not sure if something is wrong on my end but nmm is telling me that the file is meant for regular skyrim (2011) not SE? loved the mod when it was working but i cant find anyone else with this issue
None of the optional patches are needed, that's why they're optional.
If you use one of the mods the patches are for, I recommend using the patches, as otherwise you'll end up with conflicts. Although they were created for version 7, they should still work fine with version 8.
I just wanted to say I think your mod is great and I love how it ties the lore together one suggestion I had for a location would be the dragonguard temple called dark water temple from ESO. I think its a cool location with lore that fits in skyrim seeing how the blades are trying to rebuild and fight dragons and the temple was a dragonguard sanctuary where they trained new members
This nice add-on brings to Skyrim LE 31 - if I counted well - places (marked or not) deriving from the ESO game. Because of the difference in the game structure, several are just places along the way in LE, but some are nice and well playable. To follow, five of the best places - in my opinion of course !
Fallowstone Hall - W Shor's Stone - tons of draugr
Hall of the Trials - Old Windhelm, sticked to NE walls of Windhelm
Morvunskar Royal Tombs - just NE Morvunskar - with quest
Stormcrag Crypt - NW Cragslane Cavern - tons of draugr again, with a explanatory book
Vuldngrav - portal, W Lost Valkygg - many hard enemies
ALL of this imports have cells whose name start with "ESO", that make them easy to find with console "help" and to reach with a "coc".
I am about to play the mod for the first time I hope it goes well I am not sure if they are supposed to be secret or not but where could I find the abecean pirate king armor?
Ah yes, the NAVI... I haven't figured out that thing myself... you still haven't told me which program gives you these warnings. I also would advise against merging that mod, as you will be unable to safely update it
Ifound out about this mod thanks to a channel called Heavy Burns. After seeing that this also adds more to Morvunskar, I'm extra happy now. Ive been wanting to see that ruin expanded for the longest time. According to the lore Queen Freydis crown was buried there somewhere between the first or second eras. Thats about all i remember for that. I do a modded series so now i have extra places to uncover. :)
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If you use one of the mods the patches are for, I recommend using the patches, as otherwise you'll end up with conflicts. Although they were created for version 7, they should still work fine with version 8.
but there's so much I wanna do, and not enough time for everything...
Because of the difference in the game structure, several are just places along the way in LE, but some are nice and well playable.
To follow, five of the best places - in my opinion of course !
Fallowstone Hall - W Shor's Stone - tons of draugr
Hall of the Trials - Old Windhelm, sticked to NE walls of Windhelm
Morvunskar Royal Tombs - just NE Morvunskar - with quest
Stormcrag Crypt - NW Cragslane Cavern - tons of draugr again, with a explanatory book
Vuldngrav - portal, W Lost Valkygg - many hard enemies
ALL of this imports have cells whose name start with "ESO", that make them easy to find with console "help" and to reach with a "coc".
(experiences may vary depending on wether you installed the mod mid-playthrough or started a new game with it)
you still haven't told me which program gives you these warnings.
I also would advise against merging that mod, as you will be unable to safely update it
And yeah, I belatedly noticed that everything in the addons is already included in the base plugin.