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Activity logs
This page was last updated on 04 January 2017, 7:17PM
- Changelogs
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Version 2.14
- Added compatibility check for "Corpse Preparation"
- tweaked the magnitude for numerous enchantments
- Chance to roll a legendary enchantment increased a bit
- Enchantments that grant +% HP/MP/SP now should update their bonus automatically when you reach a new level
- Added 4 legendary enhantments for armor
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Version 2.13
- Fixed invisible NPCs
- Fixed mannequins
- Amount of tempered and enchanted items in vendors' inventory now depends on the player's Speechcraft
- Can now disable enchanting and tempering individually via Debug option
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Version 2.12
- Fixed the incorrect amount of dust extracted when dismantling items
- Summoned actors and followers will no longer get enchanted items
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Version 2.11
- Fixed "Refund attribute points" so it actually consumes a dragon soul
- Updated the attribute points event to support custom callbacks; [SendModEvent("ExtraPointsAdd", TextToDisplay, #Points)]
- Updated legendary enchantments "Visions of Death" and "Archmage Regalia"
- Added Debug options into MCM
- New legendary enchantment added: Alchemist's Finery
- Attributes granted by legendary items were increased
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Version 2.10
- Items
* Removed "Mass Absorb" and individual absorption of items from MCM, all items can now be dismantled in the dismantle window accessed via hotkey (default NUM0). Dismantling an item now grants an Augmenting Dust with a chance for an Augmenting Gem/Crystal/Stone, depending on your Personality and item's gold value.
* Removed all unnecessary options from MCM
* Removed/replaced some bugged enchantments, enchantments that grant "+x for y sec" now have a static bonus and stack with similar effects from other sources
* Potions are added automatically into apothecaries' leveled lists
* Enchantments strength now depends on your Enchantnig skill and the item owner's level
* Boss chests and containers with lock level higher than Adept now have better loot
* Reworked Rare and Legendary items creation
* Legendary items now have unique names and in most cases 1 unique effect at least
* Can now augment every enchantment only once per day
* Failed augmentations are no longer decrease the enchantment strength
* The quantity of augmenting items is shown next to the item name
* All items names are now stored in an external .json file, for easier translation
* Fixed several "buff on hit" enchantments, fixed "restore x health on hit" enchantments, added a 33% chance to trigger Counterattack effect - Attributes:
* You now get 2 points per level
* All attributes now start at 5 points
* All bonuses have been reworked, some bonuses have been replaced
* All bonuses now diminish as you increase your level
* Discovering standing stones and completing main quest grant 1 attribute point
* Resetting attributes now requires a dragon soul
- Items
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Version 1.13
- Fixed a bug allowing indefinitely augment weapons regardless the augmentation limit
- Fixed a minor issue when the chance to receive an augmenting stone upon absorption was calculated incorrectly
- Fixed the registration for the player level up event on reloading savegame
- The chance of successful absorption: cap rised from 33% to 50%
- Damage Threshold bonus from Personality increased to 0.25 per point
- Spell damage bonus from Intellect reduced to 0.8 per point
- Using low drop rates (5% or less) significantly improves the strength of enchantments, and doubles the chance to find Augmenting Stones or Crystals instead of Gems
- Added notification in the upper left corner if you have unspent attribute points
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Version 1.12
- Added conditions to prevent papyrus log spam when using "treasure chests" option
- Fixed "Magic damage mitigation" effect
- Added "NPCs use attributes" option, which will automatically assign attributes for NPCs according to their level and weapon equipped
- Fixed "No potions drop" option
- Added the alternative absorption method (experimental); does not work on weapons for unknown reason, so absorb them individually or via "Absorb Equipped" option
- Fixed "Swiftmend" effect
- (Hopefully) fixed treasure chests drop rates
- minor improvements
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Version 1.11
- Fixed the incorrect shout recovery bonus
- Enchantments and Augmentation now support decimal values
- Discovering a standing stone grants 1 attribute point
- added the "No potions drop" option, which removes mod specific potions from random loot; does not affect treasure chests
- Can now convert lesser consumables into greater without the Craft Consumables option enabled
- Fixed the looping sound for Overpower and Overguard enchantments
- Changed the Counterattack enchantment once again
- Added "Augments made today" counter to the Augmenting tab
- Renamed "Magic Items Augment" enchantment to "Magic Items strength" to avoid confusion with the Augmenting system
- Added missing "VendorItemPotion" keyword to mod specific potions
- "Chance on hit: +x damage" weapon enchantments: magnitude doubled
- Sneaking damage and Experience gained bonuses are no longer applied twice if using Wintermyst
- Draughts now scale correctly in inventory view
- Drop chance for mod specific potions has been significantly decreased
- Augmentation now has a 20% chance to decrease the enchantment values instead of increasing them, higher Personality will reduce this chance (3% cap)
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Version 1.10
- Should be compatible with Requiem and Ultimate Combat; new game is required!
