Skyrim

File information

Last updated

Original upload

Created by

EasierRIder

Uploaded by

EasierRider

Virus scan

Safe to use

Documentation

Readme

View as plain text

I. Hints, Tips, and general advice:

-Don't walk on the lava in Vallaskr! It will kill you.

-Followers not following you? Try waiting an hour, or simply keep moving through the dungeon. They will catch up.

-Sometimes you will get hit with an infinite loading screen when exiting Grimroot Hollow (caused by Skyrim running out of RAM). Just reload from your last autosave in Grimroot Antechamber and you should be able to exit normally.

-Can't find Rimewake Grotto? East of Broken Oar grotto, you will find a rowboat with a sea chest, containing the book "The Saga of Urik the Red"; reading this book will add a map marker to Rimewake Grotto that you can fast-travel to.

-You might get stuck in a crevasse if you try hard enough. Type "tcl" into the console to toggle NoClip mode in order to escape. Untoggle it with the same command.

-Parts of these dungeons may cause performance issues for machines with older graphics cards. I've done what I can to improve frame rate, but I'm not going to spend a lot of time in the future messing around with optimization. That's just the way it is.

-While I take screenshots with an ENB (RealVision), I optimize visuals on Vanilla for compatibility. If something looks funny (contrast, lighting, etc.) that's probably the issue.

-Please report any bugs / glitches / other issues. I will try to deal with them when I can, which may be a while.

------------------
II. Known Incompatibilities:

-"Invasion of Skyrim - GAT" (hard incompatibility)
-"Rigmor of Bruma" (only the Shatterstone Mine location; does not effect stability)
-"Additional Cave" (dungeon locations)
-"Arweden" (dungeon locations

------------------
III. Dungeon Locations:

If you *really* want to know exactly where these are, just type "coc erdphub" into the console.
You will be taken to a test room with a map. Activate the flags to add each dungeon map marker.

Grimroot Hollow - north of Robber's Gorge
Welkinspire - north of Markarth
Rimewake Grotto - east of Broken Oar Grotto (Solitude)
Steamcrag Springs - near Steamcrag Camp (Eastmarch)
Khalbad's Rest - near Avanchnzel (the Rift)
Stonehill Refuge - beneath Stonehill camp
Shatterstone Mine - south of Falkreath
Vallaskr - northeast of Windhelm

------------------
IV. Dungeon "Map Book" Locations:

-Urik the Red (Rimewake Grotto)
-Wreck of the Brinehammer
-Wreck of the Winter War
-The Pit of Strife (Shatterstone Mine)
-Left Hand Mine
-Bilegulch Mine
-Old Intelligence Report (Vallaskr)
-The Palace of Kings
-Castle Dour
-Life on the Edge (Steamcrag Springs)
-The White Phial
-Arcadia's Cauldron
-A Giant's Slayer's Guide to Giantology (Stonehill Refuge)
-Halted Stream Camp
-Jorrvaskr Living Quarters
-Farewell Note (Khalbad's Rest)
-Narzulbur, Mauhulakh's Longhouse
-Dushnikh Yal, Burguk's Longhouse
-The Two Stones (Welkinspire)
-Karthspire Redoubt
-Sleeping Giant Inn, Delphine's basement
-Legends of Grimroot Hollow (Grimroot Hollow)
-Whiterun, Temple of Kynareth
-Karthspire Camp, exterior


------------------
V. Patch Notes (all versions)

v1.5 Patch Notes:

I.New areas & additions
-New dungeon: Grimroot Hollow!
-New secret areas added to Welkinspire, Shatterstone Mine, & Rimewake Grotto
-Added custom books that show individual dungeon locations throughout the world (see the ReadMe for complete list)
-Named kings, icewraiths, and mubdcrabs added to Vallaskr
-Skeevers added to Stonehill Tombs
-More specters and a second dragon added to Welkinspire
-Flame atronachs replaced with new "steam atronachs" in Steamcrag Deep
-Nirnroot added to appropriate dungeons
-Mineable ore added to appropriate dungeons
-Skill books added to most dungeons
-More sound effects added to all dungeons
-"Sulphur bloom" plants added to Steamcrag Deep
-Giant Chieftain and boss-chest added to Stonehill Underhalls
-Added new "Giant's Bane" sword to Stonehill Vale (in the hills by the campfire)

II. Tweaks & minor changes
-Minor terrain and navmesh re-works to Stonehill Refuge, Rimewake Grotto, & Shatterstone Mine
-Editing tune-ups (extra clutter, lighting, pathing, etc.) to all dungeons
-All dungeon worldspaces retouched with vertex shading
-Increased critical hit damage of Harbinger's Greatsword
-Greatly increased the difficulty of Steamcrag Springs
-Better glow on light sources
-Khalbad's Shade now has glowing red eyes
-Horn removed from Stonehill Refuge

