery
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      Edited

      Possible other mods to add to the list:

      Extensible Follower Framework(EFF) - Unconfirmed
      SkyBirds - Unconfirmed
      Birds of Skyrim - Unconfirmed
      Gildergreen Regrown - Should be compatible
      Moon and Star - Should be compatible
    3. Shad0wlife
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      So, I'm pretty sure that it's incompatible since it almost changes the whole city, but what about "Solitude Reborn" (or "TRUE City", though that one's just an older version of the first as it seems...)?
      Also on that matter, what about "SNOW City" and "SKY City". Though they both are pretty bugged and/or feel incomplete, some may still use them (I've still got Sky City since I don't want to start a new save... again).
      Also, what about mods that add more trees to cities to make them look friendlier (in my case "Beautiful Whiterun" and "Towns and Villages Enhanced - Riften" )? If there needs to be a Patch for JK's mods, these will probably be incompatible too, right?
      Last, what about "Real Estate"? It adds tons of signs to the cities (in front of the houses), and I dont know how much your mod alters those areas...
      Thanks for your answer!
      If I ever find myself with enough time to check some of these out myself, I will!

      Edit: Colored the mod names yellow (unconfirmed) and inserted links to their respective nexus sites.
    4. Crogon77
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      Out of Solitude Reborn, True City, and Complete Solitude - Solitude Reborn is the most complete and recently updated. It adds it's own Massive Sewer System including a Thieves guild section, A Treasury Vault, a College of Whispers, and Special patches for JK's and the Dawn of series along with a replacer patch of it's own for the Solitude Bathhouse. However, since it is technically abandoned at this point the only thing to keep would be those main features.

      Most of the architectural changes should go in favor of Holds, but I think it could definitely be done as most of the new NPC's live in the new section it adds. All of the other stuff could be stripped out if needed.
    5. Xentatic
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      Possible mod to be added on the list

      Followers Goes on a Trip - Unconfirmed

      This mod makes followers roam around Skyrim and visit cities, so I'm thinking it might not be compatible with the new world spaces of Falkreath etc.
    6. Xentatic
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      Bijin All-in-one pack seems to be incompatible with Holds only if Holds and it's patches are placed on the bottom of the load order. When I use LOOT to organize my load order, they work together.
    7. fadz123
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      is intersting npc mod compatible with yours?? because he says :mods that make very extensive edits to vanilla interiors and exteriors in the towns and cities ( as in, rearranges them a lot) are bound to be at severe odds with INPC. This includes most town and city overhauls especially if they also edit the vanilla inns. Exterior edits to these same locations will play along to a certain degree. INPC uses some vanilla objects such as furniture and if these are disabled or moved by the other mod, you can expect some minor or not so minor issues.
    8. rhomaionsfinest
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      Would these mods be compatible:


      Death Alternative
      Guild Outposts
      Landlord
      Noticeboard
      Sutvaka Fortified Estate
      Heljarchen Farm
      Holidays
      Darkbrotherhood Reborn
      Black Horse courier
      Whistling Mine

      and just with Legendary cities TES arena, do I turn off the blackmoor and North Keep?
    9. ScenicGaming
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      fadz123
      is intersting npc mod compatible with yours?? because he says :mods that make very extensive edits to vanilla interiors and exteriors in the towns and cities ( as in, rearranges them a lot) are bound to be at severe odds with INPC. This includes most town and city overhauls especially if they also edit the vanilla inns. Exterior edits to these same locations will play along to a certain degree. INPC uses some vanilla objects such as furniture and if these are disabled or moved by the other mod, you can expect some minor or not so minor issues.