- Bonuses provided by Agility, Dexterity, Wisdom, and Personality have been altered
- Magic Items Augment drop-down menu removed
- Augmentation is now limited to x per day, can be adjusted in MCM
- Fixed an issue where the effect shader from the absorbed item transfers to any other unenchanted item you equip
- Changed the appearance of elixirs and potions from this mod
- More enchantment affixes
- Changed effect shaders for magic, poison, and disease damage
- Renamed the "No scrap" option to "Craft Consumables", tooltips expanded
- Your Wisdom now determines the amount of the augmenting dust you get upon absorbtion
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Version 1.09
- Added a visual FX for "Reflect Damage" and "Counterattack"
- Fixed the incorrect effect selection when creating an enchantment
- Fixed "Option type mismatch" in MCM
- Added the "No confirmation" option to Attributes tab
- Added SKSE status check as well as a few other misc counters
- Replaced "On hit" with "On being hit"
- Added 1 common armor effect
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Version 1.08
- replaced most vanilla visual and sound effects on various enchantments with custom ones
- changed Augmenting dust color
- fixed inventory rotation for flasks
- changed the Counterattack effect
- added 5 rare weapon effects
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Version 1.07
- Improved Augmenting menu
- added % chance caps for various drops
- assorted fixes and improvements
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Version 1.06
- added "Reset Attributes" option
- player should be able to brawl without turning this mod off in MCM
- "Vendors" option doesn't seem to be working, removed for the time being
- added another condition check to make sure mannequins are not affected by this mod (can't reproduce this, but to be safe)
- assorted fixes and improvements
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Version 1.05
- fixed a visual bug when consuming a attribute elixir doesn't update your attribute value
- carrying capacity bonus from Endurance reduced from 2.5 to 1.25 per point
- changed the Attributes tab to be more intuitive
- % magicka regeneration from Wisdom reduced from 3.5 to 2.5 per point
- added a elixir granting 1 attribute point on use
- daggers damage scaling with one-handed damage bonuses removed, use USLEEP instead
- various enchantment effects have their magnitude rebalanced
- changed the detection mechanic of nearest chests & vendors to be more resource friendly
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Version 1.04
- reworking hidden perks to ensure WD is 100% compatible with Wintermyst
- +% Fire/Frost/Shock damage removed
- attributes have been reworked and some of their bonuses changed
- added potions that temporarly increase certain attribute
- added pop-up menu to spend attribute points in game (requested)
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Version 1.03
- Enchantments effect distribution reworked from scratch for better variety
- Enchantments can only have one granted skill at a time
- NPCs drop chance for attribute elixirs reduced from 7% to 3% (plus personality modifier)
- +% one-handed damage now also affects daggers
- Enchantment effect "Mutilation" fixed (+% crit if wielding 2 daggers)
- Attribute elixirs can now be bought at any apothecary (with "Vendors" option enabled)
- Added 4 new potions
- Merged effects that increase 1-h, 2-h, and ranged damage upon entering combat
- 2-h damage replaced with -% stamina cost for power attacks
- ranged damage bonus replaced with "Lone Wolf" effect
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Version 1.02
- fixed +% Frost damage and +% Fire damage
- added secondary effect to Volcanic Bomb's explosion
- +% gold found now corectly works on treasure chests
- added potions that permanently increase you attributes
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Version 1.01
- fixed Augmenting menu
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- Author's activity
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January 2017
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04 Jan 2017, 7:17PM | Action by: jlizard
Attribute change
long description changed
November 2016
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26 Nov 2016, 6:00PM | Action by: jlizard
Attribute change
long description changed
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18 Nov 2016, 4:53PM | Action by: jlizard
Attribute change
long description changed
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02 Nov 2016, 8:00AM | Action by: 3jiou
Attribute change
long description changed
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02 Nov 2016, 7:58AM | Action by: 3jiou
Attribute change
long description changed
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01 Nov 2016, 10:41PM | Action by: 3jiou
Changelog added
Change log added for version 2.14
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01 Nov 2016, 10:34PM | Action by: 3jiou
File added
World's Dawn
October 2016
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30 Oct 2016, 10:49AM | Action by: 3jiou
Attribute change
file 'Word's Dawn' changed to 'World's Dawn'
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25 Oct 2016, 1:39PM | Action by: 3jiou
Readme file added
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25 Oct 2016, 9:00AM | Action by: 3jiou
File added
Word's Dawn
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25 Oct 2016, 8:43AM | Action by: 3jiou
Changelog added
Change log added for version 2.13
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23 Oct 2016, 7:30PM | Action by: 3jiou
Attribute change
xtd_combatbuff script fix category changed
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23 Oct 2016, 7:30PM | Action by: 3jiou
Attribute change
Worlds Dawn small description changed
Worlds Dawn category changed
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23 Oct 2016, 7:26PM | Action by: 3jiou
File added
World's Dawn
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21 Oct 2016, 11:02AM | Action by: 3jiou
Changelog added
Change log added for version 2.12
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19 Oct 2016, 4:53PM | Action by: 3jiou
File added
World's Dawn
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19 Oct 2016, 2:26PM | Action by: 3jiou
Changelog added
Change log added for version 2.11
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18 Oct 2016, 10:35PM | Action by: 3jiou
Changelog added
Change log added for version 2.11
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18 Oct 2016, 11:56AM | Action by: 3jiou
Changelog added
Change log added for version 2.11
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17 Oct 2016, 1:28PM | Action by: 3jiou
Changelog added
Change log added for version 2.10
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