Hi 3jiou. First of all thanx for all your mods. I think ive used all of them. I used Dynamic Loot, then switched to Xtended, then Lite. Definitely ill try Worlds Dawn. Xtended Lite works great for me and i havent found any bugs, at least noticeable. Can i suggest a new feature? It would be possible to distribute new enchantments from other mods like wintermyst like in Dynamic Enchantment (http://www.nexusmods.com/skyrim/mods/68948/?)? It would be awesome if those enchantments could be found mixed with your new attributes and enchantments.
Good news everyone! World's Dawn full release will also add enchanted and tempered items into treasure chests and vendors stock.
@ zelazko, WD has more features than XLL, including RPG attributes with their separate MCM tab, Mass Absorb with configurable hotkey, and more.
@ thorondorvillaca, alright, going to download it and check if any Wintermyst's effect can be added to WD's effect lists.
PS: On second thought I don't think I'm going to add Wintermyst's or any other mod's effects to this mod. It would require a huge amount of work to properly add and scale their magnitude/duration, it simply doesn't worth it, Wintermyst is already bundled in PerMa plus its enchantments can be distributed by Dynamic Enchantments, so no, not going to happen.
Oh damn you! I want to read the articles and you hide them !!!!!111 one one Nah, keep up the good work. Nice to see updates! I can wait while you restructure the description and other things.
So then if I wish to see Wintermyst distributed through npc leveled lists, I would have to choose Perma or Dynamic Enchantments over World's Dawn? If I don't care about Wintermyst being included WD's randomization system, could I still download both Wintermyst and WD and see distributed loot influenced by both mods?
Edit: To answer my own question, both mods do play nicely and seem to distribute themselves well.
Any one know if Xtended Loot and World's Dawn, Enchanted loot & RPG attributes and Wintermyst - Enchantments work with Requiem - The Roleplaying Overhaul ?
I hope you don't remove this Mod for those people like me that use elemental destruction Magic mod. I was going to try out World's Dawn then I say it was incompatible with Elemental Destruction Magic and was a little disappointed.
I ported this to SSE and it seems to work well except for one thing. Despite me activating Levelled loot option in the MCM, I'm still getting Dragonscale and Elven gear in Embershard mine! Any thoughts on how to fix this?
I used this with Worlds Dawn, Guise, Dynamic Loot, Dynamic Enchantment back in the day. Really miss the dynamic mods, they were incredible. Wish someone would make another version of them. Anyway, Xtended loot only distributes vanilla loot without patches? Or does it apply enchants to whatever is in your leveled list? I can't recall.
From SSE Engine Fixes changelog: temporary patch for skse 2.0.7 that fixes extra enchantment vtbl, allowing Loot&Degradation and XtendedLoot to properly add enchantments dynamically; will fix any other mod that uses this functionality
How can we tweak to choose certain types of items or true question is, can we tweak the mod? Enchanted jewelry comes with this mod is cool but some replica of nightingale armor( far more powerful than original ) in the dungeon after Helgen or a daedric battleaxe in Bleak Falls Barrow on level 3 is a LITTLE immersion breaking. I want only enchanted jewelry. :)
with the new "SSE Engine Fixes" plugin for SSE this mod now works 100% on SSE https://www.nexusmods.com/skyrimspecialedition/mods/17230
World's Dawn might work too (at least the enchanted loot part, currently the attribues system is the only thing working) although i haven't checked it out fully yet, will check it out sometime soon
Holy crap you are correct about xtended loot. By the way, I get alot of "Immersive Weapons"-added weapons that dont have a model in the menu (but when I use it it is no error and I see them). Any idea what might be causing that? I am using the addons for IA and IW for xtended loot and resaved all xtended loot stuff with CK
I can't put the enchantments on clothing (the enchantments are listed but greyed out on the enchantment menu); the weapon enchantments seem fine - and yes I'm using the SSE Engine Fixes.
All .esp's form 44'd (using Cloaks & WACF Patches also). Disabled any mod removing enchantment restrictions Placed at the bottom of my load order Checked and confirmed that the enchantments have no restrictions in CK
Will this work along side with More Interesting loot. I use this mod for Worlds Dawn, but I also want to use more interesting loot for, you know, the random loot :D
Hey dude, just wanted to comment that I gave gear to my followers and xtended loot changed the enchantments on those. Is that how it is suppose to work?
317 comments
Here it is. Check it out and let me know if it's better than my any previous loot mod
Xtended Loot Lite no longer exists.
@ zelazko, WD has more features than XLL, including RPG attributes with their separate MCM tab, Mass Absorb with configurable hotkey, and more.
@ thorondorvillaca, alright, going to download it and check if any Wintermyst's effect can be added to WD's effect lists.
PS: On second thought I don't think I'm going to add Wintermyst's or any other mod's effects to this mod. It would require a huge amount of work to properly add and scale their magnitude/duration, it simply doesn't worth it, Wintermyst is already bundled in PerMa plus its enchantments can be distributed by Dynamic Enchantments, so no, not going to happen.
Nah, keep up the good work. Nice to see updates!
I can wait while you restructure the description and other things.
Edit: To answer my own question, both mods do play nicely and seem to distribute themselves well.
http://www.nexusmods.com/skyrim/mods/19281/?
temporary patch for skse 2.0.7 that fixes extra enchantment vtbl, allowing Loot&Degradation and XtendedLoot to properly add enchantments dynamically; will fix any other mod that uses this functionality
This should work with SSE now.
https://www.nexusmods.com/skyrimspecialedition/mods/17230
World's Dawn might work too (at least the enchanted loot part, currently the attribues system is the only thing working) although i haven't checked it out fully yet, will check it out sometime soon
All .esp's form 44'd (using Cloaks & WACF Patches also).
Disabled any mod removing enchantment restrictions
Placed at the bottom of my load order
Checked and confirmed that the enchantments have no restrictions in CK
I use this mod for Worlds Dawn, but I also want to use more interesting loot for, you know, the random loot :D