This page was last updated on 03 August 2018, 5:24AM
Changelogs
Version 1.02
Added function for Critical Hits to appear in active effects, so that the player can verify that the mod is active.
Adjusted critical damage spread by popular request - daggers do the most crit, followed by bladed weapons, with two handed weapons doing the most damage but the least crit.
Removed perk tree perks from main file to make it compatible with perk tree mods.
Version 1.0
Added patch for Valdr's Lucky Dagger to remove "25% critical hit" function which is potentially game breaking. Instead, added slight speed, damage, and crit damage increase to keep it "lucky".
Version
Upon request, added two new optional .esp packages. One calculates critical damage based on Magicka instead of Stamina, for those who play a mage character. And another for power gamers that doubles your chances of a critical hit.
Added optional file for players who already use exstensive Skill Tree or Perk mods, such as PerMa or Ordinator. This should provide some compatibility for those users - although they will automatically be given Rank 3 for all weapons using this method.