      There has already been quite a lot of debate over that. I won't start anything here. basically the worst you will have would be NPC's walking into walls and stopping to re-adjust their ai path. Nothing game breaking. A patch may be coming from the iNPC author possibly at some point, but no ETA was given. You can always just try it and report your findings.
    10. Mygar
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      What about Arthmoor's village mods? For Etac and JK I suggest you talk with Stryker, the creator of the patches to make all those mods work together (http://www.nexusmods.com/skyrim/mods/65855/).
    11. Shad0wlife
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      So, I just opened up Solitude Reborn and Holds in CK and it seems as if they are heavily incompatible... Like there are doors hovering in the air and their houses completely missing and grass/cobblestone mixing up with flickering textures. Also some wall end up in the nothing as it seems (though maybe that's normal since you might not be able to see it???).
      So yeah, if anyone knows how to create a patch for that, I'd be very thankful if he/she did so... I'm pretty sure I can't do that myself...
    12. kpsalter
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      Just an FYI, DynDoLod does weird things with this. I'm sure it could be fixed within DynDoLod somehow, but I am new using that particular LOD mod. I went to Whiterun today and the pretty bridge and guard stations, walls, etc had doubles that were less impressive texture wise and a bit off spatially from the original. I simply disabled and marked for delete. Tedious but the least I could do since I cannot follow directions. I loaded my saved game after installing. I had JUST gotten to Iverstead for the bajillionth time. I just could not choose between Hadvar and Ralof any more! Too sad. Anyways! Like I said, just an FYI, and if anyone has DynDoLod as well as this and started a new game can likely either confirm that it's because of the loaded save or not.
    13. Shad0wlife
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      Ok, new information: it seems CK messees up the loadorder, so I just booted up my save with holds loaded before solitude reborn and here we go: the full city extension seems to be available. Also, college of whispers and sewers seem to work fine - mostly, though the issues with a sewer entrance don't seem to be Holds' fault. Biggest issue yet: That bakery at the marketplace seems to block 2 entrances to SR buildings. The Ghost Sea Arcaneum (a book store?) is fully blocked (wall in front of door), another building is still accessible with a pillar in front of the door (can still activate door around pillar, or just disable pillar, which seems fine to me (no walls seem to go missing and buildings don't look weird).
      Note: I did not yet check the city outsides (meaning the buildings in front of the entrance! (//TODO )

      Also, I checked with Beautiful Whiterun and at first glance, all is fine. Well at least if you don't care if trees sprout from your bank's roof. But that was about everything I could see just like that. Which is less conflict than Breezehome fully upgradeable alone where more trees were in bad locations, but all could be disabled. Also this basically means that BFU is pretty much confirmed working for me (only major exterior changes are the garden and the balcony which seem to be fine).
      Note here too: Did not check outsides either, but Beautiful Whiterun should stay inside the city I think.

      Hope I could help the list.

      Also going to check with my changes in Riften soon, if I manage to find some spare time.

      €dit:
      Riften is working fine on first glance. Walked around town, but as it seems, most of your changes are in the docks area and not inside the city itself.

      But then I checked Solitude entry area and its a total mess.
      2 stairs inside each other leading to the city gate and the buildings all inside each other (until the tunnel entrance, about there downwards, only your buildings are there, Solitude Reborn doesn't go that far down the hill). Plus, there is dirt clipping through the stairs and floor in some places. But I'm not sure whether this is because of SR or something else.

      I'll probably go and have another look at the ck if I manage to get the load order right (LOOT seems to have a feature for that). Maybe I can fix some smaller stuff like the market area, and then I'll try to do the entrance somehow...

      Another edit: ok, ck is pretty hard to navigate and also all the triggers are kind of irritating. I guess there is a way to hide them, but I really don't know that much about CK. Also, in front of the city, the area looks way different from ingame. I probably loaded the wrong cell/location and only see the lods...
    14. Harby94
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      You say that CRF needs a patch, but I don't see one in the file you have.

