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��TESV:Skyrim Mod "Moonshimmer Mine & Athurhumz' Tomb" is a project of Igor "Ankhe" Sapijaszko.



*** MOONSHIMMER MINE & AHURHUMZ' TOMB



Moonshimmer Mine is a medium-sized dungeon that adds about 30 minutes of gameplay. It is located between East March and The Rift.



The story revolves around a recently unearthed tomb of a Dwemer war hero, found within the Moonshimmer Mine. Thalmor emissaries have their plans for the discovery, and ordered an immediate abandonment of the place. Deserted mine fell into hands of bandits, who would also like to get their hands on a treasure. Will you step into the Moonshimmer Mine?



Due to involvement of Dwemer automatons and Thalmor agents, this adventure is recommended for characters of level 12 or above.



*** installation



I recommend using Nexus Mod Manager. If you wish to install the mod manually, put the .esp and .bsa files into your Skyrim/Data/ folder.



***�� requirements



Moonshimmer Mine does not require any DLC or other mods. It should run without SKSE. (I've developed the mod with SKSE installed, but there are no dependencies as far as I am aware. You can find SKSE at http://skse.silverlock.org/.)

If you have any issues, send me a message.



*** compatibility



There should be no compatibility issues with other mods, unless given mod uses the same Wilderness cells that I do. Again, if you have any issues, send me a message.



*** notes



This mod is intended to be an entry for r/SkyrimMods dungeon competition. Please bear in mind that this is my very first skyrim mod ever, and even though I've put around 250 hours in developing this, there still might be some issues.



This mod was designed to be lore-friendly, or even lore-inspired.



The mod was designed and developed solely by me, Igor "Ankhe" Sapijaszko. (Sadly, this username was taken, and I had to register under AnkeAnke. If this user reads this message: damn, man, damn.)

Athurhumz' Blade was modelled and textured by me. Thalmor tent uses a vanilla imperial tent mesh and my texture. I have not used anyone else's assets, but in the extremely unlikely case I have mistakenly done so (like... scripts? idk), please send me a message immediately.



As of now, dialogues are not voiced. Sorry. Please, play with subtitles on. I love Skyrim's background dialogues between characters, it is a great method of exposition. There are two, that is: between the bandits in the first large cave, and between the bandits in the room with eggs (you will know that this is *the* room with eggs), so even though there is no sound, there still are subtitles.

I should probably proofread the dialogues one more time.



*** changelog & known issues



0.9 - 15/09/11 - Mod release

* There are some issues with smoothing groups on Athurhumz' Blade's scabbard. Juggling 3ds max, blender, .obj files, .fbx files and correct UV coordinates is a tedious work. I will most likely give the sword another art pass and update within a week.

* Athurhumz' Blade might still be too shiny.

* Battle difficulty might be off. Give me your feedback!



You may NOT redistribute, reupload, or reuse the mod or its parts in any way without my consent. If you wish to do so, send me an email at igor.sapijaszko@gmail.com.