Skyrim
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Gojirex

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Gojirex

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8 comments

  1. DavidJCobb
    DavidJCobb
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    I didn't change the collision or object bounds. Anyone who know how to change the object bounds correctly is welcome to do so and I'll add it to the mod.
    From looking at the vanilla mesh, I think you can actually get a better collision than vanilla by following these steps: right-click the NiTriShape and apply its transformation; double-click the bhkRigidBodyT (as if you were renaming its type) and change it to a bhkRigidBody; and then right-click the NiTriShape again and under Havok, generate a convex collision shape. NifSkope has a button to toggle display of the collision, so it should be possible to double-check that this has been done correctly.

    Not sure what you mean by bounds, but if you mean the bounds in the Creation Kit, you can only update those if you ship an ESP (and that ESP will conflict with anything else that edits the item, and with non-English versions of the game).
  2. MurdermiesteR
    MurdermiesteR
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    Heads up, I get corrupted archives. Might want to try downloading yourself to see if it is just me. Great idea for a mod, though.
    1. greg079
      greg079
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      works for me right now
    2. MurdermiesteR
      MurdermiesteR
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      Sweet. All good now. Looks mostly NMM compatible too. Maybe add the data folder to the archive for perfect NMM button function.
  3. niceguy
    niceguy
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    You got it all wrong. Pelagius was a chibi! Joke aside, good idea for those that want to collect the hipbone. Personally I would like a way to simply hand it over to the priest at the Halls of the Dead so it can be interred with he rest of the body.
  4. benissugger
    benissugger
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    thanks for adding realism. i would recommend .zip ing it up with 7zip so installation with NMM or MO is easier.
  5. SolidusEkans
    SolidusEkans
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    Why not smaller skull?

    Spoiler:  
    Show
    :D
  6. FlintStryker
    FlintStryker
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    Yet another mod I never knew I needed, but will now be unable to live without.