      Also I think Requiem should be changed to "Semi-Compatible, possibly unbalancing." I don't foresee any huge conflicts, just differences in intentions. The main thing that a Requiem patch will need to do is add the relevant perks to NPCs and move merchant chests into their respective buildings and give those chests master locks.
      Also it would need to make sure that the new merchants and Guards are using the correct "Unleveled Lists" that Requiem creates, though I'm pretty sure that if you just pointed to a vanilla leveled list Requiem's SkyProc can point it to the correct "unleveled list"
    15. dragonaut55
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      How about skyrim unbound it is like alternate start but takes away being dragonborn
    16. KawaiiSpider
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      Hidden hideouts of Skyrim should be added. Especially the city edition. I use it in all my playthroughs, so I'll report back once I've had some time to test it out.
    17. BarzSama
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      Im looking to build a Dark Fantasy type skyrim
      and very eager to add this to my mod list. will someone help me
      make The Honered Dead compatible with this mod. Please
    18. Robertthe3
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      I have tested this with the Dawn of Windhelm and I can say that they are pretty compatible, the only things that stood out for me were some barrels where you enter the docks is clipping with a merchant stall and a bit of building that hangs out by the entrance to the area added by this mod, the latter I just roleplayed as it's an old city, some stuff is out of whack, and the former I just used the console to disable some barrels.. But no ctds or anything like that. Also I'd like to add that this mod doesn't really touch Markarth so most Markarth mods are still compatible.
    19. tommy61157
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      I haven't noticed any issues with summerset isles mod and the skyrim immersive creatures mod and wyrmstooth, since it seems like you're not fully sure if they're compatible. Don't feel too intimidated, I'm sure you'll have maximum compatibility soon enough
    20. Mebantiza
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      Bijin All-In-One-2016 uses all VANILLA\USLEEP Packages for their routines. That is why it works if its placed above all city files. Obviously, City Overhaul overhauls ALL Npc packages, not just the ones affecting Bijin AIO. I can make versions of Bijin AIO compatible with HtCO, but since this mod is in a very early stage, and likely requires a fair bit of work still, I would like to wait before doing any compatibility files. When it gets closer(a lot) to V 1.0, I could definitely make the required files.
    21. Archeaol
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      Tamriel Reloaded Trees - Unconfirmed

      Just tested it and there are clipping issues and very badly miss placed trees.
      No CTD or ILS only seems to be aesthetic things, some people might not want trees growing out of their stone walkways.

      As of now the worst I've seen is in Solitude.
    22. Robertthe3
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      Just tested this with ETAC and they are for the most part not compatible. If using the modular version of etac Dragon Bridge (and Dragon Bridge South), Riverwood, Kynesgrove, Darkwater Crossing, and the Solstheim towns are all safe and can be used, every other town will have major clipping and redundant buildings.
    23. Robertthe3
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      I did not test the Orc Strongholds though.
    24. CharalesNando
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      I instaled JK's Skyrim and tried using it along with this mod, there a few little issues such as buildings fusioned in a weird structure, such a tavern in Windhelm fused with some kind of garden and other things; i'll report more of these kind of issues in the future, in the meantime i'll just wait for a patch :v
    25. mysterioso2006
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      I'm going to have to do more serious testing to make sure, but it seems that the Dawn of Skyrim collection meshes with Holds incredibly nicely, save for a few small clipping issues here and there, particularly in Windhelm. However, they are very minor and the fact that the Dawn of series doesn't touch Windhelm or Falkreath means that these two compliment each other spectacularly.
    26. ezsalemail
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      I can't put holds and patches on the bottom without it causing Bijin NPCs to fail. Fresh install...dealbreaker though, going to jk's till holds doesnt mess with npc's or said altering mods.
    27. strikemasterice4
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      Enhanced Lighting and FX doesn't seem to be compatible with Falkreath, as the city is dark at night with many doors and guards (including the entrance to the inn) is complete completely in pitch black shadows, likely due to the tall and surrounding walls of the city. The interior of the Blood Skull inn is also too dark as the light-sources don't illuminate the entire inn, leaving majority of it in complete darkness (even in the day time, as there are no windows).

