Skyrim

216 comments

  1. ThtDangMexican
    ThtDangMexican
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    not sure if something is wrong on my end but nmm is telling me that the file is meant for regular skyrim (2011) not SE? loved the mod when it was working but i cant find anyone else with this issue
    1. SarthesArai
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      that's because you're on Skyrim Nexus and not Skyrim Special Edition Nexus right now. You might wanna look here.
    2. ThtDangMexican
      ThtDangMexican
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      well that's embarrassing. thanks you
  2. Alexiy72
    Alexiy72
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    Any Good Samaritan? Please, add the marks for all locations in the mod!
  3. inowa54
    inowa54
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    Is there an optional patch needed for version 8.1?
    1. SarthesArai
      SarthesArai
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      None of the optional patches are needed, that's why they're optional.

      If you use one of the mods the patches are for, I recommend using the patches, as otherwise you'll end up with conflicts. Although they were created for version 7, they should still work fine with version 8.
  4. Sh0ujoki
    Sh0ujoki
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    hello,i'd like to ask is the "nightblade armor" from the cinematic included here?
    1. SarthesArai
      SarthesArai
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      Nothing from the cinematic is, and I don't have any actually unique armor models. My skills aren't yet developed enough for that.
    2. Sh0ujoki
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      aww too bad that's okay tho,endorsed 
  5. Shaneleuly
    Shaneleuly
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    I just wanted to say I think your mod is great and I love how it ties the lore together one suggestion I had for a location would be the dragonguard temple  called dark water temple from ESO. I think its a cool location with lore that fits in skyrim seeing how the blades are trying to rebuild and fight dragons and the temple was a dragonguard sanctuary where they trained new members 
    1. SarthesArai
      SarthesArai
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      Yep, that one's on my list
      but there's so much I wanna do, and not enough time for everything...
  6. paldetto
    paldetto
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    This nice add-on brings to Skyrim LE 31 - if I counted well - places (marked or not) deriving from the ESO game.
    Because of the difference in the game structure, several are just places along the way in LE, but some are nice and well playable.
    To follow, five of the best places - in my opinion of course !

    Fallowstone Hall - W Shor's Stone - tons of draugr

    Hall of the Trials - Old Windhelm, sticked to NE walls of Windhelm

    Morvunskar Royal Tombs - just NE Morvunskar - with quest

    Stormcrag Crypt - NW Cragslane Cavern - tons of draugr again, with a explanatory book

    Vuldngrav - portal, W Lost Valkygg - many hard enemies

    ALL of this imports have cells whose name start with "ESO", that make them easy to find with console "help" and to reach with a "coc".
  7. gamernerdbml3799
    gamernerdbml3799
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    could there be ESO's player homes added because personally I would think that would be cool. 
  8. ImperialDragonborn67
    ImperialDragonborn67
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    I am about to play the mod for the first time I hope it goes well I am not sure if they are supposed to be secret or not but where could I find the abecean pirate king armor?
    1. SarthesArai
      SarthesArai
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      Same place they drop in ESO ;-)
    2. ImperialDragonborn67
      ImperialDragonborn67
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      ??velek saihn??
    3. SarthesArai
      SarthesArai
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      the very same
      (experiences may vary depending on wether you installed the mod mid-playthrough or started a new game with it)
  9. Xbalanque84
    Xbalanque84
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    Several items lack visible models, and I keep getting warnings about missing navmeshes.
    1. SarthesArai
      SarthesArai
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      which items do, and who warns you about the navmeshes?
    2. Xbalanque84
      Xbalanque84
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      I'll need to check in-game again, but I got this log from the Dragonborn one when I tried to merge the plug-ins
      ?Checking for errors in esoimports - dragonborn.esp
        [NAVI:00012FB4]
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Parent -> [0304C8EF] < Error: Could not be resolved >
        [NAVI:00012FB4]
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> [03052EF0] < Error: Could not be resolved >
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Parent -> [0304C8EF] < Error: Could not be resolved >
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> [0305500D] < Error: Could not be resolved >
        [NAVI:00012FB4]
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Parent -> [0304C8EF] < Error: Could not be resolved >
        [NAVI:00012FB4]
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> [03053458] < Error: Could not be resolved >
        [NAVI:00012FB4]
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Parent -> [0304C8EF] < Error: Could not be resolved >
        [NAVI:00012FB4]
          NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> [03053459] < Error: Could not be resolved >
    3. SarthesArai
      SarthesArai
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      Ah yes, the NAVI... I haven't figured out that thing myself...
      you still haven't told me which program gives you these warnings.
      I also would advise against merging that mod, as you will be unable to safely update it
    4. Xbalanque84
      Xbalanque84
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      I got the warning in Merge Plugins.

      And yeah, I belatedly noticed that everything in the addons is already included in the base plugin.
    5. SarthesArai
      SarthesArai
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      The Dragonborn and Dawnguard files only exist to prevent issues with people who installed them before I decided to include them into the main plugin.
  10. Blackjack34A
    Blackjack34A
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    Ifound out about this mod thanks to a channel called Heavy Burns. After seeing that this also adds more to Morvunskar, I'm extra happy now. Ive been wanting to see that ruin expanded for the longest time. According to the lore Queen Freydis crown was buried there somewhere between the first or second eras. Thats about all i remember for that. I do a modded series so now i have extra places to uncover. :)