III. Bugfixes & functionality
-All dungeons now more follower-friendly
-Fixed radiant questing (hopefully)
-Rebalanced loot and leveling in all dungeons
-Trigger-heavy dungeons (Grimroot Hollow, Welkinspire, & Vallaskr) no longer reset
-Compass now works properly in most areas
-Khalbad's Will now cannot be disenchanted
-Second key to the Forgotten Tower added to Vallaskr (main lava room in Halls of the King)
-Rimewake Grotto now accessible by rowboat and fast-travel
-Can now wait in Rimewake Grotto; cannot fast-travel from Welkinspire
-Fast-travel to dungeons improved generally
-Specteral Blades now equip bows properly
-Sharpening wheel in Welkinspire is now functional
-Fixed chain texture glitch in Shatterstone Crown
-Fixed enchantment on Harbinger's Greatsword
-Blades gear in Welkinspire now always lootable

v1.4 Patch Notes:

I.New areas & additions
-New dungeon: Welkinspire - a large Blades ruin
-New dungeon: Rimewake Grotto - a small sea cave
-New zone in Steamcrag Springs: Steamcrag Deep

II. Tweaks & minor changes
-All dungeons now Radiant Quest enabled!
-Dungeon entrances are now slightly easier to find
-Steps added to Khalbad's Rest from Avanchnzel; also, an exit portal
-Added more ambient sounds & time-of-day lighting
-Re-balanced leveling to be more dynamic in all dungeons

III. Bugfixes & functionality
-Hand-cleaned & polished with TES5Edit
-All dungeons nav-meshed by hand (no auto-generate)
-Removed stray bandits from Shatterstone Scar
-Fixed bandit spawn / clothing issues in Shatterstone Mine (I think...let me know if this is not the case!)
-Draugr boss in Vallaskr now awakens properly

v1.3 Patch Notes:

I.New areas & Additions
-Added a new, small dungeon: Steamcrag Springs!
-New, small exterior area in Shatterstone Mine (behind previously inaccessible trapdoor)

II. Hand-cleaned & polished with TES5Edit
-Removed 16 IMRs
-Removed 1 wild edit
-Undeleted & disabled 0 references

III. Bugfixes, tweaks, & minor changes
-Grounded ship in Vallaskr now cannot be jumped over
-Reduced risk of getting stuck in Vallaskr ice crevasses
-Added a second, slightly hidden, Jade Claw near the Vallaskr claw door
-Removed "Forge Numbers" from ancient tomes (clutter)
-Khalbad's Rest key properly renamed
-Khalbad's Shade is now much tougher
-Added locations of other dungeons to maps in Vallaskr and Shatterstone Mine
-Bears no longer spawn in Shatterstone Mine proper
-Most torches can now be removed
-All cells now have custom imagespaces and lighting templates

v1.2 Patch Notes:

I.New areas & Additions
-New overlook area added to Shatterstone Mine
-Re-did unfinished sections in Shatterstone Mine

II. Hand-cleaned & polished with TES5Edit
-Removed 14 IMRs
-Removed 4 wild edits
-Undeleted & disabled 0 references

III. Bugfixes, tweaks, and minor changes
-LOTS of visual bug stomping in Shatterstone Mine
-Taking items from Stonehill Refuge no longer counts as theft
-Shatterstone Mine, Vallaskr, and Khalbad's Rest now clear properly
-Stonehill Refuge does not clear due to location data conflicts
-Fixed Klahbad's Rest Key

v1.1 Patch Notes:

I. Major Changes
-Version 1.1 now uses assets from the Dragonborn and Dawnguard DLCs; if there is sufficient demand, I will put out a DLC-free version of this patch, but at this point I feel that most people who are either still playing or have just purchased Skyrim will most likely have these files
-Lighting in exterior zones and skylights now changes with the time of day and weather!

II.New areas & Additions
-New, smaller room to Khalbad's Rest
-New, smaller room to Stonehill Refuge

III. Hand-cleaned & polished with TES5Edit
-Removed 11 IMRs
-Removed 0 wild edits
-Undeleted & disabled 0 references

IV. Bugfixes, tweaks, and minor changes
-(Hopefully) Fixed auto-loading door issues with Stonehill Refuge exterior zones (thanks, sfeile!)
-Removed looping combat music trigger from Vallaskr exit (thanks, Kevkiev!)
-Moved dead explorer in Vallaskr to a more plausible death location (thanks, DrShotacon!)
-Fixed some lingering portal/roombound glitches
-Minor lighting and clutter additions throughout
-Re-tooled navmeshing
-New lava, courtesy of Dawnguard
-Added some secrets!