      It is worth noting that I use Climates of Tameriel, and I had even reinstalled that mod with the Nexus Mod Manager, experimenting on the darkness of night and warmness/coldness of interiors settings, and with had no noticeable effect at all. I had even removed the Midgardr ENB I was using, with no change again.

      However, once I've unplugged ELFX from my load order, area brightened up with the vanilla lighting. My suggestion would be to include more natural lighting for interiors and place small light-sources near each door into buildings, as well as distributing torches to all guards so they don't look like they are assassin's waiting in the shadows . (ELFX works well with Whiterun, as well as any other location in my game, where even the dungeons aren't as dark as Falkreath. As for the other places that"Holds" effect, I haven't yet got the opportunity to visit.) Perhaps this mod might benefit from a patch?

      Please take this constructive criticism. I think you've done fantastic job overall with all the effort that has gone into this project.
    28. rm8rockman
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      Complete Fast Travel Overhaul
      it's not compatible, take carriage to Falkreath will stuck in a no man city, also Dawnstar, but go to Dawnstar would CTD after a few second.
    29. arecee924
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      So Dead Man's Drink is floating... Literally, The inn itself it floating when you look at it from outside. Do you know what could be causing this?
    30. MadModderJess
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      Atlas Map Markers is not compatible in Falkreath or Dawnstar, and is missing all new locations in other places.

      The new JK's Lite Towns Beta conflicts in Winterhold.

      Conflicts in Dawnstar with Imperial Mail mod and SPERG (placement of Imperial Mail signs, placement of SPERG's Inconspicuous Chest).
    31. raging987inferno
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      what about a patch for enhanced vanilla trees
    32. strider59
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      Love this mod! So far, no ctds, but, just a couple issues noted. Windows in Falkreath (guard area? They are small and on the walls) have no texture...show up purple. One door in Dawnstar (to the left of the "royal" grounds entrance when you first enter the city) door mesh is missing, I believe...just a frame for the door showing up. Skymills and Skyfalls is not compatible...makes the huge stone arch and windmill in Solitude vanish. Hopefully a patch can be made for this. I just can't get over how much better Falkreath is with this...makes the town awesome. I love my Skymills, but I will uninstall it for this! Thank you for this mod, endorsed.
    33. GuiltyLord
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      Open Civil War - Unconfirmed
      Point the Way - Unconfirmed
      Immersive road - Unconfirmed
      Sands of time - MAY cause CTDs
      Unofficial Skyrim City Patch - Cause CTDs
    34. ProudFurryWolf
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      Is the game compatible with Open Civil War? (which allows for all other hold battles, it is similar in nature to the civil war overhall but isnt the same
  2. Raikano
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    Riverwood Keep

    It is not compatible: Navmeshes are broken in the main road at the village when use both mods.
  3. BuddhaSue
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    Does anybody know if Elianora's "Rookery" is compatible?
  4. nick9002
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    Anybody tested this mod with Open Civil War so far??
    Thanks in advance
  5. senseiseth
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    Is this mod compatible with the Leaf Rest mod by aukmat, https://www.nexusmods.com/skyrim/mods/33661?
  6. macleod2024
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    Populated Towns and Cities - I know this is on the list but this is showing as "Unconfirmed". Falkreath is a great example.
    It's not all Towns though and to be honest so far Falkreath is the only one that doesn't seem to work properly. You get the odd person here and there but not the same population as say Whiterun.

