File information
Last updated
Original upload
Created by
dylbillUploaded by
dylbillVirus scan
Tags for this mod
Activity logs
This page was last updated on 07 July 2022, 9:28PM
- Changelogs
-
-
Version 2.0.1
- Fixed issue with changing damage.
Cleaned up the main script.
Deleted vanilla race edits for better compatibility.
Changed MCM so race names will still display correctly.
Added extra check to make sure the mod doesn't affect your player.
An asterisk will now appear by the selected race in the creatures and humanoids pages.
I added a warning about resizing dragons.
Fixed the general humanoids display settings in the MCM.
- Fixed issue with changing damage.
-
Version 2.0
- You can now limit all races independently.
Each race can have their own stat limits if you wish.
The mod will detect new creature and humanoid races which you can then limit independently.
Got rid of the user limits, as they are irrelevant.
Updated the MCM to be easier to use.
- You can now limit all races independently.
-
Version 1.8.6
- Humanoid NPC's magic destruction damage isn't affected any more, only physical damage.
-
Version 1.8.5
- Incorporated brawl bug fix. Cloak is now disabled during brawls.
-
Version 1.8.4
- Added a CSV Option page in the MCM so it's easier to get back to if you're already in the menu.
- Added the creature size variants toggle spell to the CSV Spells option in the MCM.
-
Version 1.8.3
- Fixed issue with the max stat limiter.
-
Version 1.8.2
- Added the option in the MCM to remove or add the CSV spells so they don't clutter your magic list.
-
Version 1.8.1
- Optimized main script for better performance.
-
Version 1.8
- Added the ability to save and load a FISS preset.
-
Version 1.7.4
- Forgot to add the new defaults to the slider parameters, instead of just the CK global variables. They are now included.
-
Version 1.7.3
- Redid humanoid default limits again, and fixed one that was left over from a version before 1.6.
-
Version 1.7.2
- Fixed the start game bug where the mod made the carriage ride buggy. It was resizing the cart driver. I added a check so the mod won't resize any actor who is sitting.
- Added actor race check for horses, so that any race that is named "Horse" will not be resized. Should make sure horses added by other mods aren't resized.
-
Version 1.7.1
- Minor script changes, mostly to the debug notifications to make them more specific.
-
Version 1.7
- Added user defined limits, and a spell to set them.
- Added ability to restrict mod to NPC's that are scaled to 1.0, or vanilla size.
- Added ability to set the percentage chance that NPC's are resized.
- Made it so it is impossible to set maximum limits below minimum limits in the MCM.
-
Version 1.6.5
- Now excludes giant frostbite spiders, which should fix the web bug.
- Fixed some major oversights to the stat limits in the script.
-
Version 1.6.4
- The mod now by default is inactive. It causes the game's opening sequence to be buggy, now you can activate the mod later to avoid this problem.
- Removed the config book, which should have been done as soon as I added the MCM, I just forgot about it.
-
Version 1.6.3
- Redid humanoid default limits, they are now less extreme.
- Reduced cloak radius, helps with performance.
- Minor script fix.
-
Version 1.6.2
- Removed failsafe as it's not necessary anymore and was causing CTD's in some cases.
-
Version 1.6.1
- Fixed problem where dragon's were not being affected.
- Fixed problem where general creatures weren't being affected.
-
Version 1.6
- Changed the way the mod functions. NPC's will now be resized to a random amount between the minimum and maximum limits set in the MCM, rather than being increased or decreased based on their current scale. This prevents NPC's being resized too big or small if for some reason they are resized more than once. It's also better for performance as the script has less to do.
-
Version 1.5
- Added debug message toggle in the MCM
- Fixed some stuff in the scripts
-
Version 1.4.35
- Removed testing debug notifications from previous version.
-
Version 1.4.5
- Got rid of the damn test notifications again.
-
Version 1.4.4
- Re-did the failsafe again and is now working the way I want.
- The respawn spells will now no longer respawn dead NPC's.
- The mod should be more compatible with mods that add variants of the vanilla races, as the mod now checks the race name and not just the vanilla race form.
-
Version 1.4.3
- Fixed number interval option for the creature size exterior limits in the MCM.
- Fixed issue with the failsafe.
-
Version 1.4.2
- Failsafe will not affect unique actors anymore, should fix follower bug.
-
Version 1.4.1
- Fixed issue where re-spawn spells would affect unique actors. Now they won't.
-
Version 1.4
- Can now limit certain creatures independently
- Can now limit the humanoid races independently
- Added re-spawn spells
- Added failsafe to script to prevent resizing more than once per actor.
-
Version 1.3.1
- Fixed blank MCM problem if updating from a previous version.
-
Version 1.3
- Can limit creatures in interiors and exteriors separately.
- Can now resize humanoid NPC's and limit males and females separately.
- Added area effect and aimed spell to set creature sizes back to normal.
