Skyrim

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c0uTep

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c0uTep

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10 comments

  1. micheero
    micheero
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    Well the idea of the mod is very good and I was looking for a mod that fixes that, thank you for that but in the time I try to learn the enchantment it cant be apply to any armor, why?, I have EzE's Artifact Disenchanting mod and it seems is imcompatible, shame
    1. c0uTep
      c0uTep
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      That's a shame indeed. I might look into it if I decide to convert the mod to Skyrim Special Edition in the future.
    2. micheero
      micheero
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      I hope you'll find the time to do it bec SSE opens new life for more mods
  2. mofailed999
    mofailed999
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    Do you know how many times I've ventured through dangerous areas of skyrim then discovered a large treasure chest? Then I have to pick the lock of the chest & then open that chest only to discover a few septims? maybe a potion or helmet? Vanilla skyrim is sooooooooooooooooooo anti climatic with such situations I wonder if the people of Bethesda are actually just very stupid. I really wonder. Any way the Gauldur amulet is another example of this. Considering what you have to go through to get it, it is just garbage. Pure & simple. I was hoping your mod would give better options than what you provide it just isn't a must have item as it is with or (especially) without this mod. How about health/stamina regenerates 100% faster & magika regenerates 150 or even 200% faster? Now THAT I would wear! As it is I just put it in a chest at breezehome never to wear it again. More options would have been great...
    1. HacheHi
      HacheHi
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      I personally love when a big chest that look very important have only a few septims, i would call it anti climatic, just random posibilities. Why all the very good looking chest have to be full of treasures?. But with the amulet (And another Artifacts in the game) i agree, some are not as good as their Morrowind/Oblivion counterparts. Maybe the idea of bethesda was that your character become so powerful that she or he can make better Artifact by herself/himself?, or just a Balance thing?. Who knows.
    2. Richardo11
      Richardo11
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      seeing that you are sooooooo.... disappointed with the work of a mod and his free work and generosity, I propose you a thing Why you don't learn to make mods that satisfies your self and once done share generously it?

      And with a bunch of luck get a good feedback even if it is not exactly what one is looking for.....
    3. c0uTep
      c0uTep
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      I can see that our views differ. That's okay. However, I believe that the said upgrades would be too powerful in my own opinion. I have no interest in "branching" my mod to appeal to the masses either, mostly because I'm not actively playing skyrim anymore. I do however appriciate your feedback, as that can be valueable information for the future. Thanks!
  3. ChaosTheory9
    ChaosTheory9
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    This mod should have more attention.
  4. qiemem
    qiemem
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    This seems really nicely balanced. I, too, was pretty disappointed the first time I completed that quest. So much build up, so much "ancient and powerful artifact locked away because its way too dangerous" etc etc, and then you get this mediocre bonus.

    I'll definitely try this out!
    1. c0uTep
      c0uTep
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      I'm glad that this mod appealed to you!

      Balance is a big topic for me. I've tried to have a balanced effect on the amulet, considering the quest, bosses and the playtime needed as well as the "legends" about the amulet. I've also taken the "reward effect" into account of the item. Hopefully I met a good middleground. I haven't done extensive testing with the mod yet, but I hope the effects isn't too powerful to make it unbalanced.

      If you find anything, please report it!

      Have fun in skyrim!