Skyrim

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Ankhe

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AnkeAnke

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81 comments

  1. L00king4M0DstoReq
    L00king4M0DstoReq
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    • 1 kudos
    Hello I hope you dont mind me asking but may you please port this mod to Xbox One (I dont have a PC nor do I know how to port mods). btw it looks really good 
  2. justinonguitars
    justinonguitars
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    Great dungeon mod from start to finish, unfortunately had to uninstall because of a bug on Become Ethereal shout. It will permanently break the shout (causing it to only last for a couple of seconds when casted) after pressing a dwemer switch to open the first door.
    1. tarlazo
      tarlazo
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      A bit late, but I downloaded the mod only a few hours ago.
      Recompiling the script with this source should prevent the Ethereal disruption and also break the never-ending loop when the player leaves the cell.
      Spoiler:  
      Show
      Scriptname ANKdwe01Test2 extends ObjectReference

      import Utility

      ObjectReference Property Marker1 Auto
      ObjectReference Property Marker2 Auto
      ObjectReference Property Marker3 Auto
      ObjectReference Property MarkerFireOnce Auto
      ObjectReference Property SteamDisable01 Auto
      ObjectReference Property SteamDisable02 Auto
      ObjectReference Property SteamEnable01 Auto
      ObjectReference Property SteamEnable02 Auto
      Quest Property LeverQuest Auto
      Int Property LeverQuestSetStage Auto
      Float Property TimeOn Auto
      Float Property OffLag Auto

      Auto State State0
          Event OnActivate(ObjectReference akActionRef)
              MarkerFireOnce.Activate(self)
              LeverQuest.SetStage(LeverQuestSetStage)
              GoToState("State1")
          EndEvent
      EndState

      State State1
          Event OnBeginState()
              If GetParentCell().IsAttached()
                  Marker1.Activate(self)
                  Wait(TimeOn)
                  Marker1.Activate(self)
                  Wait(OffLag)
                  GoToState("State2")
              Else
                  GoToState("State0")
              EndIf
          EndEvent

      EndState

      State State2
          Event OnBeginState()
              If GetParentCell().IsAttached()
                  Marker2.Activate(self)
                  Wait(TimeOn)
                  Marker2.Activate(self)
                  Wait(OffLag)
                  GoToState("State3")
              Else
                  GoToState("State0")
              EndIf
          EndEvent
      EndState

      State State3
          Event OnBeginState()
              If GetParentCell().IsAttached()
                  Marker3.Activate(self)
                  Wait(TimeOn)
                  Marker3.Activate(self)
                  Wait(OffLag)
                  GoToState("State1")
              Else
                  GoToState("State0")
              EndIf
          EndEvent
      EndState

  3. MrCNDying
    MrCNDying
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    • 1 kudos
    This dungeon mod deserves so many more endorsements than it currently has. The level design is simply brilliant. My only concern is, and this may be something on my end, the become ethereal shout ceases to work properly after entering the dwemer tomb portion of the dungeon ( the one with the rotating flame trap).
    1. stars2heaven
      stars2heaven
      • supporter
      • 23 kudos
      I just discovered this as well. It happens the moment you press the switch to open the first door. Before, become ethereal works fine, after, it's broken permanently.
    2. SkyrimUser72
      SkyrimUser72
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      • 4 kudos
      My workaround was to open mod in CK and mark gate that dremer button opens as "open by default"


      That button has the script that other users down below indicated got stuck in papyrus. Guessing that script getting stuck threw off the become ethereal shout?

      A possible solution for non ck user would be to open locked gate in tomb(First locked gate/first dremer button with console.
    3. Gawad
      Gawad
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      Same thing here with my SSE port. My workaround was simply to go into the console, click on the gate and use the "disable" command. That keeps you from having to use the button to open the gate, preserving your Become Ethereal shout. The only other bug I ran into was a black face on the head Thalmor at the end. Setnpcweight 35 in the console fixed that one. I didn't get the waterflow bug some people got, but that may be because I use SSEEdit generated waterflow fixes.
  4. stars2heaven
    stars2heaven
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    • 23 kudos
    I converted this mod to SE for what it's worth. The mod is thoroughly enjoyable, but I wanted to report the few problems I encountered. The most minor is the water in a few locations is carried over from skyrim.esm instead of update.esm and you'll see weird seems in a few spots. The river outside the exit is an example where the water flows in the wrong direction. Maybe this doesn't exist at all in oldrim, either way it's easily fixed by carrying the changes forward from the Unofficial patch and update.esm in SSEEdit.

    More troublesome is the "become ethereal" shout is broken after activating the first switch inside the tomb. I'm not sure what the cause of that is, it seems like the game thinks the player is constantly performing some action which ends the shout early, but unless I can find and resolve the bug I will have to load a previous save and leave this quest unfinished.
  5. afeq
    afeq
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    • 9 kudos
    After the playthrough i realised that the script ankdwe01test2.pex got stuck in the save with the event OnActivate().
    Can you tell us what is the purpose of this script please?

    1. OlivierDoorenbos
      OlivierDoorenbos
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      • 571 kudos
      I noticed this too after playing through it. I don't know if its dangerous, but to be on the safe side, I removed it with a save cleaner tool.

      Other than that, its an excellent dungeon mod.
  6. coelacanth
    coelacanth
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    • 3 kudos
    Please, oh please, convert to Special Edition!
  7. snipermagoo
    snipermagoo
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    • 0 kudos
    I enjoyed this. It might be linear, but it was nice to just trek deeper and deeper through the changing environments without having to fuss over how to do so.
  8. saurusmaximus
    saurusmaximus
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    • 5 kudos
    I d/l this mod like 9 months ago and then forgot about it. So I was quite surprised when I got half way through and realized this was a mod and not a vanilla dungeon. Well done! (and finally endorsed )
  9. Kanirod
    Kanirod
    • member
    • 1 kudos
    Just finished it. really thought it was vanilla until i saw no spoken dialog..congratz man, very well done. only things is the sword model is so crap yo should really ask permission to another author to use their model coz this one look like the kind of sword you see on the nexus with only one endorsement made by the author.. anyway, endorsed
  10. yexian7
    yexian7
    • member
    • 10 kudos
    this mod is good, immersive layout, perfect lighting.

    when talking to justicar fairenwe, other thamar solders seems still attacking you, no time to read and talk.