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3jiou

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  1. 3jiou
    3jiou
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    If you are using v1.13 or below, a new game is required!

  2. 3jiou
    3jiou
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    Due to some changes in scripts I strongly recommend to unequip all enchanted items before updating from 2.x to 2.14.
  3. DFLeftovers
    DFLeftovers
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    even on low, near every enemy seems to have enchanted items. wondering how to change this 
    1. Spartacus2211
      Spartacus2211
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      Haven't tried this, but I GUESS it's here:
      xtd_basescript.psc    inside Data/Scripts/Source
      lines 308-330
      Spoiler:  
      Show
      int Function GetRarity(bool IsBoss=false)
          bool done
          int i = 3
          int iMult = 1
          if IsBoss
              iMult += 1
          endif
          While i > 0 && !done
              if Utility.RandomFloat() <= (odds[i] * iMult)
                  done = true
              else
                  i -= 1
              endif
          Endwhile
          return i
      Endfunction

      Function CalculateOdds(Actor akActor)
          odds = new float[4]
          odds[1] = 0.35                           ; more especially THESE
          odds[2] = 0.21                           ; THREE
          odds[3] = 0.02 + fMadness   ; LINES here

      Endfunction

      If someone plays with these values around and tells us, how it worked out, would be nice to share the infos here.
      Iirc one also has to compile the scripts from source-folder via Construction Kit to see the changes in game, but better google for it before doing so.
  4. subtlestrike
    subtlestrike
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    One of the toppest top mods, ever.

    Is it possible to pick individual enchantments to assemble custom items? Even if the probability of getting a perfectly matched set of attributes or a named item is higher than the time it takes to assemble even one Augmenting Stone, this would be a great addition.

    Also, I can't find a list of the Named items, and the 'Poison enemies for X damage per second' from Rancor (would be the best enchantment for archers if not for the green ink coat, can I disable that?) doesn't show up in the list of armor affixes.
  5. LAZgut67
    LAZgut67
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    BROTHER THIS IS THE BEST MOD OF ALL TIME YO I MEAN IT 
  6. Quastri
    Quastri
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    Ok so if you want this to work for SSE I gotcha. It's actually real easy. First, install this mod like normal, but slide it into your SSE either via installer or manually. Next you'll need SSE engine fixes both part 1 and 2 (https://www.nexusmods.com/skyrimspecialedition/mods/17230). ofc you need script extender but I shouldn't have to tell you that. after that you're almost good, just need the sse papyrusutil (https://www.nexusmods.com/skyrimspecialedition/mods/13048). after that you should be good, I was. Everything works
    1. Guimaster92
      Guimaster92
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      Ur a god man, thank you
    2. Batea
      Batea
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      Is everything still working fine?
    3. kamikad3e123
      kamikad3e123
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      • 8 kudos
      bump
    4. joaolampiao
      joaolampiao
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      "script file not found " in recent AE version ! 
  7. butula13
    butula13
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    Is there a way to get this to stop trying to place items in a given location?

    It seems like the only option is to turn off container scanning whenever you enter a location with containers that shouldn't have items added, then turn it back on when you leave. I wish I knew how to exclude specific locations permanently.
  8. deleted150923488
    deleted150923488
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    Now 'this' is more like a classic RPG formula. 
  9. AmoGlobine
    AmoGlobine
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    thats a mod that i cant play whitout !
  10. TheManaVault
    TheManaVault
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    I have to just say that this mod is brilliant really! So many interesting changes for such a small mod, I really love it!
  11. MiGJaell
    MiGJaell
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    Another year of checking if this was ported/fixed, oh the glorious WD ;_;
  12. Dreadmorg
    Dreadmorg
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    Get rid of the stupid requirements (PapyrusUtil - Modders Scripting Utility Functions  & SkyUI) and i,ll try it. i dont use mods that require a lot of other mods to use. especially the mod SkyUI which is broken an needs a update. Though if i really dont need these then i will definitely try it