-
Version 1.2
- Added an MCM
- Mod will no longer affect horses
- Can disable or limit dragons separately
- Mod will alter creatures' damage, (physical and destruction magic) along with size. Configurable with the MCM.
-
- Author's activity
-
July 2022
-
07 Jul 2022, 9:28PM | Action by: dylbill
Attribute change
'Description changed.'
-
07 Jul 2022, 7:37PM | Action by: dylbill
Attribute change
'Description changed.'
March 2019
-
08 Mar 2019, 1:20AM | Action by: dylbill
Attribute change
Description changed.
July 2018
-
02 Jul 2018, 11:22PM | Action by: dylbill
Changelog added
Change log added for version 2.0.1
-
02 Jul 2018, 11:18PM | Action by: dylbill
File added
Creature Size Variants 2.0.1
June 2018
-
03 Jun 2018, 7:54AM | Action by: dylbill
Attribute change
Summary changed.
Description changed.
January 2017
-
21 Jan 2017, 10:40AM | Action by: dylbill
Attribute change
long description changed
-
20 Jan 2017, 1:15AM | Action by: dylbill
Attribute change
file visible to the public
-
20 Jan 2017, 1:14AM | Action by: dylbill
Changelog added
Change log added for version 2.0
-
20 Jan 2017, 1:12AM | Action by: dylbill
Attribute change
long description changed
-
20 Jan 2017, 1:09AM | Action by: dylbill
Mod image added
-
20 Jan 2017, 1:06AM | Action by: dylbill
File added
Creature Size Variants 2.0
-
20 Jan 2017, 1:03AM | Action by: dylbill
Attribute change
Creature Size Variants 1.8.6 category changed
-
20 Jan 2017, 1:03AM | Action by: dylbill
Attribute change
long description changed
-
20 Jan 2017, 12:42AM | Action by: dylbill
Attribute change
file hidden from public viewing
October 2016
-
04 Oct 2016, 4:36PM | Action by: dylbill
Attribute change
long description changed
March 2016
-
25 Mar 2016, 3:50AM | Action by: dylbill
Attribute change
long description changed
-
25 Mar 2016, 3:50AM | Action by: dylbill
Attribute change
long description changed
-
25 Mar 2016, 3:49AM | Action by: dylbill
Attribute change
long description changed
-
24 Mar 2016, 7:04PM | Action by: dylbill
Changelog added
Change log added for version 1.8.6
-
- Mod page activity
-
May 2025
-
05 May 2025, 10:06PM | Action by: Candlestyx
Endorsed
'Skyrim Creature Size Variants'
-
01 May 2025, 4:11AM | Action by: gwapo247
Untracked
'Skyrim Creature Size Variants'
April 2025
-
08 Apr 2025, 10:37PM | Action by: sveski
Untracked
'Skyrim Creature Size Variants'
March 2025
-
31 Mar 2025, 1:39AM | Action by: sarcolatte
Endorsed
'Skyrim Creature Size Variants'
-
30 Mar 2025, 7:20PM | Action by: Deleted236333333User
Untracked
'Skyrim Creature Size Variants'
-
26 Mar 2025, 10:58PM | Action by: Deleted236333333User
Tracked
'Skyrim Creature Size Variants'
-
26 Mar 2025, 10:54AM | Action by: Deleted236333333User
Untracked
'Skyrim Creature Size Variants'
-
26 Mar 2025, 10:48AM | Action by: Deleted236333333User
Endorsed
'Skyrim Creature Size Variants'
-
26 Mar 2025, 10:48AM | Action by: Deleted236333333User
Tracked
'Skyrim Creature Size Variants'
-
23 Mar 2025, 7:28PM | Action by: Deleted236333333User
Untracked
'Skyrim Creature Size Variants'
-
22 Mar 2025, 7:58PM | Action by: Deleted236333333User
Tracked
'Skyrim Creature Size Variants'
-
18 Mar 2025, 11:19AM | Action by: Foxyzmeister
Tracked
'Skyrim Creature Size Variants'
-
07 Mar 2025, 2:30AM | Action by: TheSonicGoon
Untracked
'Skyrim Creature Size Variants'
-
04 Mar 2025, 7:09AM | Action by: william7733
Endorsed
'Skyrim Creature Size Variants'
February 2025
-
25 Feb 2025, 3:45PM | Action by: CrazyHappyyy
Endorsed
'Skyrim Creature Size Variants'
-
18 Feb 2025, 10:39PM | Action by: mastergamer767
Endorsed
'Skyrim Creature Size Variants'
-
12 Feb 2025, 9:23PM | Action by: Gandohar45
Endorsed
'Skyrim Creature Size Variants'
January 2025
-
31 Jan 2025, 2:24AM | Action by: lucasma668
Endorsed
'Skyrim Creature Size Variants'
-
23 Jan 2025, 7:51PM | Action by: samuelfc066
Endorsed
'Skyrim Creature Size Variants'
-
16 Jan 2025, 7:44PM | Action by: dovahkiin9375
Tracked
'Skyrim Creature Size Variants'
-