NOTICE ON COMPATIBILITY AND PATCHES: I follow the philosophy that a modder mods for themselves first and shares their creation with others. As such, a modder may not use every single mod out there that may run into compatibility issues. Odds are, I do not use SkyRe, PerMa, etc etc etc. I do not know if they are compatible or not, either. I will make compatibility patches if I personally use a mod that may clash (as the case with Ars Metallica) or if it's not too much effort (as is the case with DSR). Others may make compatibility patches with my permission (you must still acquire permission from the other interacting mod's author) and I may post them in Optional Files here with credit in the file's secondary description text. If you do, remember proper mod etiquette and make sure your patch is free of Identical-To-Master overrides (ITMs), Unintentionally Deleted Records (UDRs), and Wild Edits. TES5Edit can clean up the former two automatically if you set it up to.
Please do not ask for compatibility patches or if a mod is compatible. Your question will directed to this stickypost. If you have skill with the CK and/or TES5Edit, you can check for yourself if things are compatible, and try your own hand at making a patch. As stated above, I may post it in the Optional Files section.
Do not engage in entitlement attitude and publicly state you will withhold endorsement unless compatibility patches are released or do some other thing to the mod. Your post will be summarily ignored at minimum. I am far from being the only modder who does not like such demands.
I will not be making bows or arrows. The Dawnguard already has crossbows, their specialty item.
Is the Path of Sorcery compatibility patch compatible with the latest version of Path of Sorcery? I noticed that its own patches aren't meant to be used with the latest version. The mod's currently in version 2.5.5, but the last version to be released before this patch is 2.2! That patches on the page are meant to be used with 2.4.1. This makes me think the patch here may not work with the latest version.
Hi! I want to say that I love this mod despite a possible bug I've run across and can happily endorse it to anybody looking to expand the Dawnguard's, well, arsenal in a lore friendly and immersive way.
I am using Ars Metallica and the compatibility patch as well as a general bashed patch for my load order. Specific order is AM, DGA, DGA/AM-CP. The only other mods I have which directly affect Dawnguard content are FranklyHD Dawnguard, IPM Dawnguard, Believable Weapons LE and XP32. None of these except perhaps Frankly HD Dawnguard should affect the Dawguard heavy helmet, and that mod is only a texture and mesh mod. According to Vortex, none of these mods conflict with DGA.
Context out of the way, I am at a loss why the anti-vampire buffs a full set of Dawnguard equipment provides is not present as an item description or as an active magical effect. Is this now a hidden effect or am I experiencing a bug?
Thank you for such an amazing addition to the community!
Dawnguard weapons are now craftable, and have "Elite" versions available as well, boosted up to Glass-tier. These can only be forged at the Dawnguard smithy.
You need Skill level 70 in Smithing, no perks required but only at the forge in Fort Dawnguard like the regular weapons. If that information would be included in the description, that would be nice. Found out by searching the Internet and confirming for myself.
What if, in your infinite benevolence, you saw fit to set aside your dislike of the vanilla UI and port it anyway? As a reward, I will post a picture of my cat sitting in a bowl looking like an idiot.
+1. Also if anyone knows how it can be converted I'll do it myself (for my own use) please post step by step instructions in the comments. I usually can get by with saving an esp in the new CK but sometimes things have to be unpacked and repacked, optimized in nif optimizer, etc. I just need to know what I'm dealing with.
+1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 OBS: Maybe, only the weapons? Pleeeeeeease?
545 comments
I follow the philosophy that a modder mods for themselves first and shares their creation with others. As such, a modder may not use every single mod out there that may run into compatibility issues. Odds are, I do not use SkyRe, PerMa, etc etc etc. I do not know if they are compatible or not, either. I will make compatibility patches if I personally use a mod that may clash (as the case with Ars Metallica) or if it's not too much effort (as is the case with DSR). Others may make compatibility patches with my permission (you must still acquire permission from the other interacting mod's author) and I may post them in Optional Files here with credit in the file's secondary description text. If you do, remember proper mod etiquette and make sure your patch is free of Identical-To-Master overrides (ITMs), Unintentionally Deleted Records (UDRs), and Wild Edits. TES5Edit can clean up the former two automatically if you set it up to.
Please do not ask for compatibility patches or if a mod is compatible. Your question will directed to this stickypost. If you have skill with the CK and/or TES5Edit, you can check for yourself if things are compatible, and try your own hand at making a patch. As stated above, I may post it in the Optional Files section.
Do not engage in entitlement attitude and publicly state you will withhold endorsement unless compatibility patches are released or do some other thing to the mod. Your post will be summarily ignored at minimum. I am far from being the only modder who does not like such demands.
I will not be making bows or arrows. The Dawnguard already has crossbows, their specialty item.
Compliance with a USLEEP v3.0.10 change to Beleval. Extraneous Tamriel worldspace data removed.
Русский перевод здесь
I am using Ars Metallica and the compatibility patch as well as a general bashed patch for my load order. Specific order is AM, DGA, DGA/AM-CP. The only other mods I have which directly affect Dawnguard content are FranklyHD Dawnguard, IPM Dawnguard, Believable Weapons LE and XP32. None of these except perhaps Frankly HD Dawnguard should affect the Dawguard heavy helmet, and that mod is only a texture and mesh mod. According to Vortex, none of these mods conflict with DGA.
Context out of the way, I am at a loss why the anti-vampire buffs a full set of Dawnguard equipment provides is not present as an item description or as an active magical effect. Is this now a hidden effect or am I experiencing a bug?
Thank you for such an amazing addition to the community!
can I have a clear understanding of this pls?
Dawnguard weapons are now craftable, and have "Elite" versions available as well, boosted up to Glass-tier. These can only be forged at the Dawnguard smithy.
If that information would be included in the description, that would be nice.
Found out by searching the Internet and confirming for myself.
+1
I love this mod!
ETA: Nevermind. I did it easily.
@Wolfar15 : How did you do it? And did you encounter any bugs with the ported version?
I would be honored to play with weapons and armor like these in Skyrim Special Edition.
But I bet porting this is not a matter of a day's work but more.
Maybe Madcat221 isn't even using the Special Edition?
In this case I hope he will try it out. And maybe he will like it so much, that he finally will port this mod.
Then we will all celebrate and I will bake him (or her) a cake :D
OBS: Maybe, only the weapons? Pleeeeeeease?
I second whoever asked about a guide on how to port this mod ourselves.
I need this for my khajiit character. ;-;
still hopefull for a SE version
I read you ported Dawnguard arsenal mod for yourself.
Do you mind to share with me ?
For personnal use, ofc !