SKYRIM
Oblivion Gates in Cities by Arthmoor
Skyrim » Cities, Towns, Villages, and Hamlets
Added: 23/09/2013 - 08:01AM
Updated: 16/09/2016 - 05:24AM

892 Endorsements

1.0.1 Latest version

6,395 Unique D/Ls

10,243 Total D/Ls

103,143 Total Views

Uploaded by Arthmoor

Description

Last updated at 5:24, 16 Sep 2016 Uploaded at 8:01, 23 Sep 2013



Requires Skyrim version 1.9.32.0.8 or higher.

NOT SUPPORTED ON OLDER VERSIONS!!!


During the time of the Oblivion Crisis, it was said that Skyrim was hit especially hard by the Daedric invasion. Yet, a mere 200 years later there isn't a single sign of this event ever having happened anywhere. Such a monumental event in history would surely have left its mark, especially in the cities. When Martin Septim made the ultimate sacrifice to seal the barriers to Oblivion forever, this did not remove the structural components that would be left behind by suddenly having the dimensional gateway closed down without warning. While logic may suggest that the citizens of Skyrim would have done all they could to be rid of these menaces, I don't believe this would have been a top priority. Some might even have left them standing as a reminder of what almost was.

This mod's purpose is simple and to the point. Each of the 5 major hold capitols has an Oblivion Gate either inside or near it. They are merely for decoration and will not be made functional in any way. They're simply there to add back the missing atmosphere that Bethesda left out. An homage to Oblivion (the game) if you will. It also serves as a token bit of my Open Cities mod that at least I can still enjoy even if Patch 1.9 has denied me my major work.

As a complement to this mod, get MCR's excellent "Oblivion Gates" which places several gates using the same resources all over Skyrim and parts of the Dawnguard DLC too.

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager peform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.