    Simply Knock (https://www.nexusmods.com/skyrim/mods/73236) - Any buildings modified by Holds in Towns go straight to lock picking. Again, Falkreath has a couple of examples -
    Crispy Crumb Bakery
    Butchers (though I can't remember the name)
    Any house labelled "family home"

    Whiterun - The buildings behind Breezehome
  7. demicabestan
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    Nothing was possible without Sheson's Dyndolod.
    After three month of test with " Holds the city Overhaul " by Galandil ".
    This great mod , Work fine with with "Navies of Skyrim". No Problem in Solitude juste overwrite
    Tower of the lighthouse in front of the imperial port.
    Also with help of Dyndolod.

    its really wonderful result.

    also with Navies of Skyrim , i use this over mod in my games , The Haven From The Cold And Dark by NevahNevah, Sea spirit (Beast of Tamriel) , Northern Towns (full), Edoras, Legendary city Tes Arena( all) , Jk Dragon Bridge, Jk Morthal, Jk Markhath, Mithryn City and "Spring Forest overhaul".

    ok with Drakend no conflit with boat in ice. No problem also with Gray Cowl Nocturnal. ( all in same games )

    ENB Antique Dragon.

    its funny solution for go to visit Navie and Dawnstar viking Port by Holds.
    Script free ship sailing by ElstarTomas
    http://www.nexusmods.com/skyrim/mods/67727/?

    For Spring Forest Overhaul , really Important , Holds in down after Spring , other problem with coast and tree, floating result.

    Tamriel tree conflit with tree of SFO , overwrite Holds with lod and billoborad of SFO .

    also i use "Wolves of Talos" with Bobs Armory Iron and Steel replacers , overhaul viking Guards , install no to mod in holds after ok. work fine.
    Perhaps same Helmet ? But no problem.

    goods also with "the Kids are Alright "( full ), Spice of Life Orc houses, alternative start ( "Skyrim Unbound" and "PrinceShroob Main Quest Delayer" by PrinceShroob)

    Nordic Carving - Great Portal of Dragonsreach by MikeyNexus +Nordic Carving - Wallbaskets by Mikey Nexus. The Ruins Legendary, Paradise City for Vanilla Skyrim - Great Trees for Cities by sa547." Immersive amazing Folllowers" +FollowerLivePackage by oldc. ( Utopium utility all)
    Player home
    Aemer's Refuge by LeanWolf and masterofshadows, Bathing Beautiful luxury suit, Mona Alta, The Retreat Northern Star - revisited, Longhouse Viking by Schwarky ,Solstice Castle by Lazz, Ayled Sanctuary, Ayled Palace, Ayled Citadel, Moonstone castle, Manor Dwemer.
    Rhental mods textures All. ( Fusher and
    And many other mods. But Mods for Solstheim its not the problem for Holds today.

    I use also many other mods NPC And Followers. totals mods 1747,
    Problem Report.
    Just a problem, the patch for immersive Wench is outdated, creator has changed his masters, the patch is incompatible.
    Other problem nothing patch For Bijin AIO 2016_SV( with Serana and Valerica ) just for Legendary without Serana and Valerica.

    good also with NOG NPC (ALL ), Females of Riverwood by Hyde606,
    Projet SNNR - Skyrim Personne PNJ Replacer par SRX_timocmbux
    But Problem in Winterhold collage with some wife NPC inside .

    Best regards and Thanks for your Works, great art
  8. SuperSilver
    SuperSilver
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    I believe Enhanced Landscapes is incompatible. Adds Rock formations outside Solitude Walkway and adds trees to the Tamriel Worldspace where the child worlds are and causes Lod textures to display inside the child worlds.
  9. a_rod
    a_rod
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    Any potential incompatibilities with Distinct Skyrim Landscapes?
    http://www.nexusmods.com/skyrim/mods/77722/?
  10. kameyojodido
    kameyojodido
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    I supose Oblivion Gates In Cities is not compatible right?
  11. AlexWyrmin
    AlexWyrmin
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    I was wondering something: this mod has a lot of others that can be made compatible with it via patch, Legacy of The Dragonborn included, and that mod has pretty much the same situation going for it. Does this mean that if I kept Holds-patched LoTD between Holds itself and its own patched compatible mods, I could make them second hand compatible with Holds itself?