About this mod
Keep the lights at Kilkreath Temple on after the Meridia's 'The Break of Dawn' quest.
- Permissions and credits
- Donations

This mod simply keeps the Kilkreath lights on after 'The Break of Dawn' quest of Meridia. USLEEP/USKP added a trigger box and a script which affect the balcony lights and turn them off after the said quest. As of v1.1, USLEEP is no longer a hard requirement for this mod because I changed the way the lights stay on, though there will be little use for this mod if you do not use USLEEP. That is unless you also want to have the light beam at the statue on, which is added as of v1.1 (*screenshot below).
This mod's features are also in my Equinox - Temple of Meridia mod, and so you do not need to use both mods.

Instructions
- Installation: Place file in your The Elder Scrolls V Skyrim\Data folder OR install via your mod manager. Activate the .esp in your load order or mod manager. You can use LOOT to sort your load order.
- If the balcony lights are already turned off, enter Kilkreath Temple again and exit to the balcony to reactivate them.
NOTE: Some of the light beams might point off in the wrong direction for some reason which may be fixed (temporarily) when the cell reloads.
Thanks for checking out my mod! Don't forget to endorse, track, or vote if you liked it!
- My Mods (Classic Skyrim) -
SOLSTICE - Meridia's Spectre Follower
EQUINOX - Temple of Meridia + Aurorans + Custom-voiced Followers + Spells *
Nature's Peace - Pacifism
Runes of Summoning - Decals *
Nightbringer *
Serana - No Necromancy - Redone
Silver Tongue - Speechcraft Abilities *
Revive *
White Gloves and Boots
Pass The Time *
Blink Not *
* - has SSE version.