I use VMWare Fusion to play Skyrim on my mac, and whenever I zip a file it automatically adds a Mac store file in the zip which can make MO freak out. Unfortunately I can't get rid of this file (I've tried). It won't affect your system, so you can delete it without worry and will fix the problem with MO. Sorry for the inconvenience.
I also deleted the MACOS zip inside the zip file and it installed in MO correctly. I still need to test in game. Interesting looking work. Does this play nice (or even need to be patched) for Automatic Variants?
Question, looking in the esp you have custom races for each creature type. To be clear these are just placeholders for the script and won't actually spawn animals with the stats shown in the custom race files? Just thinking about mods like Skytest that enhance creature stats & behavior & don't want to overwrite them...
my LOG says lot of Warning: Property CSVCustomHealthPlusMaxList on script CreatureSizeVariantsMCMUpdate attached to alias CSVMCMUpdateRef on quest CreatureSizeVariantsMCMUpdate (4E00288A) cannot be initialized because the script no longer contains that property [06/06/2019 - 01:41:03PM] Warning: Property CSVACustomDamagePlusMultList on script CreatureSizeVariantsMCMUpdate attached to alias CSVMCMUpdateRef on quest CreatureSizeVariantsMCMUpdate (4E00288A) cannot be initialized because the script no longer contains that property can you fix this?
Are the height changes made by this mod multiplicative or selective? That is, if I have a race modified to be 0.95 and this mod chooses 0.9 for a particular NPC of that race, will the new height be 0.9 or 0.855 (0.95 * 0.9)?
I've done some testing (unrelated to this mod) and I have found that altering individual NPC heights is multiplicative with race heights, meaning a specific High Elf NPC at 0.95 is taller than, say, a specific Imperial NPC at 0.95.
This mod uses SetScale without multiplying so it should be 0.9, and not 0.855. A way to test though, is to put two NPC's of different races next to each other and use SetScale 0.9 in the consol to see how their heights match up.
I tested SetScale with various races and they all retained their differences in height (they were all just 10% smaller), which suggests a multiplicative change.
It's not necessarily a problem since everyone would be changing heights in the same way anyway, so it would be consistent across the board. I could alternatively edit the races to all be at height 1.00 and then just let this mod handle their various heights.
In Version 2.0 I renamed some of the race display names, so I would recommend loading the mod early in case other mods do the same thing. If other mods rename race display names, they will show up that way in this mod's MCM.
The mod won't affect unique actors, giant frostbite spiders, or horses.
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I use VMWare Fusion to play Skyrim on my mac, and whenever I zip a file it automatically adds a Mac store file in the zip which can make MO freak out. Unfortunately I can't get rid of this file (I've tried). It won't affect your system, so you can delete it without worry and will fix the problem with MO. Sorry for the inconvenience.
Warning: Property CSVCustomHealthPlusMaxList on script CreatureSizeVariantsMCMUpdate attached to alias CSVMCMUpdateRef on quest CreatureSizeVariantsMCMUpdate (4E00288A) cannot be initialized because the script no longer contains that property
[06/06/2019 - 01:41:03PM] Warning: Property CSVACustomDamagePlusMultList on script CreatureSizeVariantsMCMUpdate attached to alias CSVMCMUpdateRef on quest CreatureSizeVariantsMCMUpdate (4E00288A) cannot be initialized because the script no longer contains that property
can you fix this?
I've done some testing (unrelated to this mod) and I have found that altering individual NPC heights is multiplicative with race heights, meaning a specific High Elf NPC at 0.95 is taller than, say, a specific Imperial NPC at 0.95.
It's not necessarily a problem since everyone would be changing heights in the same way anyway, so it would be consistent across the board. I could alternatively edit the races to all be at height 1.00 and then just let this mod handle their various heights.
I ask because it would be awesome to have things added in by immersive creatures and skymomod to the resizer in their entirety.
If I delete the Race edits will it break the mod?